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Rome Total War 2 najavljen za 2013

Started by El Muerte, July 05, 2012, 11:08:47 PM

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El Muerte

Vec godinama zajednica fanova Total War serijala je apelovala da se napravi nastavak Rome Total WAr-a.
Najzad 2.Jula je Creative zvanicno izneo vest da se radi na nastavku koji ce izaci 2013 godine! :hat
http://www.youtube.com/watch?v=oKglskMfyWA

El Muerte


Hitman


El Muerte

Quote from: Hitman on July 06, 2012, 01:48:01 AM
jedna od boljih vijesti...  :yahoo
Jedna od najboljih igara koje sam igrao.

Kordoba


stewzoR

spqr mi je iso na k. u prvom delu,nadam se da ce biti bolje :)

El Muerte

Koliko citam, sve zajednice apeluju na multiplayer kampanju !
Ako to uspeju nekako smisliti to ce biti nesto sasvim posebno.Dokle god imaju realisticne Helenisticke frakcije, meni srce puno. :D

stewzoR

uuu falanga :(
mada se razbija jako slonovima ;D

El Muerte

#8
Quote from: stewzoR on July 09, 2012, 03:33:50 PM
uuu falanga :(
mada se razbija jako slonovima ;D
Jedan tako probao online...sa spam jedinicama (citaj 20 slotova samo slonovi) pa se nasadio na hoplite koji imaju preko 30 Def. ;)
Doduse doslo samo 2/3 jer su ostali bili van kontrole zbog zapaljenih strela.Kricanski strelci imaju najveci domet a kada fokusiras njih 5-6 na jednu jedinicu, slonovi se uspanice a ni ne pridju kopljima.
Samo gusto sabijes redove u duploj formaciji (Armoured Hopliti u prvom da ih uspore i Spartanci u drugom redu da ih masakriraju dok strelci gadjaju sve slonove koji zele prici sa boka)

Najkraca partija ikad.  :suicide

Kordoba

Kao i u svim realnim strategijama a i stvarnosti, dobro cuvas bokove i lagano propustas celo  :aug

Lag

Quote from: El Muerte on July 09, 2012, 03:23:26 PM
Koliko citam, sve zajednice apeluju na multiplayer kampanju !
Ako to uspeju nekako smisliti to ce biti nesto sasvim posebno.Dokle god imaju realisticne Helenisticke frakcije, meni srce puno. :D
pa ako imash u shogunu neku varijantu multiplejer kampanje, zashto ne bi bilo i ovde?

El Muerte

Quote from: Kordoba on July 10, 2012, 06:48:29 PM
Kao i u svim realnim strategijama a i stvarnosti, dobro cuvas bokove i lagano propustas celo  :aug
Jedino mi se u igri ne svidja sto su jako favorizovali Rim pa su isli toliko da leko da Legionari budu jaci od teskih Hoplita.
Da je to istina, onda Hannibal ne bi pobedio kod Kane, drzeci centar sa kopljanicima , koji su bili mnogo lakse naoruzani od antickih grckih hoplita.

U stvarnosti, u direktnom sudaru, anticki hopliti sa Dori kopljem od 2.5 metra,Aspisom od 1m i punim bronzanim oklopom bi masakrirali Legionare.
Ovde ne mislim na falangite iz doba Aleksandra koji su imali Sarisu od 5-6 metara i laksi okop.Mada je i to izuzetno diskutabilno, jer Rim jeste pogazio Grcku ali tada nije bilo profi obucenih vojnika ko iz vremena Aleksandra a konjice jos manje.
Jedina ozbiljna pretnja im dolazila iz Pratije, ali njihova falanga nije ni priblizna Makedonskoj.A kako su dosli do Persije, tako su ih ovi sa istoka pogazili i po prvi put u istoriji da je Rimski Imperator bio zarobljen!

Kordoba

Ovo je istorijski a na igracki opis, bravo !!!  :clapping2  :clapping2  :clapping2
Popuno se slazem a nesto sam i naucio (duzinu koplja i dr.)...
Takodje si u pravu, rimljani su favorizovani ali to je igra...
To su za mene bili pravi ratovi (ako rat moze biti "pravi"), danas je rat zapravo video igrica...
Radujem se novom nastavku!

stewzoR


Hitman

Quote from: El Muerte on July 13, 2012, 05:44:49 PM
U stvarnosti, u direktnom sudaru, anticki hopliti sa Dori kopljem od 2.5 metra,Aspisom od 1m i punim bronzanim oklopom bi masakrirali Legionare.
Ovde ne mislim na falangite iz doba Aleksandra koji su imali Sarisu od 5-6 metara i laksi okop.Mada je i to izuzetno diskutabilno, jer Rim jeste pogazio Grcku ali tada nije bilo profi obucenih vojnika ko iz vremena Aleksandra a konjice jos manje.
Jedina ozbiljna pretnja im dolazila iz Pratije, ali njihova falanga nije ni priblizna Makedonskoj.A kako su dosli do Persije, tako su ih ovi sa istoka pogazili i po prvi put u istoriji da je Rimski Imperator bio zarobljen!

dalo bi se raspravljati o ovome.. nisi baš sasvim u pravu..

dexnsk

Zbog ove igra sam poceo razmisljati da nadjem posao ponovo.

Kordoba

Zaista sam potpuno nostalgican kada je u pitanju ovakav oblik ratovanja...
Mislim da bi mogli napraviti klan cim igra izadje!
Eto od kada si pokrenuo temu ponovo sam instalirao Age of Empires III, pa igram na netu

Zver

Ne bih da spamujem temu, ali moram da postavim jedno pitanje gospodi stratezima:

Da li bi se neko oprobao u CIVILIZACIJI 5 (sa nadogradnjom gods and kings) sa Niđom i Samnom?

Hitman

ajde.. igram ja zadnja 2 dana.. malo sam zahrđao, ali polako napredujem..

Kordoba

Rece mi Nikola... Vrlo rado, posebno sto je dobro drustvo... Jos kad bi se i Gagi ptidruzuio eh...
Jel treba org ? Posaljite neki link da preuzmem i naravno kratko objasnjenje na 70 kucanih strana  :)

El Muerte

#20
Za sada sam instalirao Rome Total War  :hooray:
Ali skinucu i CIV...samo da ga malo igram i skapiram.   :icon_eek:

Hitman, spremi se!    :fighting:


UPADTE:
Objavljena 2 nova screenshoot-a za Rome total War 2 :


Hitman

ajme.. danas sam odigrao 2 bitke RTW online i obje teško spušio.. najbolje da odgodimo naš ogled , za jedno tjedan-dva. dok ne dođemo obojica u formu, jel..   :wink:

El Muerte

Quote from: Hitman on July 27, 2012, 06:55:40 PM
ajme.. danas sam odigrao 2 bitke RTW online i obje teško spušio.. najbolje da odgodimo naš ogled , za jedno tjedan-dva. dok ne dođemo obojica u formu, jel..   :wink:
Veruj mi nije toliko do tebe koliko je do onog IDIOTSKOG CWB pravila.
To pravilo je smisljeno jer 90% igraca igra sa Rimom a to pravilo od 6 jedinica i 15 000 je tacno tako iskonstruisano, da sa tim novcem i tim balanskom jedinica, Rim ima ubedljivu prednost.
To je idiotizam epskih razmera koji masira ego iskompleksiranim igracima !  :doc :||
Ako vec imamo ogranicen budzet od 15k, sta te briga koje jedinice kupujem za svoj novac ne ?
Samo se javi, pa da zajedno polomimo bagru, jer ovi klanovi danas koji su tamo su blago receno smesni.

Garfild :)

Kordoba samo jedno pitanje kako da igram age of empires 3 preko neta?ako mozes da mi objasnis?

dexnsk

Quote from: El Muerte on July 25, 2012, 06:25:38 PM
Za sada sam instalirao Rome Total War  :hooray:
Ali skinucu i CIV...samo da ga malo igram i skapiram.   :icon_eek:

Hitman, spremi se!    :fighting:


UPADTE:
Objavljena 2 nova screenshoot-a za Rome total War 2 :


Meni se cino da je ovo engine iz NTW.

Hitman

http://uk.gamespot.com/total-war-rome-ii/videos/carthage-battle-gameplay-walkthrough-total-war-rome-ii-6398557/

dobra vijest: Igra bi trebala imati isti minimum requirements kao i Shogun total war.
Loša vijest: izlazi u drugoj polovici 2013..

stewzoR

au jedva cekam,bilo bi dobro da nekako "fixuju" unit scaling,tj da je moguce da "vidis/kontrolises" vise od 1500/2000 ljudi ...recimo nekih 50000 bi bilo ok ;P

dexnsk

Prolo je par godina kako sam izgubio originalni disl provog dela igre. Pokusavao sam da pronadjem kod nas u prodavnicama ali je nisam nasao. Danas pogledam na stimu koliko igra kosta i iznenadih se kad sam video  da kosta svega 2 eura gold edition (rome total war + bavarian invasion). Tako da nisam mogao da odolim da je kupim.

El Muerte

Evo specs. igre:

Campaign Mechanics:
•   Campaign turns will be 1 year each
•   Rome 2 will start around 275BC to 264BC and will be 300 turns in length
•   Regions are now grouped into provinces. Each has a single administration center, into which the surrounding regions report. The goal is to reduce some of the area micromanagement that occurs in vast empires.
•   Another goal from this new system is to avoid the relentless siege battles of Shogun 2. It's believed that players will attempt to take the smaller regions first, and tempt the opposing armies out of their castles to fight on the field.
•   In diplomacy, you can now ask an ally to attack a specific town, at a specific time. (for better synchronization)
•   When moving armies over water, you no longer need to load them into a separate navy. They will automatically enter transport ships. You will still require a navy to protect them.
•   The factions in the game are more clearly defined with starting bonuses and traits. There are 'flavors' of faction which should help organize your thoughts. For instance, Barbarians like the Gauls will have similar traits. In the barbarian's case, that includes a +2 happiness in every settlement for every faction they're fighting with.
•   Naval battles are now fought over naval 'regions', rather than having a completely fluid ocean. "This was decided because having a completely organic map wouldn't be
•   Naval warfare will incorporate ramming and boarding actions. The Corvus was hinted at.
•   Campaign map goes much farther east, though they would not elaborate how far
•   Internal conflict and civil war will act as a check to balance gameplay should the player's empire become a rich military juggernaut.
•   Navies are able to control sea regions, and must be forcibly dislodged.
•   The system for seasonal rotation is still being adjusted to conform to the 1 turn/1 year play style.
•   You can put your navies in different modes like the armies, like raiding.
•   Characters have more movement points than armies. One example I talked with Mike Simpson about is Scipio Africanus where he gave up command of an army in Spain and was in Sicily in a few months training a new army for the African invasion. In game terms he boarded a ship and sailed to Sicily in the one turn/year.
•   Armies can move over rivers without building boats/bridges
•   Attrition will not be vastly different from how it was in previous Total War titles. There are of course differences (including different types of attrition), but you will still find it rather familiar.
•   The map will go farther east than RTW.
•   Armies are 'raised' on the field, and recruitment occurs at the general of that army. They're not grown as single units in towns. Again, the idea is to reduce some of the micromanagement ('Caesar doesn't give a hoot about an individual' says Al) but also to create a stronger personality to your armies.
•   Armies have their own skill trees, with improvements earned through battle.
•   Armies have at least three possible stances that you can place them in during a turn. I'm not certain the mechanics of how they will play out in the campaign are quite fixed, but it was hinted that switching stances would take a turn. They are... normal, ambush (hidden from the enemy's sight), forced march (quicker to move, but if caught on the hop, they'll suffer diminished combat effectiveness), defensive (given a fort or palisade to defend from)
•   Mercenaries will make a return
•   Every general is affiliated with a 'party' within their faction, such as one of the major Roman or Carthaginian dynasties or the royal household of an Eastern kingdom and their court rivals: as these characters act around the campaign map or retire to the homeland to scheme, they contribute to their party's overall influence within the faction, with repercussions that will carry on from one generation to the next.
•   Military traditions established by armies and fleets over the years also persist beyond the lifespan of any one character or unit, a legacy handed down the generations by those who fought and died for the good of their people. This process will be slower than that of characters gaining ranks, but can span the entire length of a campaign: even if a military force is disbanded or destroyed utterly, it may be re-established once more, the past effects of its history and traditions intact.
•   Forces effectively move in a state of battle-readiness but may be ordered into a 'forced march' (armies)or a 'double-time' (fleets) stance. Their movement extents are vastly increased, allowing them to assemble from afar in preparation for invasion or to support threatened possessions, albeit at the expense of their offensive and defensive capabilities: long-distance headshotting will not be a valid tactic.

Battle Mechanics:
•   During battles, units will have true line of sight, the distance of which they can detect changes according to their role. Armies can therefore be hidden behind trees or in valleys, and will require the use of scouts to be spotted.
•   Armies that catch another in ambush will be able to place deployables like burning boulders, and place their forces all over the map. The army caught in the ambush won't be placed at the other end of the battle map - they'll arrive in a marching formation.
•   When Al charged a group of archers that were raining fire arrows on his infantry, a new dynamic appeared: the horse didn't stop once they'd broken the line - they wheeled around as a unit and reformed for a second charge.
•   More importance to the depth, mass and formation of units so you will see a heavy unit pushing a lighter one back in combat for example.
•   Formations throw spears on the run
•   Order troops from the overhead tactical map
•   Baggage Trains
•   Multiple capture points on the battle map
•   Persistent terrain for battle maps
•   Ambushes
•   Manual firing of artillery (siege weapons)
•   Individual solider height will vary
•   Unit names will be their original names, but in English. I.e. Oathsworn, Naked Warriors, Painted Ones, Heroic Nobles, Sword Brothers, Thorax Swordsmen, etc.
•   The tactical map gives you a much more detailed view of the battle from above. We are currently only considering allowing movement orders to be given to units in this view. Orders related to Facings, unit depth and width, and special abilities will all take place in the normal game view. The tactical map can be accessed via a button on the HUD or via a hotkey. The transition to and from this view is swift and seamless.
•   Cavalry smashes through enemy formations now.
•   Barbarian berserkers are back, and they are human steamrollers
•   Infantry units use their shields defensively when under archer attack
•   Switching in and out of testudo is very fluid and quick
•   Roman soldiers can throw their pilum while running
•   NO destructible environments (one of the questions was about starting forest fires during combat; CA was worried it would create too much havoc and detract from the combat)
•   The Line of Sight element was expanded upon - if your soldiers cannot see the enemy, neither            can you
•   Flaming Pigs are coming back!
•   Enemy AI will be more intuitive; i.e., attempting to outflank you during pitched battles, or flooding a wall breach during a siege.
•   Terrain covered with dead bodies will become bloodstained, but it is very mild. Craig from CA confirmed that a blood DLC is likely.
•   Routing unit flags not in the battle, may be added later (the unit flag turning to white) The unit flag just goes away and the men run.
•   Arrows bounce off armor and shields. Was pretty cool to watch when zoomed in. Some stuck and others bounced off.
•   Seasons will show up in battles. How exactly this works is still being developed
•   Battle maps will look just as good as the stuff you have seen so far. In fact, there is a tile for the area the Teutoburg Forest and if you start a battle in that area, you will get the same map as the historical battle is fought on.

MISC:
•   PC specs are being developed toward the high end and refined for the low end. Example: People with high end machines will see the technology being pushed pretty close to what can be done. But, people with low end machines AND INCLUDING INTEGRATED GRAPHIC CHIPS will be able to run the game with graphic settings that look good. Mike was very specific about this that they worked with Intel and other chip makers to bring the low end, generic machines to be able to run RTW2 with as great as graphics as possible.
•   Multiplayer will be getting some TLC from the developers


Vennoxia

Dobra je! Jedva cekam da izadje!!!  :clapping

El Muerte

Evo jos jedan link gde detaljnije objasnjavaju funkcije u igri.
Exploring Rome 2

Hitman


dexnsk

Vidimo se 3-eg na bojnom polju. Odlicno sam proso da pre-oderom nabavio sam igru za 29.80 eura. Btw add me on steam: dexnsk pa da igramo kad izadje.

dexnsk

Krecemo u ponoc. Uh proslo je 9 godina cekanja, jos samo par sati da izdrzim, ali uzbudjenje je ogromno.

stewzoR


Hitman

moram priznati, ja bas i nisam pretjerano oduševljen..

stewzoR

zeza me food sistem,i fps dropovi mi se gade iako u potpunosti mogu da "run-ujem" igru....moglo je to i bolje,ali nadam se da ce u narednim patchevima poboljsati stvari...takodje je i Al malo mutavo odradjen...ali svidja mi se technology sistem i jos par sitnica...sve u svemu,sto se tice kampanje,overall 7.5/10

Hitman

mene nervira izgled jedinica. one kartice i nekakav anticki look. bolje da su nacrtali kao uvijek. ne razumijem zasto mijenjati nesto sto je dobro...

stewzoR

Pa to i nije toliko lose s neke tacke gledista,ali za ljude koji su navikli na regularan total war UI ,nikako.....

dexnsk

Dans izaso novi update sad mnogo bolje radi igra, mana ima jos dosta stvari koje treba da isprave.

s1k1

Prepuno bagova... Cekam apdejt i molim Boga da mi ne propadne investicija.

El Muerte

Razocaran sam UI-om.
Interfejs je zbunjujuci i idiotski.
Jedinice nemaju shortcutove.....na tastaturi, vec moras kliktati na ikonice.
A kada smo kod ikonica koji djavo su one "specijalne sposobnosti?"
Pa ovo treba da bude ROME....a ne DOTA!

El Muerte

I posle 6-7 update-ova CA i dalje ne moze da izadje na kraj sa bugovima i grafickim glitchevima u igri.
Epski su zasrali motku i sada umesto da udovolje igracima, napravili su Blood Patch (krv na bojnom polju i deluje stvarno impresivno) ali naplacuju ga 3$.