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Messages - IronC

#1
Community talk / R.I.P potpredsednik Rambo
April 27, 2013, 11:46:58 PM
Ljudi evo veceras sam saznao da je nas stari i legendarni drugar potpredsednik Rambo, preminuo   :cray
Vest su mi prenele njegove klanske kolege sa tenkica, ne znam vise detalja, ali ako neko zna vise detalja mogao bi da napse.
Ja sam iskreno u soku i jos uvek mi sve to deluje nestvarno.
Molim vas da neko ko je iz NS prveri oko detelja.
Hvala,
I neka mu je laka zemlja, bio je jedinstven i neponovljiv.
#2
World of Tanks (WOT) / Re: Iz Engleske s ljubavlju
August 22, 2012, 09:33:19 PM
Quote from: ugly.fender on August 22, 2012, 08:51:54 PM
'bem li vam sitno оito i nebrano grojze....ček' Fenderoza  da  se vrne  sa visinskih priprema
Samo  će da se ori bojnim poljem : "WITAM" "SIEMKA" "MAME" "MRME"....

:o
#3
Skola za sva vremena.

:worth
#4
World of Tanks (WOT) / Re: W.o.T Replays
May 05, 2012, 12:32:39 PM
Quote from: lomach on May 05, 2012, 09:57:54 AM
evo ga micjur u akciji...

Victory!
Battle: Himmelsdorf Saturday, May 05, 2012 08:13:09
Vehicle: Maus
Experience received: 3,642 (x2 for the first victory each day)
Credits received: 85,240
Battle Achievements: Mastery Badge: Ace Tanker, Kolobanov's Medal, Boelter's Medal, Steel Wall, Defender, Sniper, Top Gun


http://www.mediafire.com/?evv3u8dq83kysvy

6659 damage...

Trenutak za istoriju !  :snap
:worth
#6
 :drinks2
#7
Battlefield / Re: Bishke - Battlefield
February 03, 2012, 10:45:50 AM
Ahahahahahahahahahahahahahahah, no comment, pravo u centar !  :king:
#8
World of Tanks (WOT) / Re: Efficiency rating calculator
January 11, 2012, 05:40:55 PM
Efficiency rating
1615.15
#9
World of Tanks (WOT) / Re: W.o.T Replays
January 11, 2012, 05:40:06 PM
#10
World of Tanks (WOT) / W.o.T Replays
December 22, 2011, 06:48:46 PM
Kao sto znate, sa novim patch-em stigla je i opcija gde mozemo da snimamo svoje partije i da ih kasnije gledamo.
Meni se ova opcija jako svidja  i veoma je korisna.
Najverovatnije ce biti obavezna u CW borbama.
Ovde mozete postovati neke vase zanimljive partije.

Evo od mene jedna partija sa " Lowe-tom " :

http://www.mediafire.com/?fe64zo99kfa3gcm

I dve sa Maus-om :

http://www.mediafire.com/?8i61619j16kyl3c

http://www.mediafire.com/?e9x2k3wtc8rhxrq

I evo jedne sa malim T-127, jako uzbudljiva zavrsnica partije :) :

http://www.mediafire.com/?kcer5rtvhesn45c

Skinete fajl i samo ga pokrenete, naravno morate da izadjete iz igre pre pokretanja jer ga igra pokrece !

:drinks2
#11
World of Tanks (WOT) / Re: Francuski Tenkovi...
December 14, 2011, 06:02:21 PM








#12
World of Tanks (WOT) / Patch 0.7.0 final
December 09, 2011, 04:18:47 PM
Ovo su zvanične promene i novosti u ovoj zakrpi:


Novosti:
Ubačena multicluster tehnologija (za arhitekturu servera - nemojte je mešati sa multi core podrškom za više jezgara u procesoru).
Ubačena kamuflaоa. Kupovina i baratanje kamuflaоama je moguće u okviru sekcije "Appearance" - "Izgled".
Dodata podela tenkovskih četa na nivoe: do nivoa 4, do nivoa 6, do nivoa 8 i do nivoa 10 (uključujući nivo 10). Ubačena su ograničenja po nivoima za artiljeriju lake tenkove i lovce tenkova , isto po nivoima (do 4. nivoa, do 6. nivoa, do 8. nivoa).
Ubačen sistem za оalbe. Sada je moguće priojaviti igrača koji krši pravila direktno iz bitke tako što se desnim dugmetom miša klikne na njegovo ime i odabere se vrsta оalbe.
Dodat je test sistem za snimanje i ponovno puštanje borbi po njihovom završetku. ‘Record battle to replay’ (Snimi borbu za reprizu) podešavanje snima vido u ‘Replays’ direktorijum.

Sadrоaj :
Dodate nove mape â€" Marsh (močvara) i Fjords (fjordovi).
Popravljeno više bagova na raznim tenkovima.
Popravljeni višestruki bagovi i problemi sa zaglavljivanjem na raznim mapama.
Dodate animirane ptice na nekim mapama.

Preprađene zone pogodka (Hit boxes) na nemačkim tenkovima:
- Pz B2 740 (f): 16 grupa oklopa + razmaknuti oklop.
- Pz 38H735 (f): 16 grupa oklopa + razmaknuti oklop.
- Pz S35 739 (f): 16 grupa oklopa + razmaknuti oklop. Dodat bočni razmaknuti oklop
- Leichttraktor: 16 grupa oklopa + razmaknuti oklop.
- Panther II: Malo prerađen štit topa.
- Pz 38 (t): 16 grupa oklopa + razmaknuti oklop.
- Pz 38 nA: 16 grupa oklopa + razmaknuti oklop.
- Pz III/IV: 16 grupa oklopa + razmaknuti oklop.
- Pz II Luchs: 16 grupa oklopa + razmaknuti oklop.
- Pz VI Tiger: 16 grupa oklopa + razmaknuti oklop.
- Pz V-IV: Malo prerađen oklop kupole.
- StuG III: 16 grupa oklopa + razmaknuti oklop. Prednji oklop trupa postavljen na 80mm.
- JagdPz IV: 16 grupa oklopa + razmaknuti oklop.
- VK 1602 Leopard: 16 grupa oklopa + razmaknuti oklop.
- VK 3001 (H): 16 grupa oklopa + razmaknuti oklop.
- VK 3001 (P): 16 grupa oklopa + razmaknuti oklop.
- VK 3002 (DB): 16 grupa oklopa + razmaknuti oklop.
- VK 3601 (H): 16 grupa oklopa + razmaknuti oklop.

Promene karakteristika nemačkih vozila:
- Dodata nova specijalna grana za top 8.8cm L/71 sa štetom do 240. Stara vrsta granate će biti prodata.
- Povećan minimalan nivo bitke za VK1602 i T-50.
- Ukonjena poboljšana ventilacija kao dodatak sa GW Tiger i GW Panther. Igrači će biti kompenzovani u punoj vrednosti ovog modula - ukoliko su ga imali.
- Zarada na GW Panther smanjena za 10%

VK 3601 (H):
- Vreme punjenja topa 7.5cm KwK 41 L/58: 3.5->4.5 sec.
- Vreme nišanjenja topa 7.5cm KwK 41 L/58: 1.1->2 sec.
- Rasipanje hica tokom kretanja i pomeranja kupole 7.5cm KwK 41 L/58 povećano za 10%.

PzKpfw V Panther:
- Izdrоljivost spremišta za municiju -20%.
- Vidokrug poboljšane kupole: 420->430.

Panther II:
- Izdrоljivost spremišta za municiju -10%.
- Vidokrug osnovne kupole: 460->430 m.
- Vidokrug poslednje kupole: 460->450 m.
- Vreme punjenja topa 8.8cm KwK 43 L71 u poboljšanoj kupoli: 6.1->6.7 sec.

E-50:
- Izdrоljivost spremišta za municiju -5%.
- Vidokrug osnovne kupole: 460->450 m.
- Vreme punjenja topa 8.8cm KwK 43 L71 u osnovnoj kupoli: 6->6.6 sec.
- Vreme punjenja topa 8.8cm KwK 43 L71 U poboljšanoj kupoli: 5.8->6.4 sec.

PzKpfw VI Tiger:
- Vreme punjenja topa 8.8cm KwK 43 L71 za poboljšanu kupolu: 6.8->7.5 sec.

PzKpfw VI Tiger (P):
- Vreme punjenja topa 8.8cm KwK 43 L71 za osnovnu kupolu: 7.3->8.0 sec.
- Vreme punjenja topa 8.8cm KwK 43 L71 Za poboljšanu kupolu: 6.8->7.5 sec.

PzKpfw VI Tiger:
- Vreme punjenja topa 8.8cm KwK 43 L71 za poboljšanu kupolu: 6.8->7.5.

PzKpfw VIB Tiger II:
- Vreme punjenja topa 8.8cm KwK 43 L71 za osnovnu kupolu: 6.5->7.2 sec.
- Vreme punjenja topa 8.8cm KwK 43 L71 za poboljšanu kupolu: с 6.1 до 6.7 sec.

VK 4502 (P) Ausf. A:
- Vreme punjenja topa 8,8cm KwK 43 L71 za osnovnu kupolu: 6.5->7.2 sec.
- Vreme punjenja topa 8.8cm KwK 43 L71 za poboljšanu kupolu: 6.1->6.7 sec.

VK 4502 (P) Ausf. B:
- Vreme punjenja topa 8.8cm KwK 43 L71 za osnovnu kupolu: 6.1->6.7 sec.
- Vreme punjenja topa 8.8cm KwK 43 L71 za poboljšanu kupolu: 5.8->6.4 sec.

Е-75:
- Vreme punjenja topa 8.8cm KwK 43 L71 za osnovnu kupolu: 6.1->6.7 sec.
- Vreme punjenja topa 8.8cm KwK 43 L71 za poboljšanu kupolu: 5.8->6.4 sec.

GW Tiger:
- Vreme punjenja topa 170mm K72 Sf: 27.3->25.5 sec.
- Rasipanje hica 170mm K72 Sf: 0.41->0.4.
- Rasipanje hica 170mm K72 Sf tokom pomeranja topa: -5%.

Prerađene zone pogodka (Hit boxes) za sovjetske tenkove:
- А-20: 16 grupa oklopa + razmaknuti oklop.
- А-32: 16 grupa oklopa + razmaknuti oklop.
- АТ-1: 16 grupa oklopa + razmaknuti oklop.
- BT-7: 16 grupa oklopa + razmaknuti oklop.
- SU-85B: 16 grupa oklopa + razmaknuti oklop.
- IS-3: 16 grupa oklopa + razmaknuti oklop. Dodat bočni razmaknuti oklop
- IS-4: 16 grupa oklopa + razmaknuti oklop.
- IS-7: 16 grupa oklopa + razmaknuti oklop. Poboljšan prednji oklop kupole, poboljšan spoj prednjih donjih i gornjih ploča dodat bočni razmaknuti oklop.
- KV-13: 16 grupa oklopa + razmaknuti oklop.
- KV-3: 16 grupa oklopa + razmaknuti oklop.
- KV: 16 grupa oklopa + razmaknuti oklop.
- Matilda: 16 grupa oklopa + razmaknuti oklop.
- МS-1: 16 grupa oklopa + razmaknuti oklop.
- Object 704: 16 grupa oklopa + razmaknuti oklop. Dodat bočni razmaknuti oklop.
- SU-14 : 16 grupa oklopa + razmaknuti oklop.
- SU-152: 16 grupa oklopa + razmaknuti oklop.
- SU-18 : 16 grupa oklopa + razmaknuti oklop.
- SU-76 : 16 grupa oklopa + razmaknuti oklop.
- T-34: 16 grupa oklopa + razmaknuti oklop.
- Т-44: 16 grupa oklopa + razmaknuti oklop.
- Т-54: 16 grupa oklopa + razmaknuti oklop.
- Valentine: 16 grupa oklopa + razmaknuti oklop.

Rebalans sovjetskih tenkova i topova:
- Promenjeni modeli i specifikacije za obe kupole na IS-3.
- Cena granate za 180mm F-600D: 1890->1980 kredita
- Cena granate za 180mm UBR-600: 1890->1980 kredita
- Cena granate za 203mm F-625D: 1442->1568 kredita
- Cena granate za 203mm G-620: 1092->1200 kredita

Т-44:
- Dodat model LB-1 kao unapređena varijanta kupole.
- Dodat Ð'-54-6 motor sa 680 KS.
- Izdrоljivost spremišta za municiju: +15%.
- Brzina okretanja za osnovnu suspenziju ( vešanje, gusenice): 2 deg/sec; za poboljšano vešanje : +1 deg/sec.
- Vidokrug osnovne kupole: 430->420 m.
- Vidokrug poboljšane kupole: 430->440 m.

Т-54:
- Izdrоljivost spremišta za municiju: +5%.



Prerađene zone pogodka (Hit boxes) za američke tenkove:
- M12: popravljen štit topa.
- M2 Light Tank: 16 grupa oklopa + razmaknuti oklop.
- M2 Medium Tank: 16 grupa oklopa + razmaknuti oklop.
- M4A2E4: 16 grupa oklopa + razmaknuti oklop.
- M4A3E8 Sherman: 16 grupa oklopa + razmaknuti oklop.
- M4 Sherman: 16 grupa oklopa + razmaknuti oklop.
- M5 Stuart: Popravljene vrednosti bočnog oklopa
- M7: 16 grupa oklopa + razmaknuti oklop.
- Ram II: 16 grupa oklopa + razmaknuti oklop.
- T-14: 16 grupa oklopa + razmaknuti oklop. Dodat bočni razmaknuti oklop.
- T1 Cunningham: 16 grupa oklopa + razmaknuti oklop.
- T29: 16 grupa oklopa + razmaknuti oklop.
- T2 Light Tank: 16 grupa oklopa + razmaknuti oklop.
- T30: 16 grupa oklopa + razmaknuti oklop.
- T32: 16 grupa oklopa + razmaknuti oklop.
- T34: 16 grupa oklopa + razmaknuti oklop.
- T40: 16 grupa oklopa + razmaknuti oklop.

Rebalans američkih topova i tenkova:
- M4A3E8 Sherman: dodat 105mm SPH M4 L/23 top za obe kupole.
- Cena popravke T40 TD: -60%.
- Cena granate 105mm APCR T29E3M2: 12->10 gold.

T20:
- Izdrоljivost spremišta za municiju: +10%.
- Vidokrug osnovne kupole: 400->420 m.
- Vidokrug poboljšane kupole: 420->440 m.

M26 Pershing:
- Rasipanje hica prilikom kretanja: -10%.
- Vidokrug osnovne kupole: 430->440 m.
- Vidokrug poboljšane kupole: 450->460 m.

M46 Patton:
- Izdrоljivost skladišta za municiju: +20%.
- Vidokrug osnovne kupole: 450->460 m.

Promene cena vozila (u kreditima):
- Bison I : 6083 -> 6000
- Pz 38(t): 36066 -> 36000
- PanzerJager I: 3816 -> 3800
- Sturmpanzer II: 45066 -> 45000
- Pz III A: 53133 -> 53100
- Wespe: 53533 -> 53500
- Marder II: 52133 -> 52100
- BT-2: 7466 -> 7400
- T-46: 47466 -> 47400
- SU-18: 5316 -> 5300
- AT-1: 4483 -> 4400
- SU-26: 54333 -> 54300
- M2 light: 4166 -> 4100
- M2 medium: 45666 -> 45600
- T82: 56933 -> 56900
Promene cena vozila (u zlatu; koristiće se u slučaju prodaje vozila za kredite):
- M6A2E1: 10000 -> 7500
- PzV_PzIV: 1500 -> 3000
- A-32: 1250 -> 2500

Izvođenje igre i mehanika:
Promenjena mehanika pronalaоena mesta sa najmanjim oklopom prilikom penetracije sa eksplozivnim granatama.
Dodati trejseri za neprijateljske tenkove u vidokrugu - trejser će pokazivati na uzan sektor u pravcu igračevog topa.
Dodati trejseri za neprijateljsku artiljeriju ako je primećena.
Kada napustuite bitku vaš tenk ostaje na bojnom polju do kraja borbe. Ako nije uništen sam će se uništiti na kraju.
Popravljen redak problem kada se pokazivao ceo tim skautu prilikom borbe, iako nisu bili svi u vidokrugu.
Popravljen redak problem sa naglim pomeranjem topa horizontalno kada se prelazi u snajper mod.
Popravljen redak bag koji je prouzrokovao sporo skretanje na Pz IV tenku.
Popravljen redak problem akda bi se nišan zamrzao u snajper modu ako bi bio pomeren preko zgrade.
Popravljen problem sa ‘Invader’ (Osvajač) dostignućem
Popravljen problem sa ‘Mouse Trap’ (Mišolovac) dostignućem. Svima koji nisu dobili ovo dostignuće biće dodeljeno posle prve borbe u kojoj su bar jedan tenk uništili.
Normalizacija AP i APCR je malko smanjena.

Korisnički interfejs:
Poboljšano skaliranje mini mape: moguće je menjati veličinu, prozirnost, paljenje i gašenje mape, dodati su markeri za : ‘Help’, ‘Follow me!’, ‘Attack’.
Dodati su saveti za interfejs u garaоi - pritiskom na F1 taster u garaоi.
Poboljšani su markeri iznad vozila:dodato je sortiranje po daljini kao i mogućnosti dodatnih podešavanja.
Dodata je mogućnost promene boje markera za vozila (Alternative Color Scheme) u podesavanjima.
Prerađena lista igrača za vreme učitavanja mape.
Dodati borbeni zadaci i opisi tokom učitavanja mape.
Dodat novi način prikazivanja liste igrača. Dugmad za kontrolu su dodata takođe (Ctrl+Tab kao startni tasteri)
Prilikom selektovanja tenkova sada je moguće brzo ukloniti posadu i opremu sa njega.
Dodate informacije o klanu u prozoru sa informacijama o statistici igrača.
U borbenom interfejsu bice prikazane performanse dodatne opreme (kamuflaоna mreоa i binokularni teleskop).
Dodato automatsko uklanjanje potrošnog materijala sa liste koji ne moоe da se upotrebi na trenutnom vozilu.
Dodat zvuk koji obaveštava igrača da je top maksimalno dobro nanišanjen.
Promenjen zvuk prilikom kritičnog pogodka.
Promenjen zvuk prilikom sudara tenka i statičnog objekta brzinom većom od 10 kmh.
Dodat zvuk prilikom zauzimanja prijateljske baze.
Dodat filter za simbole smajlije i spam poruke u čet prozorima u igri.
Dodate opcije za mapiranje dodatnih komandi na dugmad na naprednijim miševima.
Dodato obaveštenje da se prodaje tenk koji ne moоe da se kupi ponovo uradnji (PzKpfw V-IV, na primer).
Funkcije otvaranja ličnog dosijea posade, demobilizacije i slanja u kasarnu je prebačena sa levog na desni klik.
Dodato obaveštenje da je slika ekrana (screen shot) uspešno napravljen.
Slike ekrana (screen shots) se sada snimaju u odvojen direktorijum.
Dodato obaveštenje kada igrač dostigne svoj dnevni limit za prodaju vozila.
Dodato obaveštenje prilikom pokušaja da se popuni zlatna municija i potrošni materijal sa zlatom ili bez.
Popravljen redosled dugmadi za menije u garaоi i igri.
Uklonjeno podešavanje ‘Camera position’.
Pokazivač za velika slova je sada vidljiv na ekranu za prijavljivanje (Caps Lock indicator).
Na ekranu sa ličnim dosijeom posade uklonjeno je prikazivanje svih dostignuća i medalja osim ya Heroje bitke (Battle Heroes) i epska dostignuća (Epic Achievements).
Na ekranu sa ličnim dosijeom posade uklonjeno je prikazivanje statistike o bitkama u kojima je učestvovao i odnosu pobede i poraza.
Na ekranu sa ličnim dosijeom posade uklonjeno je prikazivanje dodato je koliko još iskustva ( xp) treba za dostizanje nove veštine.
Popravljeno je prikazivanje dobijanja dodatnog iskustva za prvu borbu u toku dana tim vozilom u toku nekih akcija i specijalnih događaja.
Popravljena imena nekih USA vozila.
Popravljen tekst nekih saveta i dijaloga na interfejsu.
Dodat prikaz nagrada dobijenih od strane World of Tanks na ekranu za prikazivanje

Sistemske promene:
Poboljšane performanse na nekim PC konfiguracijama.
Prerađen sistem specijalnih efekata, novi efekti su dodati za pucnje, pogotke i eksplozije.
Dodato još podešavanja za prikaz specijalnih efekata.
Poboljšano podešavanje za korisnike Logitech i svih Alienware prenosnih računara (notebooks)
Popravljeni problemi koji su se javljali prilikom pokretanja WoT-a na konfiguracijama sa više monitra.
Od nule prerađena mehanika iscrtavanja unapređenih dinamičkih senki.
Dodat novi sistem za omekavanje ivica ( anti-aliasing) â€" FXAA.
Poboljšan kvalitet VOIP četa u igri.
Dodat novi ‘vignette’ post-efekat.
#13
 :drinks2
:hooray:
:hooray:
#14
World of Tanks (WOT) / Re: Patton Magic
November 27, 2011, 01:41:08 AM
 :o Jbt  :hooray:
:king:
#15
World of Tanks (WOT) / Re: LOWE Record...
November 23, 2011, 11:32:57 PM
 :o
Svaka cast...ovo jos nisam video....
#16
World of Tanks (WOT) / Re: It's coming...
November 19, 2011, 12:11:13 PM
Zvanicno je podignut test server za 7.0 patch !

http://overlord-wot.blogspot.com/2011/11/public-test-of-70-finally.html

http://worldoftanks.eu/news/573-public-test-update-v70-started/

Ko je danas u mogucnosti nek proba pa nek javi utiske !
#17
World of Tanks (WOT) / Re: Most Valuable Tank Generals
November 15, 2011, 05:51:32 PM
Bravo Nemadza  :hooray:
#18
World of Tanks (WOT) / Re: KIA vs BITANGE (KV POWER)
November 11, 2011, 09:14:28 PM
 :o
#20
 :worth
#21
World of Tanks (WOT) / " Krndeljica 2 "
October 01, 2011, 11:33:49 AM
" Smrdlja " uzvraca (na)udarac !





#22
SS nema bas puno veze sa naslovom teme, ali fender je hteo drugim recima da kaze da ekipe koje pokusaju da " troluju " nase teritorje, prolaze bas kao na SS :)
#23
World of Tanks (WOT) / Re: Eto i mi GRB za bitku imamo....
September 23, 2011, 02:14:38 AM
 :drinks2
:snap
:snap
:snap
#24
Community talk / Re: Komara srecan rodjendan
September 19, 2011, 09:53:40 AM
 :drinks2
#25
Community talk / Re: Sretan rođendan MASTABLASTA
September 16, 2011, 09:01:06 PM
 :drinks2
#26
Bitange clan / Re: HyDroxzZz srecan rodjendan
September 16, 2011, 08:38:51 PM
 :drinks2
#27
Cestitke ! Pa nek je sa srecom :)
:drinks2
#28
World of Tanks (WOT) / Re: World of Tanks
August 29, 2011, 01:10:54 AM
?
:facepalm:
#29
World of Tanks (WOT) / Re: IS - 7
August 11, 2011, 11:17:57 AM
Pa eto probali malo ja i baja sinoc...pa manje vise ja nisam primetio promene, isto djubre samo sto ima -50 HP, sto ga cini jos vecim djubretom :)
Rece mi Vuk da ce is7 jos da ceka na ozbiljnije ispravke...
A opet sa druge strane testirali smo razne kombinacije tenkova 1 vs 1, svi oni imaju svojih prednosti i mana, pa kad se sretnu dva iskusnija igraca, verujte faktor srece je tu ono sto odluci pobednika !
#30
Bitange TDM / Re: Više mapa na serveru
August 09, 2011, 02:32:10 PM
 :snap
#31
Bitange clan / Re: Srecan Rodjendan PDY !!
August 07, 2011, 11:13:00 PM
 :drinks2
#32
World of Tanks (WOT) / Re: tako je moralo bit'
July 21, 2011, 01:06:34 AM
Quote from: potpredsednik Rambo on July 20, 2011, 09:34:29 PM
...
otvorio nalog prije 6 mjeseci
aktivirao ga...
nikad skinuo igru...
nagovaran od strane fendera, ajrona, dejvija...
NISAM POPUSTIO.

Odupirao se, branio, govorio kako nemam vremena...
Sve do danas...
kad sam se igrom slucaja zadesio kod jarana dok je igrao...
i rekoh ja njemu...de pusti mene malo...
to malo je trajalo tri sata.
evo me kuci...
pisem ovdje...
WoT se instalira... pa skidanje updejta...
Cestitam.
Zavisnik je rodjen.

Dobro nam ti dosao :)
Probaj, vidi sta i kako, igraj koliko mozes, doguraj do tier V, a za ostalo cemo lako :)
PS: i Kurt je sa nama  :o
#33
World of Tanks (WOT) / Re: Zaduzenja u klanu !
July 15, 2011, 11:20:33 AM
Quote from: Eskimko on July 15, 2011, 11:13:45 AM
Ja cu da budem korumpirani blagajnik sve cu zlato meni da saljem,salim se,evo mogu da budem ovaj regruter,ako je slobodno mesto,vec mi se jedan stranac javio za klan,nego ima slabe tenkove.  :vava
Moj predlog je da trenutno ne primamo u klan nikakve strance, iz razloga sto im u ovom momentu ne mozemo verovati, plus te sto imaju odigranih 50 partija sa traktorom.
Mora da se odredi minimum zahteva koji novi clan mora da ispuni, sto se tice ljudi koje licno znate, nije proba da udju ali moraju da imaju minimum tier V tenk i da su igrali sa istim da bi dobili mesto u klanu jer svaki cip vredi amoze da se koristi samo ako se ovi uslovi ispune !
Ali ajde to cemo jos sve da dogovaramo , molim nastavite sa prijavama.
#34
World of Tanks (WOT) / Zaduzenja u klanu !
July 15, 2011, 11:06:37 AM
-Recruiter - Neko ko ce se baviti regrutacijom novih clanova klana
-Treasurer - Blagajnik- On moze da deli osvojeno zlato sa teritorija clanovima klana
-Diplomat - Diplomata - Neko ko ce vrsiti diplomatiju za klan
http://www.bitange.com/forum/index.php/topic,5489.msg61000.html#msg61000
-Field Commander - Neko ko ce upravljati i komandovati jedinicama u borbi.
-Commander Deputy - Zamenik komandnta - Radi sve sto i komandant osim sto ne moze da prenese duznost komandanta na drugoga.

Ajde ljudi prijavljujte se za zaduzenja.
Sto nas je vise radicemo manje, da ne govorim o tome da je vecina ekipe 30+ sa gomilom obaveza.
Nemojte da dozvolimo da 2-3 clanova sve rade, tako necemo daleko dogurati.
Zato ocekujem da se latite posla i prijavite za ono sto mozete da radite.
Broj zaduzenja za odredjenu funkciju nije ogranican na jednog clana, drugim recima mozemo imati vise regrutera, diplomata, zamenika itd.
Zamolio bi da ovo shvatite kao pomoc klanu, ako hocete da se nadalje igramo kvalitetno uz sto manje obaveza.
Znajte da 2-3 clana nemaju nikakve sanse da odrade ceo posao. Ja sam jos nekih 15 dana free, od avgusta cu imati vrlo malo slobodnog vremena tokom dana, tek navece.
Ajde sad da vas vidim.
:snap
#35
World of Tanks (WOT) / Diplomata
July 15, 2011, 10:48:08 AM
Kao sto svi znate, posle uspesnih iskrcavanja i borbi za teritoriju, doslo je vreme da jedan do dva clana iz klana, moraju da dobiju status diplomate i da uspesno vode taj deo posla.
Znaci trebali bi da sto vise komuniciraju, predlazu ( pre svega sa clanovima saveza a i sire :) ) i iznose nasem klanu sta se desava.
Normalno ceo klan ce ucestvovati u donosenju odluka.
Zato molim da se prijavite za ovaj deo posla jer je to jako bitno za nas klan.
Trenutno ja i jos par nas to radimo, medjutim ja od avgusta stratujem sa sa jos jednim poslom, i imacu vremena samo uvece da igram  :(
Ovo nam je trenutno najbitnija i vrlo hitna stvar.
Tako da diplomate moraju da se rese u narednih par dana.
#36
World of Tanks (WOT) / Re: Pao je BIR GANDUS
July 14, 2011, 11:52:16 PM
More nek su oni meni zivi i zdravi, nek nastave da ovako igraju bicu uvek najgori !
:king:
#37
World of Tanks (WOT) / Re: Pao je BIR GANDUS
July 13, 2011, 12:17:14 PM
Danas je dan kada nemamo resursa za napad, znaci defaziva !
Nadam se da nam nece napasti niko novu teritoriju, jer nam se cipovi vracaju tek oko 21:30, na ponovnokoriscenje.
Ako budemo imali srece da nas niko ne napadne, imacemo samo odbranu lending zone, nadajmo se da ce bar neko od saveznika dodji do finala.
#38
Ma napadamo i to u oba pravca pa sta bude !
#39
Quote from: Lun on July 12, 2011, 10:24:46 AM

Š to će reći, sutra je dan za voоnju KV-a. :yes :drinks2

Hmm da ja probam sa KV-om?  :spiteful
#40
World of Tanks (WOT) / Re: Pao je BIR GANDUS
July 12, 2011, 02:17:01 AM
Sve cestitke, maloj ali jako upornoj ekipi :) :snap
Pa red je bio da se i mi upisemo :)
:hooray: :king:
#41
World of Tanks (WOT) / Re: " Krndeljica "
July 11, 2011, 05:19:12 PM
Pa eto, desava se :)
Malo znanja i dosta srece :)
#42
World of Tanks (WOT) / " Krndeljica "
July 10, 2011, 02:45:15 PM







:hooray:
:king:
#43
Takmičenja i LAN / Re: Glasanje EUNET SUMMER CUP
July 05, 2011, 08:26:19 AM
Ljudi neka se napravi ono sto u ovom letnjem periodu moze da skupi sto vise klanova za igru, napravite procenu pa odlucite.
Najbolje bi bilo i CTF i SD ili jos bolje neki mix ?
:king:
#44
World of Tanks (WOT) / Re: World of Tanks
July 05, 2011, 08:19:53 AM
Znaci, sinoc smo odvalili !
I ako nismo mogli da skupimo najjaci sastav, tukli smo 4 vrlo jaka klna, plus sto smo u svakoj borbi imali 2-3 tenka koja su samo popunila brojno stanje...
Ovo od sinoc samo govori da mozemo odlicno da igramo kad ocemo, sve je tu samo jos da se popuni brojno stanje od 30 top tenkova i eto nama zabave svako vece :)
Bravo Bitange !
:hooray: :king:
#45
World of Tanks (WOT) / Re: Poster
July 05, 2011, 08:11:04 AM
Bravo ! :)  :king:
Ne znam kolko vremena imas, ali napravi nekoliko varijanti, onako iz glave...lako cemo posle doradjivati i davati predloge :)
#46
World of Tanks (WOT) / Re: World of Tanks
June 07, 2011, 12:47:57 AM
Quote from: dexnsk on June 06, 2011, 11:27:21 PM


Za sad nasa najaca partija.

Bravo, samo cepajte  :snap
#47
Community talk / Re: STEK sretan rodjendan !!!!
June 05, 2011, 10:45:54 AM
 :drinks2
#48
World of Tanks (WOT) / Re: World of Tanks
June 04, 2011, 07:39:23 PM
Bice ovo jako interesantno...pitanje samo kad cemo ovo videti u praksi...
#49
Ma da, ali to se moze u team company battle, necu da rusimo reputaciju mukom stecenu kod drugih daleko brojinijh klanova :)
Kad zelomo obiljan lending onda brate moramo da skupimo i ozbiljnu ekipu...
:spiteful
#50
Moraces da sacekas da udjes u klan, izgleda da si vec negde bio, pa prilikom prelaska u drugi, mora odredjeno vreme da prodje :

Clan operations are blocked for the player till 2011-06-01 21:38:41

Napucaj barem jedan jak tenk do daske , pa da racunamo na tebe.
:handshake:
#51
 :drinks2
#53
Nema smisla prijaviti ekupu a da nastupa nas 6-7.
Znaci prijavljujte u zadnjam turn-u i to samo ako vidite na klanskom chat-u min 15 igraca !
to znaci da od 19h do 20h se svako ko je na chatu javi i da je sposoban da igra !
U suprotom nemojte prijavljivati landing.
:drinks2
#54
Quote from: M.MaKi.C on May 25, 2011, 12:26:49 PM
ja sam juce krenuo da se bakcem sa ovim iz WoT , ajde dajte objasnite sta treba da radim , pa da pravimo zabavu na serverima ... user ID - makidancer

Maki, nisam te nasao pod ovim imenom na evropskom serveru...bojim se da si zalutao na americki server...ako je to tacno moraces ponovo da se reg i to za EU server inace neces moci da igras sa nama...
#55
World of Tanks (WOT) / Re: World of Tanks
May 24, 2011, 04:27:43 PM
O stavri, vezanim za acc, davanjem login-a i pass-a, isklucivo na private !
:dummy
:snap
#56
 :drinks2
:hat
#57
 :king:
:hooray:
:snap
#58
World of Tanks (WOT) / Re: World of Tanks
May 19, 2011, 06:21:57 PM
Veceras izmedju 20 - 22 h svi da se skupimona ts , prenesite svima !
#59
World of Tanks (WOT) / Re: World of Tanks
May 19, 2011, 10:36:19 AM
Pa trebali bi da se svi sastanemo na TS, radi kakvog takvog dogvora, javite svima, pa da se veceras sastanemo !
#60
World of Tanks (WOT) / Re: World of Tanks
May 19, 2011, 12:12:25 AM
Mislim da zadovoljavamo sve uslove ! :snap
#61
World of Tanks (WOT) / Re: World of Tanks
May 18, 2011, 11:34:52 AM
Potpuno nepotrebno su zdrkali Mod.704...
#62
World of Tanks (WOT) / Re: World of Tanks
May 18, 2011, 10:00:40 AM
Unakazise rusku TD granu, ono sto sa sigurnoscu mogu da potvrdim:
-ISU 152, katastrofa, busi se jako lako, drugim recima postao je samo top na tockovima, popraveke skupe kao i municija u pm...ulazi se lako u minus i to sa prem.
-Obj.704, blagi uzas, to vise nije onaj TD kojeg znamo, sporiji je, ugao rotacije topa hahahahahah isti kao na ISU 152, drugim recima nema ga !,popraveke skupe kao i municija u pm...ulazi se lako u minus i to sa prem.
-BL10 Top- ahahahha, takodje vise nema nikakve veze sa top od pre patch-a, znaci od one penetracija na papiru je ostalo samo mrtvo slovo, lako se dinguje VK3601H, PZIV,KV...ima li potrebe da nabrajam veci tier...
Od artiljerije ginu i jedan i drugi kao da nemaju ama bas nikakav oklop, znaci ako arti i promasi, ubija jednog do dva clana posade, i to po principu, ode vozac i loader, vozac i nisandzija, ode top i jedan do dva vec pomenuta :)
Znaci cista debilana...
#63
World of Tanks (WOT) / Re: World of Tanks
May 12, 2011, 04:13:04 PM
Admini nisu nikakvi posebni " skil l" igraci, njihovo najjace oruzijeje sto imaju sve tenkove na raspolaganju i to u max varijanti, plus premuim ammo , plus premium consumables....
I to je to, cekaj malo za koji mesec pa nek ponovo probaju, tad ce ljudi imate maltene sve max...
#64
World of Tanks (WOT) / Re: World of Tanks
May 11, 2011, 11:13:27 PM
Lun je manje vise sve objasnio...:) Slobodno pisite sta vam ja na umu i sta mislite, od cutanja nemamo nista...
Eskime, opusteno, manimo se corava posla, gledamo nas ...pustite druge nek oni rade sta oce...
Ja iskreno cekam, ovaj patch pa onda malo ozbiljnije radimo na tome ko ostaje ekipi ako ne...lako se to vidi :)
ponavljam sve sto imate slobodno pisite ovde...
A evo i spiska promene u skoro dolazecem ( ako bog da :) ) patch-u:

http://overlord-wot.blogspot.com/2011/05/finalized-patch-notes-of-v064-update.html

#65
World of Tanks (WOT) / Re: World of Tanks
May 11, 2011, 02:26:45 PM
Slazem se , polako bice sve reseno kad krene clan wars...znam na sta se sve misli...tako da polako...
Osecajte se slobodnim da pisete sta milite nemoj samo da cutite , nema potrebe...
#66
Bitange clan / Re: Wulle srecan rodjendan !
May 08, 2011, 09:53:30 PM
 :drinks2
#68
Bitange clan / Re: Staljin B-day
May 06, 2011, 11:28:37 PM
 :drinks2
#70
" Dodatak:

Neočekivano veliko interesovanje povuklo je i mnoštvo zloupotreba, spamovanja, višestrukog slanja mejlova sa iste e-mail adrese i slično. Kao posledica ovoga, isporuka ključeva ide usporeno, a najviše trpe čitaoci koji su slali po jedan mejl kao što je napisano u instrukcijama.

Zbog ovoga, od sutra (4. maja) vaоe drugačija pravila za slanje zahteva za ključ.

Svakog dana će u ponoć biti objavljeno pitanje koje je u vezi sa sadrоajem aktuelnog broja časopisa. Čitaoci koji se do sada nisu prijavili a оele svoj ključ, treba da pogledaju koje je vaоeće pitanje za taj dan i pošalju odgovor na ranije navedenu e-mail adresu. Svi koji tačno odgovore, dobiće ključ. U naslovu poruke obavezno mora da stoji Digital! i World of Tanks bez ikakvih dopuna - ostali mejlovi će biti ignorisani. Naslov poruke je polje obeleоeno sa "Subject:" u vašem omiljenom e-mail ili webmail klijentu. Naslov poruke nije prvi red u samom telu poruke!

Za sve koji su poslali zahtev zaključno sa trećim majem, nova pravila ne vaоe - oni će dobiti svoj ključ bez obzira na sadrоaj mejla koji su poslali.

Još jednom se izvinjavamo čitaocima koji i dalje čekaju na svoj ključ - navala je velika i zbog toga se mora čekati po nekoliko dana, ali će svi biti usluоeni. "
#71
Aahah cika Slani prvo mora ovim redom :
1. Marder-ana II - kao bonus mora da dozivi rikoset od istog.
2. Hetzer-ana - mora da osvoji barem " invader " i da bude 100 puta " oneshot " - ovan.
3. Churchill-ana - mora da osvoji  " steel wall "
4. T-28 - mora da osvoji " top gun " i " steel wall "
5. Promo code
:console:
:o
:snap
#72
Fenderiska javi se kad se " vrnes " u bgd :)
#73
Slobodno, posaljite ponovo zahtev...plus napisite coveku nesto, da zna da se radi o nasim ljudima, posto se otimaju i stranci :)
#74
World of Tanks (WOT) / Re: World of Tanks
April 26, 2011, 10:55:50 AM
Aahahhah sto ga " izuo " u letu !  :snap
#75
Fun / Re: PRODUKCIJA JUнNI VETAR
April 25, 2011, 05:05:59 PM
Jbt  :-\
#76
Ponavljam, budite strpljivi i to je to , dnevno se salje po 500 kom.
Sacekas dan dva, pa ako nista ne stigne ponovi zahtev, nemojte spamovati, evo sta je covek napisao :

" Krenula je nova tura, 500 komada se šalje danas, međutim pristiglo je juče i noćas preko hiljadu zahteva tako da će preostalih 500+ morati da sačeka do sutra zbog ograničenja mejl servera po pitanju količine poslatih poruka.

Ključeve NEĆE dobiti:

* Ljudi koji uporno šalju zahteve a već su dobili ključ (primećeno je najmanje 50 njih, mahom sa .hr domena, nemojte se ciganisati oko ovoga molim vas)
* Ljudi koji šalju zahteve sa random-generisanih mejlova sa free hostinga (gmx i slično)
* Stranci (i oni koji izgledaju ko stranci) sa vanbalkanskog područja - ovo je promocija za balkanske igrače, a ne za kurtu i murtu iz ko zna odakle
* Eventualno ako mi neko promakne u ovoj gomiletini mejlova, a ako se ne radi o slučajevima iz prethodnih tačaka, nek pošalje mejl opet (i nek ubaci neku smislenu poruku u telo teksta, čisto da vidim da nije strendоer)

Hvala na razumevanju, pozdrav "
#77
Nema problema, to su moji stari drugari iz Digitala...samo nemojte sad da spamujete sa milion mailova...ionako je covek odlepio od mail spama...zakucao im mail server :)
#78
Meni je garantovano da ima dovoljno za sve...malo strpljenja dan, dva bice covek salje sve " rucno " , sobzirom da su praznici ide malo sporije ali bice....
:snap
Ja sam dobio, i znaci da nije nikakva laz.
#79
Nema potrebe da se sad otima, kljuceva ima dovoljno, prijavite se jednom, i to je to,poklon je super i trebalo bi da se podeli ravnopravno.
#80
Community talk / Re: Srecan rodjendan Clumsy
April 24, 2011, 12:17:54 AM
 :drinks2
#83
World of Tanks (WOT) / Re: World of Tanks
April 21, 2011, 07:48:07 PM
" Vracaj dedinu sliku da sa tobom ne bi probao vurunu! "

:o

Rambo je angazovao decu da mu grindaju tenkice  :o

" Nek je Kurt sa njim "

Ne verujem da zbog WoT manjka bitangi na serverima...pa nas nema puno ovde   :o
#84
Community talk / Re: Cube srecan rodjendan
April 20, 2011, 12:12:24 AM
 :drinks2
#85
World of Tanks (WOT) / Re: World of Tanks
April 19, 2011, 07:21:57 PM
Quote from: Zver on April 19, 2011, 07:14:12 PM
Ja kao i moj ludi drugar cvetko teоim objectu 704, imaću ga do kraja godine...
Aahahah zaboravio si da kazes, da je to bez prem.  :o
#86
Community talk / Re: Srecan Rodjendan Tami...
April 17, 2011, 10:22:18 AM
 :drinks2
#87
World of Tanks (WOT) / Re: World of Tanks
April 15, 2011, 05:42:39 PM
Koji ti je nick u igri da ti posaljem invite za klan :)
#88
World of Tanks (WOT) / Re: World of Tanks
April 14, 2011, 08:35:39 PM
Quote from: ugly.fender on April 14, 2011, 06:06:23 PM
Da bar  moze  neko  mrme  da  se  slogira ...  Ma ovo je cista cercilana...
:o
#89
World of Tanks (WOT) / Re: World of Tanks
April 14, 2011, 05:44:52 PM
Pa nemamo kad jbt trenutno su poljoprivredni radovi u toku !  :o
#90
World of Tanks (WOT) / Re: World of Tanks
April 12, 2011, 09:46:44 PM
Quote from: Mykel on April 12, 2011, 09:14:09 PM
Još 2 sata.
MORAM IZDRнATI.

ahahhahahahahah  :o
#91
World of Tanks (WOT) / Re: World of Tanks
April 06, 2011, 02:52:47 PM
Quote from: Darko on April 06, 2011, 12:43:55 AM
Ma idi bre... taman sam krenuo da postavim link i vidim da si ti nesto pisao. Znao sam sta si postavio i pre nego sto sam usao.

Nego cuo sam da je Kurt Rasel kupio pre-order od 150 000 golda.  :o :o :o

Ma Kurt je niej nista kupio covece kad im se pojavio na serveru odmah su ga ukljucili u team, inace sve su mu dali otkljucano sve max...njemu zlato i ne treba  :o
:king:
#93
Bitange MIX Extreme server / Re: BAN cjeli opseg
April 04, 2011, 09:39:45 AM
Kratko i jasno, kupite original, igrajte non stop na originalnim serverima, i svima super, dok god svi forsirate crack servere bice ovako kako je.
Lock
#94
Community talk / Re: Sretan rodjendan Kordoba !
April 03, 2011, 09:44:21 AM
 :drinks2
#95
Community talk / Re: Fenderu,srecan rodjendan :)
March 18, 2011, 09:35:52 AM
 :drinks2

Imas jedno " Mrme " na poklon, da ga dobro cuvas i " ranis "  :o
#97
Trebace, jos dosta toga, nije jos nista hitno, cucemo se da ti iznesem ideje i planove pa da vidimo sta mozemo da realizujemo !
Tvoja pomoc ce biti itekako potrebna !
:drinks2
#98
Osnovan je i zvanicno " WoT " klan.  :king:
Puno ime : = Prva Oklopna " // bitange // " Divizija = [IIBII]
Tag nazalost zbog ogranicenja, nije mogo biti standardni pa je zamenjen sa : [IIBII]
Pristupate u klan tako sto dobijate pozivnicu na vas profil.
http://game.worldoftanks.eu/
Logujete se isto kao sto ulazite u igru,znaci vas mail i password.
Posle logovanja idete na My Profile i tamo imate pozivnicu u Invitations.
Prijave nastavljamo dalje u vec zapocetoj temi, samo je bitno da pored prijave ostavite i vas paravi nick iz igre jer je to jedini nacin da dobijete pozivnicu.
http://www.bitange.com/forum/index.php/topic,5127.msg57834.html#msg57834
Dobro dosli !  :hooray:
#99
Nema veze kasno smo krenuli..ionako je bio cilj da se samo pojavimo...:)
Bice prilike...
#100
Ne zaboravite da se igra Ruinberg, gde arty nije bas od ogromne koristi....
#101
Ready ! :hooray:
:snap
#102
World of Tanks (WOT) / Re: World of Tanks
March 13, 2011, 10:10:57 AM
World of Tanks v.0.6.4 preliminarne informacije o zakrpi:

• Dodata nova vozila: premijum teški tenkovi Lowe i KV-5, srednji tenkovi KV-13 i Pz38NA, tier 8 artiljerija: Object 261, GW-E serie, T-92.
• Potpuno redizajniran kolizioni model tenka Maus uz upotrebu "skirt” tipa oklopa.
• popravljeni kolizioni modeli za IS-7, JagdPanther.
• Dodate nove mape â€" Mountain Pass i Prairies.
• Vizuelno prepravljena Pagorki mapa.
• Prepravljen stil igranja na Komarin mapi (gameplay): smanjena količina оbunja oko mostova, postavljene dodatne kuće na centralnom poluostrvu zbog dodatnog zaklona.
• Dodate dodatne kontrolne tačke ( checkpoints) na modelima tenkova zbog preciznijeg sistema detekcije.
• Promenjen naćin delovanja zlatnog i običnog alata za popravke, kompleta prve pomoći i protivpoоarnih aparata:
običan alat za popravke će popraviti jedan oštećeni deo do kraja bitke. Zlatni će popraviti sve module do kraja bitke.
Moоete da stavite od sada oba alata na tenk.
kompleti za prvu pomoć rade slično kao i alati za popravku.
Običan PP aparat će gasiti vatru pošto ga ručno aktivirate pritiskanjem odgovarajućeg dugmeta u igri.
Zlatni PP aparat će dodatno smanjivati šansu od poоara za 10% i automatski će se aktivirati 0.5 sekundi posle izbijanja poоara.
• Promenjena mehanika oštećivanja gusenica. Moоete ad pokidate gusenicu tako što ćete pogoditi prednji ili zadnji točak. Ukoliko pogodite sredinu - biće mnogo teоe da oštetite gusenice.
• Prerađen sistem kretanja vozila â€" zaglavljivanje na vertikalnim površinama i ivicama mapa je sada skoro sasvim eliminisano. Smanjena jemogućnost zaglavljivanja na objekte terena ) stene, itd.)
• Ubačena prva verzija guranja olupina uništenih vozila.
• Popravljen bag sa samohodnim topom Object 212 - štit topa koji je mogao da ponekad primi pogodak bez oštećenja.
• Popravljena mehanika sudaranja otvorenih samohodnih topova prilikom lakih sidara sa drugim vozilima.
• Dodata mogućnost skidanja modula koji su fiksni posle montiranja na vozilo ( kao što su recimo nabijač granata- rammer, ili stabilizacija topa) za 10 zlatnika po modulu.
• Dodata opcija za prenos zlatnika od igrača na igrača u igri. Zbog dodatne kontrole prenosa, specijalna šifra za naplatu će biti korišćena.
• Dodata opcija za blokiranje VOIP poruka određenog igrača u hangaru ili u igri.
• Dodata opcija za isključivanje podrhtavanja tenka tokom pucanja, pokretanja, zaustavljanja, pogodka u snajper modu i sl. Početna podešavanja su da je podrhtavane uključeno.
• Dodata opcija za uklanjanje prikaza tragova gusenica.
• Dodata opcija za isključivanje iscrtavanja dima i prašine.
• Dodate detaljne opcie za VOIP : Izbor audio iređaja, test opcije, i sl.
• popravljen bag kada se klijent zamrzavao prilikom ulazka u vod ili četu u slučaju da su VOPI portovi bili blokirani.
• Dodat novi tab za klanove u prozoru kontakti, uključujući listu članova.
• Dodat vizuelni indikator igrača koji govore u treningsobama, vodovima i tenkovskim četama, i tokom učitavanja mape.
• Dodata ikonica zvezde na tenk koji nije još dobio duplirano iskustvo za 24 časa tokom dana.
• Minimama prerađena u flešu, kao ostatak interfejsa. Dodate ikonice za različite tipove vozila. Dodate nove boje za tenkove u igračevom vodu.
• Dodati dodatni markeri iznad tenkova članova igračevog voda.
• Ubačen dodatni statistički pregled kada je tenk igrača uništen.
• Popravljena velika količina rendering-bagova, popravljena efikasnost dinamičkih senki visokog kvaliteta.
• Ubačene kontrole za boju, svetlinu i kontrast trejsera radi lakšeg uočavanja.

Planirano za v.0.6.4, trenutno i dalje u razvoju:

• Prepravka vidljivosti/kamuflaоe na svim vozilima i topovima.
• Smanjena upotreba memorije. Popravljanje crvenih tekstura na kompjuterima sa više od 2 GB rama.
• Specifična balans teоina za tier 9 srednje tenkove.
• Popravljena razdešenost izmedju snajper i 3D nišana koje se javlja u slučaju da je vozilo na nagnutom terenu.
• Nova statistika posle bitke.

Napomena 1. Ovo nije kompletna lista.
Napomena 2. v.0.6.4 će verovatno biti verzija pod kojom će igra izaći.

Planirano vreme izlaska - biće naknadno objavljeno.
#103
Sport & Kladionica / Re: Zvezda - Bajern - 1991
March 10, 2011, 08:06:24 PM
Bio prisutan.
:king:
#104
Community talk / Re: Nina srecan rodjus :)
March 08, 2011, 06:28:37 PM
 :drinks2
#105
Ljudi samo jedna mala napomena, nije bitno sta vozite, naime necemo sad sigurno stici da se organizujemo za ovaj turnir, cilj je da se skupimo i kad bude hard wipe i zvanicno izadje igra da se registrujemo i onda krenemo punom parom.
Slobodno, predlozite i druge igrace za koje smatrate da su ok.Jedini sulov je da su kolko tolko normalni ljudi  :o
Naravno obavzeno ovde da se prijave, za pocetak mozemo i da igramo TC, jednostavno da nas bude sto vise.
#106
Postovani  " Panzer-i " i " Ñ,анкисÑ,Ñ‹ ", dosao i je i taj dan, da zajednickim snagama " sednemo " u nase oklopnjake i pokazemo svetu kako se " tera :) " tenk.  :o
Salu na stranu, kao sto znate vec " wargaming.net " sa igrom " World of Tanks " oraganizuje i pocinje sa prijavama za klansko igranje vec pomenute igre. :hooray:
Sobzirom nas ima dosta zainteresovanih,  u razgovoru sa vecinom, jedno je jasno, zelja za druzenjem i zajednickom igrom je ogromna.
Iz tih razloga, i insistiranja pokrecem ovu temu , pa izvolte prijavite se da vidimo koliko nas ima.
Naravno igrali bi pod tag-om // bitange //, jer smo svi mi to vec odavno :)  :king:
Za pocetek bez obaveza, nece to biti po nikakvim strogim parvilima ili ne znam sta...jednostavno daj da nas ima sto vise i da se dobro zabavimo.
Sve sugestije su dobro dosle.
Ajde sad da vas vidim.
:snap
#107
World of Tanks (WOT) / Re: World of Tanks
March 04, 2011, 10:25:27 AM


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:snap
#108
Music & Movies / Re: Plug'n'Play - The One
February 26, 2011, 06:09:43 PM
 :ok2
#109
 :o
#110
Fun / Re: Zanimljive,smesne slike ....
February 23, 2011, 10:02:55 PM
Decoooooooo-oouooouoo-ooooo ! :o
#111
Fun / Re: Zanimljive,smesne slike ....
February 22, 2011, 10:34:45 PM
@ Drndan   :o

Aahhaahh ma jel moguce da je montaza?
#112
World of Tanks (WOT) / Re: World of Tanks
February 07, 2011, 08:15:52 PM
Imas kanal // bitange // tu samo pa svrati :)
#113
Music & Movies / Re: Gary Moore (1952 – 2011)
February 06, 2011, 08:03:36 PM
jbt  :shok
#114
Bitange clan / Re: Sretan rodjendan Slani :)
January 27, 2011, 10:39:12 PM
 :drinks2
#115
Bitange clan / Re: Sretan Rodjendan Al_Capone
January 25, 2011, 11:54:29 PM
 :drinks2
  :snap
#116
Community talk / Re: Mykel sinoc operisan - slepo crevo
January 21, 2011, 01:09:19 PM
Ajde ajde sta je bre to za onolkog coveka...brzo ce on ponovo na serverima da  :jump
#117
World of Tanks (WOT) / Re: World of Tanks
January 16, 2011, 09:26:33 AM
Podela servera će biti u ponedeljak 17. januara.


Budite spremni i pratite vesti na veb sajtu i forumu.

Plus evo i informacije o patch-u koji ce uskoro doci :

beta v.0.6.2.8 - v.0.6.3.0 patch notes

- Basic UI for web-based battles (clan battles).
- Removed festive stuff from maps and hangars.
- Reworked static lightning for some maps.
- Fixed long descriprions for HE shells in service window.
- Fixed failure when pressing PTT button (rare).
- Fixed crash to desktop when using voice chat (rare).
- Fixed bug when reticle in SPG mode going beyond the map in some cases.
- Fixed incorrect display of water when using high settings for some configurations.
- Fixed incorrect display of assigned buttons in game controls.
- Fixed bug with opening game menu while loading the map.
- Fixed game "hang-up" when searching for companies.
- Removed "turret" for Object 704 from shop window.
- Cleared descriptions for some medals.
- [E] button unassigned from "fire" and "auto-aim".
- Fixed too powerful jerks when taking a hit in SPG mode.
- Reassembled audio output libraries.

- Vehicle performance characteristics:
T-54: repair costs increased by 15%, clearance increased by 15 cm, decreased armor of tracks by 5mm (now the same as for T-44), track repair time increased by 10% (now the same as for T-44).
ISU-152: repair costs increased by 8%.
Object 212: repair costs increased by 100%, decreased gun armoring.
203mm F-625D shell: price 1387 -> 1442.
203mm G-620 shell: price 1050 -> 1092.
IS-7: repair costs increased by 5%.
T-14: maximum battle tier reduced by 1.
Т30: repair costs increased by 10%.
STUG III: increased weight limit for top suspension, maximum battle tier reduced by 1.
Increased hit points for guns: 75mm_KwK_L70, 75mm_KwK45_L100, 88mm_KwK_43_L71, 105mm_KwK45_L52_ausf_B.
Maus: reloading time decreased by 0.21 sec.
Panther II:
- 7,5 см KwK42 L/70 gun: dispersion decreased by 7%.
- 7,5 cm KwK45 L/100 gun: dispersion decreased by 4%.
- increased weight limit for stock suspension (to mount top turret).
- repair costs decreased by 6%.
- 10,5 cm KwK45 L/52 Ausf. B gun: decreased dispersion during turret traverse by 14%, reloading time decreased by 0.17 sec, dispersion radius decreased by 7%.
- Maybach HL 234P50 engine: decreased chance of fire by 5%, increased hit point by 12.5%.
- Ammo rack: hit points increased by 8%.
#118
Community talk / Re: Sretna Nova Godina!
January 14, 2011, 11:13:12 AM
 :o  :drinks2
#119
Community talk / Re: Rambo srecan rodjendan
January 09, 2011, 12:58:50 PM
 :king:  :drinks2
PS. " May the " Kurt " be with you "  :o
#120
World of Tanks (WOT) / Re: World of Tanks
January 06, 2011, 06:56:42 PM
Ja se malo vozio panterom sa drugarima  :king:


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#121
Bitange clan / Re: Sretan rodjendan String !
January 04, 2011, 05:00:40 PM
Ziveli !!!  :drinks2
:snap
#122
Pola godine ti trebalo da se izvines?
Ili si silom prilika nateran da se izvines?
O tome sta i kako sto se tebe tice, iskljucivo da resis sa Hyde-om i nikako drugacije.
Kraj price.
#123
World of Tanks (WOT) / Re: World of Tanks
December 30, 2010, 06:23:26 PM
Bravo Zver, prvi // bitange // skin  :hooray: :king:
#124
World of Tanks (WOT) / Re: World of Tanks
December 30, 2010, 01:01:50 PM
Evo nesto jako interesantno za sve koji vole Tigra  :o
http://www.megaupload.com/?d=D5I1BC24
#125
World of Tanks (WOT) / Re: World of Tanks
December 23, 2010, 06:10:30 PM
U narednih 1-2 h :)
Smirite zivce, trebace za igru :P
#126
World of Tanks (WOT) / Re: World of Tanks
December 23, 2010, 02:15:06 PM
World of Tanks Closed Beta v.0.6.1.5 - v.0.6.2.7 patch notes

General:
- Added new medium tanks: Т-54, Panther II, Pershing.
- Added new TD "Object" 704.
- Added new SPGs: "Object" 212, G-Tiger, G-Panther, M12, M40/M43.
- Added new maps: "Ruinberg" and "El Halluf".
- Added new battle mode: the "Tank Company Battle". A company of tanks with sum of tiers from 60 to 90 gets into a company waiting queue where it is randomly assigned an opposing company.
- Added voice chat based on the Vivox technology. It works for platoons in random battle, for companies in tank company battles and for training battle. The feature is still in testing hence is implemented with minimal settings. In order to use voice chat, enable it in game settings. Press and hold Q button to activate voice transmit mode.
- Added achievements: "Reaper", "Invincible", "Survivor", "Raider", "Master Gunner", "Kamikaze".
- Added medals: Kolobanov's medal, Billotte's medal, Fadin's medal, Wittmann's medal, Orlik's medal, Oskin's medal, Halonen's medal, Burda's medal.
- Added full dynamic shadows. The option is available through "Enhanced shadows" settings. The shadows are in the testing mode so there is a possibility of artifacts.
- Added new interface for repair and resupply of consumables - "Service": added possibility to automatically resupply consumables and to repair the tank after the battle, possibility to quickly replenish consumables, ability to change the sequence of shells.
- Added customizable game controls.

Gameplay:
- Doubled experience for the first battle per day on each tank now is given not for the first battle, but for the first victory on the tank.
- Training battle does not count as the first battle anymore for the purposes of doubled experience.
- The chance of hitting the following modules engine, radio, traverse mechanism, observation device increased from 33% to 50%.
- The chance of hitting ammo rack increased from 20% to 27%.
- The chance of hitting gun and crew members remains the same (33%).
- Removed possibility when any HE that explodes near a tank to damage internal modules, except crew members.
- The damage to internal modules from an HE that exploded on the tank armor is reduced by 50%, exception - crew members.
- Changed experience transfer from a group of tanks. The experience from all tanks is collected so all tanks left with zero experience and then it is transferred. The remaining under 25 experience is placed on the last tank on the list.
- "Scout" is now awarded only if the team won.
- "Sniper" is now awarded if during the battle there was no friendly damage.
- The top tanks in the battle roster are now balanced not by tier but by the match-making "value", which considers type of the tank.
- The coefficient of heavy tanks for the match-making purposes is increased from 1.3 to 1.45.
- Improved match-making system for random battles.
- Fixed ability of lifting fallen trees with tank.
- Removed possibility of driving beyond the map during lag spikes.
- Fixed tank spawn locations on the basis of type of the tank (SPGs in Malinovka, etc.).

System:
- Fixed FPS drops during rendering track prints.
- Fixed lags when destroying objects.
- Improved auto-detect of graphic settings.
- Experimental feature. Limited rendering speed in the loading screen, this should improve loading time for slow computers.
- Added some optimizations which are supposed to end single sharp FPS drops.

Content:
- Multiple fixes of tanks' models and textures.
- Set a normal speed of track rotation for all tanks.
- Reworked and added destruction of some objects.
- Fixed some spots on the maps where tanks would get stuck or couldn't pass.
- Modified base flagpoles and flag animation.
- Added disabling of rendering for some small objects at long distances.
- Reworked shot sounds of some guns.
- Regenerated static shadows for all maps, according to a new algorithm that provides better quality.

Interface:
- Changed interface of system messages in the hangar.
- Fixed changing music volume which worked only for battles.
- Added hints-tooltips on interface elements in hangar.
- Fixed purchasing a tank with a slot in hangar without warning.
- Fixed bug when filter "Location" in barracks switches by itself.
- Fixed invite notification, if the player is in the battle at that moment.
- "Not ready" button now unlocked for platoon leaded in waiting line before battle.
- Added display of User Agreement when the client is launched first time after the patch.
- Added turning on/off of "post mortem" post-effect in settings.
- Removed ability to lower camera beneath the waterline.
- Now after purchasing premium, hangar immediately updates to premium.
- Fixed "delay" UI bug when researching several vehicles and/or modules in a row using free experience.
- Howitzer mode: when firing beyond the max. firing range, shell trajectory turns grey.
- Expanded descriptions of medals and achievements.
- Fixed incorrect display of tank's tier in the tank purchase window.
- Fixed unwarranted disappearing of sections of statistics without a possibility to open it up in the statistics window.
- Fixed tupos and mistakes in UI texts.
- Multiple minor interface fixes.

Vehicle characteristics:

General changes of v.0.6.2.7 patch:
- Rebalanced characteristics of all SPGs:
- Hull traverse speed decreased by 1-3 deg/sec.
- Aiming time increased by 1-3 seconds.
- Shell dispersion increased by 2-10%.
- The infuelnce of gun horizontal motion on dispersion increased by 100% increased on the average.
- Radius of splash damage for HE shells decreased by 6-8%.

- Increased hit points for tier 7, 8, 9 medium tanks.
- By 20-25% increased reverse speed for tier 6-8 medium tanks.
- Increased visibility for tier 8-10 heavy tanks by 25% during movement and at rest
- Increased visibility for all guns after firing by 20%.
- Increased view range for tier 9 TDs.

Detailed list of vehicle characteristics changes, v.0.6.2.0 - 0.6.2.6 patches:

Germany:
Gun 75mm_KwK_40_L43: dispersion 0.41->0.4.
Gun 75mm_StuK_40_L43: dispersion 0.39->0.38.
Gun 75mm_KwK_40_L48: dispersion 0.4->0.39.
Gun 75mm_PaK_39_L48: dispersion 0.38->0.37.
Gun 75mm_PaK_40: dispersion 0.38->0.37.
Gun 128mm_PaK44_L61: reduced visibility after firing, +20 damage to all shells.
Gun 128mm_PaK44_L55: reduced visibility after firing.

PzII Luchs: reduced visibility during movement.
VK 1602: reduced visibility during movement.
PzIII: reduced visibility during movement, -5% influence on accuracy during movement and traverse.
Pz III/IV: by 5% improved pass-ability on medium terrains, -8% influence on accuracy during movement and traverse.
Pz V-IV: chassis rotation is matched with Panther's.
Tiger II: mantlet armor for top turret 65->100.
JagdTiger: 128mm_PaK44_L55 reload (in seconds) 10.4 ->10.36, 128mm_PaK44_2_L61 reload (in seconds) 10.6->10.5.
VK 4502: mantlet armor for stock turret 120->160, mantlet armor for top turret 120->180.
Maus: hull hit points increased by 440, suspension and ammor rack hit points increased by 25%.

USA:
Gun 37mm_M-6_L53: price in credits 8350->2500.
Gun QF_6_pounder_Mk_III: penetration: AP 89->110, APCR 145->180, accuracy 0.4->0.38.
Gun 75mm_Gun_M3_L37: dispersion 0.38->0.4.
Gun 75mm_Gun_M2_L28: dispersion 0.39->0.41.
Gun 76mm_Gun_M1A1: reload (in seconds) 3.2->2.85, dispersion 0.37->0.38.
Gun 76mm_Gun_M1A2: dispersion 0.34->0.35.
Gun 90mm_Gun_T15E2M2: dispersion 0.33->0.32, reduced dispersion during turret traverse.
Gun 105mm_Howitzer_M2A: reduced aiming time by 15%.
Gun 105mm_Howitzer_M4: reduced aiming time by 15%, HE penetration 60->53.
Gun 120mm_Gun_T53: aiming 3.0->2.4, reduced dispersion during turret traverse.
Gun 155mm_Gun_T7: aiming 3.0->2.7, significantly reduced dispersion during turret traverse.
Engine Wright_G200_m_781C9GC1 level 8->7, price in credits 72380->47600, chance of fire 0.2->0.25.

T29, Т32, Т34, Т30: fixed error with discrepancy between displayed and actual hull armor. Actual armor decreased by 20%.
M6, T1: reduced research cost Wright_G200_m_781C9GC1 19800->10900.
Т-57: pass-ability reduced by 10%, reduced traverse speed by 2 deg/sec, +3 influence on accuracy during movement and turning.
Т2 lt: reduced repair cost by 30%, increased ammunition load for 20mm gun.
M7 Priest: 105mm_Howitzer_M - reloading time decreased 13.95->11.76 (in seconds).
RamII: reduced repair cost by 20%.
Т14: reduced repair price by 5%.
T29: increased visibility of the tank, +5% influence on accuracy during movement and traverse, 105mm_Gun_T5E1 - reload (in seconds) 9.5->10, by 10% reduced traverse speed for top turret, fixed display of frontal armor for both turrets, changed guns ammunition load.
Т32: by 5% reduced pass-ability on medium grounds, +8% influence on accuracy during movement and traverse, traverse speed for stock suspension reduced by 6 deg/sec, by 2 deg/sec - for top one, 105mm_Gun_T5E1 reload (in seconds) 9.38->9.4, changed guns ammunition load.
Т34: changed guns ammunition load.
Т30: changed ammunition load.

USSR:
Engine V-2-54: increased horsepower by 20 h.p.
Gun QF_6_pounder_Mk_III: AP penetration 89->110, APCR penetration 145->180.
Gun 76mm_S-54: dispersion 0.4->0.36.
Gun 76mm_S-54_S: dispersion 0.37->0.34.

А-20: reduced visibility during movement and rest, improved pass-ability for top suspensipn on medium and hard terrains.
А-32: reduced visibility during movement and rest.
BT-2: reduced visibility during movement, -6% influence on accuracy during movement and traverse.
BT-7: reduced visibility during movement and rest, improved pass-ability on medium grounds, -4% influence on accuracy during movement and traverse, view range for top turret increased by 15 meters.
Т-26: reduced visibility during movement.
KV: fixed bug with armor of 152mm gun.
Т-34-85: by 20% improved pass-ability on medium and good terrains.
Т-43: -9% influence on accuracy during movement and traverse.
Т-44: -5% influence on accuracy during movement and traverse, suspension hit points increased by 25%.
IS-4: armor: hull-upper plate 120->140, driver's lug 120->160, rear-upper plate 120->100.
#127
Community talk / Re: Didi srecan rodjedan
December 21, 2010, 01:54:51 AM
 :drinks2
:band
#128
Community talk / Re: COPER SRETAN ROĐENDAN !!!!
December 14, 2010, 08:33:41 PM
 :drinks2
#129
World of Tanks (WOT) / Re: World of Tanks
December 06, 2010, 10:51:08 PM
Quote from: Lun on December 06, 2010, 10:07:37 PM
Congratulations! You have successfully registered with World of Tanks!

Evo i mene da vidim to čudo o kojem pišete već 5 strana.   :hat

Ajd ti polako  :king:
#130
World of Tanks (WOT) / Re: World of Tanks
December 06, 2010, 10:35:14 AM
najsvezije informacije

Citat:
A couple of quick questions:
- when the EU servers wil come online and where are they gonna be situated geographically (which part of Europe)?
- time-frame for the release of the game, months?
- it will be possible to transfer xp or gold from my account to a friend`s?
- i guess that everyone will go IS-4 after softwipe ...what`s the limit of IS`s on any given battle...this is a rhetorical one
- softwipe will be syncronized with EU servers start?
odgovori Overlorda
Citat:
A couple of quick answers:
- relaunch of EU servers is scheduled for late December - early January (I prefer to have them up and running before Christmas)
- February - March 2011
- xp - no / very unlikely, gold - yes
- no limitation for IS-4s, the more, the better (the number of vehicles of one particular type / tier depends on the fact what vehicles prevail in waiting line)
- yes, actually the relaunch of EU servers is the main reason for it
#131
World of Tanks (WOT) / Re: World of Tanks
December 02, 2010, 10:27:18 AM
Evo malo jos nepotpunih promena za naredni patch :

v. 0.6.1.5 - v.0.6.2.4

Main:
- Added new maps: "Ruinberg" and "El Halluf".
- Added new battle mode: the "Tank Company Battle". A company of tanks with sum of tiers from 60 to 90 will get into a company waiting list where it will be randomly assign an opposing company.
- Added voice chat based on the Vivox technology. It works only for platoons in random battle, for companies in tank company battles and for training battle. The feature is still in testing hence is implemented with minimal settings.
- Added achievements: "Reaper", "Invincible", "Survivor", "Raider", "Master Gunner", "Kamikaze",
- Added medals: Kolobanov's medal, Billotte's medal, Fadin's medal, Wittmann's medal, Orlik's medal, Oskin's medal, Halonen's medal, Burda's medal.
- Added full dynamic shadows. The option is located in settings "Enhanced shadows". The shadows are in the testing mode so there is a possibility of artifacts.
- Added new interface for repair and resupply of consumables - "Service": added possibility to automatically replenish consumables and to repair the tank after coming out of the battle, possibility to quickly replenish consumables, ability to change the sequence of shells.
- Added controls settings in the game settings.

Gameplay:
- The doubled experience for the first battle (in a day) on each tank now is given not for the first battle, but for the first victory on the tank..
- Training battle does not count as the first battle anymore for the purposes of the doubled experience.
- The chance of hitting an inner module (except gun) increased from 33% to 50%.
- Removed possibility when any HE that explodes near a tank to damage internal modules, except crew members.
- The damage to inner modules from an HE that exploded on the tank armor is reduced by 50%, exception - crew members.
- Change experience transfer from a group of tanks. The experience from all tanks is collected so all tanks left with zero experience and then it is transferred. The remaining under 25 experience is placed on the last tank on the list.
- "Scout" is now awarded only if the team won.
- "Sniper" is now awarded if during the battle there was no friendly damage.
- The top tanks in the battle roster are now balanced not by the level but by the match-making "value", which considers type of the tank.
- The coefficient of heavy tanks for the match-making calculations is increased from 1.3 to 1.45.
- Reworked tank distribution tiers in battles.
- Fixed ability of lifting fallen trees with tank.
- Removed possibility of driving beyond the edge of the map during lag spikes.
- Fixed tank spawns considering type of the tank (SPG in Malinovka, etc.).

System:
- Fixed FPS drops during rendering of track prints.
- Fixed lags when destroying objects.
- Improved auto-configuration of graphic settings.
- Experimental feature. Limited speed of rendering in the loading screen, this should improve loading time for slow computers.
- Added some optimizations which suppose to end single sharp falls and dips in FPS.

Content:
- Multiple fixes of tanks' models and textures.
- Set a normal speed of track rotation on all tanks.
- Reworked and added destruction of some objects.
- Fixed some spots on the maps where tanks would get stuck or couldn't pass.
- Modified base flagpoles and flag animation.
- Added removal of rendering for some small objects at long distances.
- Reworked shot sounds of some guns.

Interface:
- Changed system notifications in the hangar.
- Fixed changing music volume level which worked only for battles.
- Multiple small interface changes.
- Added hints-tooltips on interface elements in hangar.
- Fixed purchasing a tank with a slot in hangar without warning.
- Fixed bug with filter "Location" in barracks switches by itself.
- Fixed invite notification, if the player is in the battle at that moment.
- Added display of User Agreement after the client launch.
- Added turning on/off of "after death" post-effect in settings.
- Removed ability to lower camera beneath the water level.
- Now after purchasing premium, hangar immediately updates to premium.
- Fixed UI bug when researching several vehicles and/or modules in a row using free experience

List of tank specs changes:

Germany:

Gun 75mm_KwK_40_L43: dispersion 0.41->0.4.
Gun 75mm_StuK_40_L43: dispersion 0.39->0.38.
Gun 75mm_KwK_40_L48: dispersion 0.4->0.39.
Gun 75mm_PaK_39_L48: dispersion 0.38->0.37.
Gun 75mm_PaK_40: dispersion 0.38->0.37.
Gun 128mm_PaK44_L61: reduced visibility after firing, +20 damage to all shells.
Gun 128mm_PaK44_L55: reduced visibility after firing.

PzII Luchs: reduced visibility during movement.
VK 1602: reduced visibility during movement.
PzIII: reduced visibility during movement, dispersion reduced by 5% during movement and traverse.
Pz III/IV: by 5% improved pass-ability on medium grounds, dispersion reduced by 8% during movement and traverse.
Pz V-IV: chassis rotation is matched with Panther's.
Tiger II: mantlet armor for top turret 65->100.
JagdTiger: 128mm_PaK44_L55 reload (in seconds) 10.4 ->10.36, 128mm_PaK44_2_L61 reload (in seconds) 10.6->10.5.
VK 4502: mantlet armor for stock turret 120->160, mantlet armor for top turret 120->180.

USA:

Gun 37mm_M-6_L53: price in credits 8350->2500.
Gun QF_6_pounder_Mk_III: penetration: AP 89->110, APCR 145->180, accuracy 0.4->0.38.
Gun 75mm_Gun_M3_L37: dispersion 0.38->0.4.
Gun 75mm_Gun_M2_L28: dispersion 0.39->0.41.
Gun 76mm_Gun_M1A1: reload (in seconds) 3.2->2.85, dispersion 0.37->0.38.
Gun 76mm_Gun_M1A2: dispersion 0.34->0.35.
Gun 90mm_Gun_T15E2M2: dispersion 0.33->0.32, reduced dispersion during turret traverse.
Gun 105mm_Howitzer_M2A: reduced aiming time by 15%.
Gun 105mm_Howitzer_M4: reduced aiming time by 15%, HEAT penetration 60->53.
Gun 120mm_Gun_T53: aiming 3.0->2.4, reduced dispersion during turret traverse.
Gun 155mm_Gun_T7: aiming 3.0->2.7, significantly reduced dispersion during turret traverse.

Engine Wright_G200_m_781C9GC1 level 8->7, price in credits 72380->47600, chance of fire 0.2->0.25.

T29, Т32, Т34, Т30: fixed error with discrepancy between displayed and actual hull armor. Actual armor decreased by 20%.
M6, T1: reduced experience cost Wright_G200_m_781C9GC1 19800->10900.
Т-57: pass-ability reduced by 10%, reduced traverse speed by 2 degree/sec, decreased accuracy during movement and turning by 3%.
Т2 lt: reduced repair cost by 30%, increased ammunition capacity of 20mm gun.
M7 Priest: 105mm_Howitzer_M - reloading time decreased 13.95->11.76 (in seconds).
RamII: reduced repair cost by 20%.
Т14: reduced repair price by 5%.
T29: increased visibility of the tank, by 5% increased influence of movement and traversing on accuracy, 105mm_Gun_T5E1 - reloading (in seconds) 9.5->10, by 10% reduced speed of traverse for top turret, fixed display of frontal armor for both turrets, changed guns ammunition.
Т32: by 5% reduced pass-ability on medium grounds, by 8% decreased accuracy during movement and traverse, by 6 deg/sec reduced traverse speed of first tracks, by 2 deg/secк - of second, 105mm_Gun_T5E1 reload (in seconds) 9.38->9.4, changed guns ammunition.
Т34: changed guns ammunition.
Т30: changed guns ammunition.

USSR:

Engine V-2-54: increased horsepower by 20 h.p.
Gun QF_6_pounder_Mk_III: AP penetration 89->110, APCR penetration 145->180.
Gun 76mm_S-54: dispersion 0.4->0.36.
Gun 76mm_S-54_S: dispersion 0.37->0.34.

А-20: decreased visibility during motion and rest, improved pass-ability of top tracks on medium and hard grounds.
А-32: decreased visibility during motion and rest.
BT-2: decreased visibility during motion, by 6% reduced influence of movement and traverse on accuracy.
BT-7: reduced visibility during motion and rest, improved pass-ability on medium grounds, by 4% decreased dispersion during movement and traverse, view range for top turret increased by 15 meters.
Т-26: reduced visibility in motion.
Т-34-85: by 20% improved pass-ability on medium and good grounds.
Т-43: by 9% decreased influence of movement and traverse on accuracy.
Т-44: by 5% decreased influence of movement and traverse on accuracy, by 25% increased durability of tracks.
IS-4: armor: hull-upper plate 120->140, driver's lug 120->160, rear-upper plate 120->100.
#132
World of Tanks (WOT) / Re: World of Tanks
December 02, 2010, 10:24:47 AM
Quote from: Eskimko on December 01, 2010, 09:13:07 PM
Nego ocemo da napravimo neki nas klan za ove tenkice? sta kazete? :peace:

Obavezno.
// bitange //  :king:
#133
World of Tanks (WOT) / Re: World of Tanks
November 24, 2010, 12:49:34 PM






#134
World of Tanks (WOT) / Re: World of Tanks
November 23, 2010, 06:28:01 PM
Svaki tenk kada ga kupis, kao stoc varijanta je zesce sranje...dok ga ne nasviras nista od dobre igre, takodje vazi i za posadu kao i za dodatke kje kupujes...ja sam pre dva dana presao na Tigra II, znaci bulja ziva dok se na napuca, a dok ga napucas...ko da vecnost prodje :)
#135
World of Tanks (WOT) / Re: World of Tanks
November 18, 2010, 11:44:30 PM
Quote from: COperinjO on November 18, 2010, 09:01:30 PM
zavrsio kljuc:)

E sad da te vidimo  :king:
#136
World of Tanks (WOT) / Re: World of Tanks
November 18, 2010, 05:00:56 PM



#137
World of Tanks (WOT) / Re: World of Tanks
November 18, 2010, 12:39:17 PM
Ja mislim da ce se sve brisati osim acc, znaci bice nam kao kad smo prvi put krenuli, e sad mi koji smo bili u beti mozda dobijemo koji premium tenk, i ovaj rece da ce se placati ali nesto sitno, sto se mene tice i treba platiti ako jos razviju i naprave dobru igru, zasad ona bas obecava, a videcemo sta ce biti do kraja bete, poenta je sto je ovo free igra znaci mozes da je igras i bez premiuma sto je dobro, medjutim malo brze napredovanje i odrazvanje vecih tier-a tesko da ce moci bez premiuma , sto i nije tako strasno ako stavrno kazu da ce biti sica...mislim da ce jos raditi na igri do finalne verzije, na oficijalnom forumu ima gomila predloga i vidim da ce igleda dosta toga da usvoje...
Necemo se zamarati sa tim stavrima, pratimo razvoj i dobro se zezamo  :king:
Komara, pa imas print screen na tastaturi :)
A za igru kad krene F1 pa imas objasnjenje sta i kako u igri  :D
#138
Fun / WWII - Istocni font...
November 14, 2010, 08:53:05 PM
...prezentovan iz jednog zanimljivog ugla :)
Pogledajte:
http://english.pobediteli.ru/

#139
World of Tanks (WOT) / Re: World of Tanks
November 12, 2010, 02:03:26 PM
http://www.mmo-base.com/forum/index.php?action=betakeys
Probajte tu za kljuceve, rece covek sa zvanicnog foruma da ima.
registracija je tu obavezna.
#140
World of Tanks (WOT) / Re: World of Tanks
November 11, 2010, 11:50:52 AM
Utoku je update servera, znaci danas od 10:00h pa do 18:00 h.
Preuzeto sa zvanicnog sajta :
" Odavde moоete preuzeti zakrpu koja podiоe igru sa 0.5.5.1 na novu verziju 0.6.1.5.

http://downloads.worldoftanks.com/patches/auto/wot_61.58710_55.55163_client.patch.torrent

fajl je veličine oko 650Mb

Instrukcije za instalaciju:


1. Skinite 0.6.1.5 apdejt uz pomoć gore navedenog linka
2. stavite fajl u .../WorldOfTanks/Updates/ direktorijum
3. Kada je server apdejtovan, pokrenite igru uz pomoć WOTLauncher.exe i klijent će se automatski apdejtovati na 0.6.1.5.

Ovo uradite TEK pošto je server podignut sutra POSLE apdejta. "
Novine:
v.0.5.5.1 - v.0.6.1.5 changelog:

General:
- Added new tech-tree - American tanks. 22 tanks + 3 premium tanks. Also added American tank crews.
- Added two new maps: "Monastery" and "Sandy River".
- Removed "teleports" of tanks at great distances when aiming at them.
- Introduced advanced video settings.
- Now for the first battle of the day on each tank (24h) player will receive double experience.
- Fixed crash to the garage with 0 experience and credits.
- Fixed almost all cases when tank gets "stuck" in battle.

Balance of tank performance parameters and economy:
- Cost of gold consumables reduced by 50%.
- Increased effect of the following consumables "Chocolate", "Coca-Cola box", "Extra combat rations".
- Increased shell dispersion for SPGs by 10%.
- shell velocity decreased by 20% for all vehicles, including SPGs’ shells
- Increased repair costs: Hummel (15%), Ferdinand (10%), JagdTiger (20%), SU-8 (5%), S-51 (20%), SU-152 (20%), ISU-152 (10%), T-43 (10%), IS (15%).
- Reduce rate of ammo-rack burning for all tanks.
- Improved fire extinguishers: manual fire extinguisher = +25% to firefighting abilities, automatic fire extinguisher = +50% to firefighting abilities
- Added ability to pivot turn on a spot for tanks: Panther, VK3601H, Tiger, Tiger II.
- Increased VK1602 gun’s angle of depression by 4 deg..
- Increased tracks repair speed by 20% for VK1602.
- Rebalanced Pz38t: maneuverability, cross-country ability, turret rotation, accuracy, and aiming speed adjusted.
- Removed AP rounds from the default ammunition of 152mm gun BR-2.
- Fixed rate of fire for the stock guns of SU-152 (decreased) and ISU-152 (increased).
- Reduced traverse speed of SPG "Bison" by 3 deg/sec.
- Increased traverse speed of SPG SU-5by 8 deg/sec.
- Changes to Porsche_Deutz_Typ180_2 engine of the heavy tank 4502: increased horsepower to 840 h/p, switched to diesel, decreased chance of fire.
- Added match-making limitation on participation in high tier battles for tanks Valentine and T1 heavy.
- Minor balance fixes to tank performance parameters.

Damage models and game mechanics:
- Fixed "ricochet" message when the damage is inflicted.
- Set limitation on the distance of projectile movement inside the tank after the armor penetration. The limitation is set in order to reduce number of "was hit at the front and the engine got damaged”, etc.
- Increased normalization effect when shell penetration value is twice as much as armor thickness value or more.
- Fixed cases when projectile "disappears" after hitting the gun.
- Reduced randomization in armor-penetration and damage from 30% to 25%.
- Improved HE explosion: when exploding your HE on the static object near your tank, your tank will be damaged; when exploding your HE on the armor, the splash damage is distributed by the standard rules of splash damage.
- Fixed repair kit when repairing fuel-tank.
- Battle Hero "Steel Wall" is not awarded posthumously anymore.
- Battle Hero "Sniper": the rule "no less than 10 shots, no less than 80% hits" replaced with "more than 10 shots, no less than 85% hits".
- Fixed error with displaying reloading for guns with low rate of fire.
- Fixed error with counting hits when shooting at destroyed tanks.

Match-Making System:
- Balance-weight of tanks does not increase when in a platoon.
- Removed influence of modules on the balance-weight of a tank.
- Added one more battle tier for the high tier vehicles: HT 10,9,8,7; MT 8,7; SPG 5,6; TD 7,8,9.

Content:
- Fixed several places where tank can get stuck on the maps "Himmelsdof", "Prokhorovka", "Lakeville", "Pagorki".
- Fixed indestructible objects on the maps "Muranovka" and "Himmelsdorf".
- Fixed crash states and models of some objects.
- Added destruction of some objects.
- Removed the dog yelping when driving over the dog houses.
- Reduced size of textures of destroyed tanks.
- Optimized tank models for display at long distances.
- Tank Tiger I: redrawn tracks, fixed increased brightness of the 75mm in the second turret.
- Fixed mantlet of 10.5cm guns on tanks VK3001H and VK3601H.
- Fixed texture errors of the second turret of the VK3601H tank.
- Fixed tracks model of Tiger II tank.
- Fixed chassis model of SU-85B.
- Fixed black tracks texture of the crash-state for "Marder II".
- Fixed darkening of SU-5 guns at the far distance.

Interface:
- Reworked platoon creation interface.
- Fixed error when not able to leave pre-battle room by invite.
- Fixed error with "non-rotational” destroyed vehicle in battle UI after the battle start.
- Added 2 tips.
- Marked non-demountable modules in the module list with "lock" icon.
- Added additional cursors.
- Simplified tanker's panel in the hangar. The addition information is now displayed when pointing at the tanker.
- Redesigned screens "Barracks", "Depot", "Store" to fit the general style.
- Now when pressing Esc while in "Barracks, "Depot", "Store", "Statistics", "Research", etc. you will exit into the hangar
- Fixed minor errors with re-education of the tank crew.
- Added tank description in the tank's info-window (so far only for soviet and german vehicles).
- Added crew description in the tank's info-window.
- You can now mark your tanks as prime/primary and it is displayed at the beginning of the garage tank scrolling selection lineup.
- Players, which haven't loaded into the map yet, now displayed with "connecting" status.
- When generating a new tank crew, they will always have different faces.
- Added additional statuses to the team lists in battle: connected to the battle, connected and in battle, destroyed and in battle, destroyed and left the battle.
- Added clarification on the cost of transfer of the free experience for the gold.
- Few fixes for vehicle research window.
- When buying consumables, it is possible to set amount of consumables to purchase.
- Crew members in the hangar and in the tank window in the battle are always displayed in the same order.
- Added tank control when holding down mouse wheel.
- Added voice messages when crew members injured.
- Fixed error: "When researching a module, the amount of free experience in the hangar header does not change".
- Fixed several interface errors in training room and invites.
- Added button "E" to disengage auto-aim.
- Removed possibility of bringing up marker "Attacking" on a destroyed enemy.
- Fixed display of several repair notification when pressing "Repair" button multiple times.
- Fixed cases of erroneous display of win and defeat percentages.
- Fixed texts on some interfaces.
- Added the elite-tank marking in the tank list in the hangar.
- Limit on display of number of medals increased from 99 to 999.
- Added description of the current battle mode under the button "Battle!".
- Fixed error with displaying medals/achievements counter.
- For SPG: moving mouse when RMB is pressed allows separating camera from reticule.
- Added button "Maximize" in the window mode. Added ability to change window size with a mouse.
- Multiple minor interface fixes and improvements.

Miscellaneous:
- Improved grass visualization - grass color fits better to the color of landscape.
- Removed reticule fixation on some minor objects.
- Reduced possibility of displaying movement of destroyed tanks.
- Fixed tracks "jerking" effect when tracks moving.
- Fixed error with SPG tracers splitting mid-flight.
- Fixed sound of observation modules when they are being destroyed/repaired/damaged.
- Removed unused modules from the Store.
- Added new graphical post-effects.
- Renamed executable file to WorldOfTanks.exe
- Fixed error with displaying hanging sections of fences in some camera angles on different maps.
- Added caching of some sounds in order to decrease "twitching” when driving over destructible objects.



#141
World of Tanks (WOT) / Re: World of Tanks
November 07, 2010, 04:37:45 PM
Hehhehe drugari " Panzer " -i , ili pajseri hehehe pozdravimo naseg Zver-a ! :hat
To je buduci nas TD - " tank destroyer "
#142
World of Tanks (WOT) / Re: World of Tanks
October 30, 2010, 04:14:41 PM
Otvorio sam u samoj igri kanal " // bitange // ", imate tamo opciju da trazite, pa ukucajte to i tu mozemo da se druzimo...
:king:
#143
World of Tanks (WOT) / Re: World of Tanks
October 24, 2010, 12:46:22 PM
Probacu da napravim kanal // bitange // pa se ubacite tamo iz igre, a i otvoricu na TS jedan kanala pa mozemo i tamo da caskamo vezano za igru :)
#144
World of Tanks (WOT) / Re: World of Tanks
October 24, 2010, 12:11:32 AM
Zlato dobijas na dnevnom nivou, znaci svaki dan 150 zlatnika.
#145
World of Tanks (WOT) / Re: World of Tanks
October 21, 2010, 02:19:37 PM
Obicno stigne invite code za 2 dana :)
#146
World of Tanks (WOT) / Re: World of Tanks
October 21, 2010, 09:38:37 AM
Evo ja vec dva dana igram i bas je ok, nemam puno vremena ali eto...cini mi se da ce igra biti super, jos je u test fazi, ali prava je zaraza :P
#147
World of Tanks (WOT) / World of Tanks
October 20, 2010, 07:50:45 PM
#148
Fun / Re: ako nemas pare za gitaru pogledaj klip
October 08, 2010, 10:07:16 PM
Svaka cast Djenka :P
" Al ga je opravio , svaka mu cast "
#149
Sport & Kladionica / Re: Surova Realnost
October 05, 2010, 09:01:03 PM
Da da...ali juce  :rofl
#150
Extra ! :happy