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Arhiva Bitange foruma

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Messages - dejanpesic

#1
Call of Duty 5 / Re: CALL OF DUTY 5 - Izasao!
November 28, 2008, 02:36:20 PM
Imam GeForce 8600 GTS,kosta 10000.
Mozda sam ovde nesto pogresio.
#2
Call of Duty 5 / Re: CALL OF DUTY 5 - Izasao!
November 28, 2008, 02:35:22 AM
Pomagajte molim vas,jer ako ne budem mogo da igram ovu igricu ubicu se!
Ne,necu,naravno.
Imam xp sp2,i neam da direktno disejblujem sound video Game Controllers,nego kao podtacku sam disejblovo "realtec high definison audio"
e sve je to super,ili mozda nije,ali sad mi pokazuje slican error
prvo mi izbaci windowsov error ono send error report ili don't send pa onda ovo


----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 800 x 600 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Using 4x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc
Waiting for $init to finish.  There may be assets missing from code_post_gfx.


Error during initialization:
Unhandled exception caught

hvala!