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Bitange community => Helpdesk => Topic started by: hajae on April 19, 2009, 12:32:57 PM

Title: Veci fps u consoli (how to)
Post by: hajae on April 19, 2009, 12:32:57 PM
 cg_blood 0
cg_brass 0
cg_drawFPS 1
cg_marks 0
com_hunkMegs (stavi na polovicu RAM-a, ako imate 1024 mb RAM-a onda stavite na 512)
r_aaAlpha 0
r_aaSamples 1
r_anisotropy 2
r_displayRefresh
r_drawSun 0
r_gpuSync 0
r_lodBias 0
r_lodScale 1
r_mode 0 (1-5; 0 = 640x480 Rezolucija)
r_multiGpu 1
r_picmip 2
r_picmip_manual 1
r_rendererPreference 2
r_swapInterval 0
r_textureMode 2


(c) k2s Frza

Trebalo bi podici nesto fpsa. Ne ocekujte da ce vam skocit za 200 fpsa nego za 20-50.

Quote from: Lun on April 19, 2009, 10:42:18 PM
Evo vam malo opširnije za te komande gore navedene:

cg_blood 0/1 - Blood.
cg_brass 0/1 - Ejecting bullet shells.
cg_chatTime 0-60000 - The amount of time (in milliseconds) chat will stay on your screen.
cg_drawBreathHint 0/1 - The text that says press such and such to hold your breath.
cg_drawCrosshairNames 0/1 - Draw your teammates names when you put your mouse over them.
cg_drawFPS 0/1/2 - Displays your FPS on the top right of your screen.
cg_drawLagometer 0/1 - Displays the lagometer on the right of your screen.
cg_drawMantleHint 0/1 - The text that says press such and such to jump over objects.
cg_hudStanceHintPrints 0/1 - The text that says press such and such to stand up or crouch or prone.
cg_marks 0/1 - Bullet / Grenade marks.
cg_marksLimit 0-1024 - Maximum number of marks.
cg_noTaunt 0/1 - Taunts such as yes sir, no sir.
cg_teamChatsOnly 0/1 - Team chats only.
cl_maxpackets 15-100 - Maximum packets the client sends to the server.
cl_mouseAccel 0-100 - Mouse acceleration.
cl_packetdup 0-5 - The amount of times the client will send data to the server.
cl_voice 0/1 - Voice chat.
com_hunkMegs 1-512 - The amount of RAM Call of Duty 2 will allocate itself.
com_maxfps 0-1000 - Maximum FPS.
con_inputBoxColor - Console colours.
con_inputHintBoxColor - Console colours.
con_minicon 0/1 - Will display console text on the top left of your screen.
con_miniconlines 0-100 - The amount of lines minicon has.
con_minicontime - The time (in seconds) each minicon line will stay on screen.
con_outputBarColor - Console colours.
con_outputSliderColor - Console colours.
con_outputWindowColor - Console colours.
g_log - The name of the Call of Duty 2 client log.
hud_enable 0/1 - Hud.
hud_fade_ammodisplay 0-30 - Time (in seconds) to fade the ammo hud display.
hud_fade_compass 0-30 - Time (in seconds) to fade the compass hud display.
hud_fade_offhand 0-30 - Time (in seconds) to fade the grenade hud display.
hud_fade_stance 0-30 - Time (in seconds) to fade the stance hud display.
m_filter 0/1 - Mouse smoothing.
m_pitch -1-1 - Vertical sensitivity.
name - Name.
password - Password to connect to a server.
r_aaAlpha 0-3 - Anti-aliasing quality.
r_aaSamples 1-4 - Anti-aliasing samples.
r_anisotropy 2-16 - Anisotropic filtering samples.
r_displayRefresh - Refresh rate.
r_dlightLimit 0-32 - Maximum dynamic lights (DX9 only).
r_drawSun 0/1 - Sun flare.
r_gamma 0.5-3 - Gamma.
r_glow 0/1 - Glow effects (DX9 only).
r_gpuSync 0/3 - Some sort of video syncing.
r_lodBias -1000-0 - Model quality decrements over distance.
r_lodScale 1-4 - Model quality.
r_mode 0-? - Screen resolution.
r_multiGpu 0/1 - Multiple Graphics card optimization.
r_picmip 0-3 - Texture quality.
r_picmip_bump 0-3 - Texture bump mapping quality (DX9 only).
r_picmip_manual 0/1 - Manual picmip settings (Set to 1 if you change picmip via console).
r_picmip_spec 0-3 - Texture specular lighting quality (DX9 only).
r_polygonOffsetBias -16-16 - Texture overlays.
r_polygonOffsetScale -4-4 - Texture overlays.
r_rendererPreference 0-2 - Rendering mode.
r_swapInterval 0/1 - Vertical sync (Caps max FPS at your refresh rate).
r_textureMode 0-4 - Texture filtering mode.
r_zFeather 0/1 - Smooth smoke edges (DX9 only).
rate 1000-25000 - Maximum bytes per second.
sc_enable 0/1 - Dynamic shadows (DX9 only).
sensitivity 0.01-100 - Mouse sensitivity.
snaps 1-30 - Maximum snapshots received from the server.
snd_bits 8-16 - Sound bits.
snd_khz 11/22/44 - Sound quality.
snd_stereo 0/1 - Stereo.
snd_volume 0-1 - Volume.
winvoice_mic_reclevel - Voice recognition level.



Which dvars will make me get better performace?

cg_blood 0
cg_brass 0
cg_drawFPS 1
cg_marks 0
com_hunkMegs (Set to half of your computers RAM)
com_maxfps (Set it to the maximum you can get constantly out of these values: 43, 76,125,333.)
r_aaAlpha 0
r_aaSamples 1
r_anisotropy 2
r_displayRefresh (Set to your desktop refresh rate.)
r_drawSun 0
r_gpuSync 0 (Makes some people's mouse lag.)
r_lodBias 0
r_lodScale 4 (Will most likely be illegal, I recommend setting it to 1.)
r_mode 0
r_multiGpu 1 (Gives an FPS boost to some systems even with 1 video card.)
r_picmip 3
r_picmip_manual 1
r_polygonOffsetBias 16 (Will most likely be illegal, I recommend leaving it on -1.)
r_polygonOffsetScale 4 (Will most likely be illegal, I recommend leaving it on -1.)
r_rendererPreference 2
r_swapInterval 0
r_textureMode 0 (Will most likely be illegal, I recommend setting it to 2.)
snd_bits 8 (NOT RECOMMENDED, sound is more important than FPS.)
snd_khz 11 (NOT RECOMMENDED, sound is more important than FPS.)
snd_stereo 0 (NOT RECOMMENDED, sound is more important than FPS.)



Which dvars will make my game look better?

cg_blood 1
cg_brass 1
cg_drawFPS 1
cg_marks 1
cg_marksLimit 1024
com_hunkMegs (Set to half of your computers RAM)
com_maxfps (Set it to the maximum you can get constantly out of these values: 43, 76,125,333.)
r_aaAlpha 3
r_aaSamples 4
r_anisotropy 16
r_displayRefresh (Set to your desktop's refresh rate.)
r_dlightLimit 32
r_drawSun 1
r_glow 1
r_gpuSync 0 (Makes some people's mouse lag.)
r_lodBias -1000
r_lodScale 1
r_mode (Set to your deskop's resolution.)
r_multiGpu 1 (Gives an FPS boost to some systems even with 1 video card.)
r_picmip 0
r_picmip_bump 0
r_picmip_manual 1
r_picmip_spec 0
r_polygonOffsetBias -1
r_polygonOffsetScale -1
r_rendererPreference 1
r_swapInterval 0
r_textureMode 4
r_zFeather 1
sc_enable 1
snd_bits 16
snd_khz 44
snd_stereo 1



Which dvars will make me play better?

None, it's personal preference. But here are some connection settings I recommend.

cl_maxpackets 100
cl_packetup 0
snaps 30
rate 25000

P.S. Samo sam uradio c/p sa jednog drugog foruma. Napomena jedna samo, gore ima još nekih komandi koje su cheat protected a nije navedeno.

Title: Re: Veci fps u consoli (how to)
Post by: spdR on April 19, 2009, 03:03:22 PM
Zavisi od graficke...Na slabijim ce najmanje podici,na srednjim najvise...Na jakim ti ovo ni ne treba :)
Title: Re: Veci fps u consoli (how to)
Post by: zlenzlla on April 19, 2009, 03:51:05 PM
Meni nije ni malo pomoglo  :suicide
Title: Re: Veci fps u consoli (how to)
Post by: hajae on April 19, 2009, 05:07:34 PM
Quote from: zlenzlla on April 19, 2009, 03:51:05 PM
Meni nije ni malo pomoglo  :suicide

Cuj nije to moje (c) od frze
Meni je diglo 40fpsa nekima digne nekima ne
Title: Re: Veci fps u consoli (how to)
Post by: zlenzlla on April 19, 2009, 05:51:48 PM
Pa ne kazem tebi nista. Kazem da na ovom mom sranju od graficke nije nista moglo da podigne. Mozda jedino da probam DX7. Sad je DX9.
Title: Re: Veci fps u consoli (how to)
Post by: spdR on April 19, 2009, 06:54:51 PM
zlenzla aj ti meni reci jel ti inace igras na dx9 i zalis se da imas oko 20 fpsa ???? !?!?!?
Title: Re: Veci fps u consoli (how to)
Post by: hajae on April 19, 2009, 07:11:32 PM
Quote from: sp1deR on April 19, 2009, 06:54:51 PM
zlenzla aj ti meni reci jel ti inace igras na dx9 i zalis se da imas oko 20 fpsa ???? !?!?!?

Tocno to i jos ti u ovom pise da stavis DX7
Title: Re: Veci fps u consoli (how to)
Post by: zlenzlla on April 19, 2009, 07:19:57 PM
Quote from: sp1deR on April 19, 2009, 06:54:51 PM
zlenzla aj ti meni reci jel ti inace igras na dx9 i zalis se da imas oko 20 fpsa ???? !?!?!?

Jeste. Instaliracu 7-icu ako uspem da je nadjem pa da probam
Title: Re: Veci fps u consoli (how to)
Post by: zlenzlla on April 19, 2009, 07:50:24 PM
Jeli ima neko DX7 da postavi? Ne mogu nigdje da nadjem.
Title: Re: Veci fps u consoli (how to)
Post by: spdR on April 19, 2009, 08:22:50 PM
ne treba ti 7 ako imas dx9...samo promeni u opcijama na DX7...
Title: Re: Veci fps u consoli (how to)
Post by: zlenzlla on April 19, 2009, 09:30:00 PM
Ne moze. Promijenim, ali i dalje ostane 9-ka. Koliko god puta promijenim, uvijek ostane 9-ka
Title: Re: Veci fps u consoli (how to)
Post by: Lun on April 19, 2009, 10:35:50 PM
Moraš da prebaciš na directx7 a ne na automatic. Pre toga proveri da ti .cfg fajl nije read only. Cfg se inače nalazi u:
...\Call of Duty 2\main\players\zlenzlla\
Ako ne ide ni tako otvori sa wordpad-om taj config_mp.cfg i nađi red:
seta r_rendererPreference "dx9"
Stavi umesto  tog dx9  dx7 i sačuvaj promenu.
Title: Re: Veci fps u consoli (how to)
Post by: Lun on April 19, 2009, 10:42:18 PM
Evo vam malo opširnije za te komande gore navedene:

cg_blood 0/1 - Blood.
cg_brass 0/1 - Ejecting bullet shells.
cg_chatTime 0-60000 - The amount of time (in milliseconds) chat will stay on your screen.
cg_drawBreathHint 0/1 - The text that says press such and such to hold your breath.
cg_drawCrosshairNames 0/1 - Draw your teammates names when you put your mouse over them.
cg_drawFPS 0/1/2 - Displays your FPS on the top right of your screen.
cg_drawLagometer 0/1 - Displays the lagometer on the right of your screen.
cg_drawMantleHint 0/1 - The text that says press such and such to jump over objects.
cg_hudStanceHintPrints 0/1 - The text that says press such and such to stand up or crouch or prone.
cg_marks 0/1 - Bullet / Grenade marks.
cg_marksLimit 0-1024 - Maximum number of marks.
cg_noTaunt 0/1 - Taunts such as yes sir, no sir.
cg_teamChatsOnly 0/1 - Team chats only.
cl_maxpackets 15-100 - Maximum packets the client sends to the server.
cl_mouseAccel 0-100 - Mouse acceleration.
cl_packetdup 0-5 - The amount of times the client will send data to the server.
cl_voice 0/1 - Voice chat.
com_hunkMegs 1-512 - The amount of RAM Call of Duty 2 will allocate itself.
com_maxfps 0-1000 - Maximum FPS.
con_inputBoxColor - Console colours.
con_inputHintBoxColor - Console colours.
con_minicon 0/1 - Will display console text on the top left of your screen.
con_miniconlines 0-100 - The amount of lines minicon has.
con_minicontime - The time (in seconds) each minicon line will stay on screen.
con_outputBarColor - Console colours.
con_outputSliderColor - Console colours.
con_outputWindowColor - Console colours.
g_log - The name of the Call of Duty 2 client log.
hud_enable 0/1 - Hud.
hud_fade_ammodisplay 0-30 - Time (in seconds) to fade the ammo hud display.
hud_fade_compass 0-30 - Time (in seconds) to fade the compass hud display.
hud_fade_offhand 0-30 - Time (in seconds) to fade the grenade hud display.
hud_fade_stance 0-30 - Time (in seconds) to fade the stance hud display.
m_filter 0/1 - Mouse smoothing.
m_pitch -1-1 - Vertical sensitivity.
name - Name.
password - Password to connect to a server.
r_aaAlpha 0-3 - Anti-aliasing quality.
r_aaSamples 1-4 - Anti-aliasing samples.
r_anisotropy 2-16 - Anisotropic filtering samples.
r_displayRefresh - Refresh rate.
r_dlightLimit 0-32 - Maximum dynamic lights (DX9 only).
r_drawSun 0/1 - Sun flare.
r_gamma 0.5-3 - Gamma.
r_glow 0/1 - Glow effects (DX9 only).
r_gpuSync 0/3 - Some sort of video syncing.
r_lodBias -1000-0 - Model quality decrements over distance.
r_lodScale 1-4 - Model quality.
r_mode 0-? - Screen resolution.
r_multiGpu 0/1 - Multiple Graphics card optimization.
r_picmip 0-3 - Texture quality.
r_picmip_bump 0-3 - Texture bump mapping quality (DX9 only).
r_picmip_manual 0/1 - Manual picmip settings (Set to 1 if you change picmip via console).
r_picmip_spec 0-3 - Texture specular lighting quality (DX9 only).
r_polygonOffsetBias -16-16 - Texture overlays.
r_polygonOffsetScale -4-4 - Texture overlays.
r_rendererPreference 0-2 - Rendering mode.
r_swapInterval 0/1 - Vertical sync (Caps max FPS at your refresh rate).
r_textureMode 0-4 - Texture filtering mode.
r_zFeather 0/1 - Smooth smoke edges (DX9 only).
rate 1000-25000 - Maximum bytes per second.
sc_enable 0/1 - Dynamic shadows (DX9 only).
sensitivity 0.01-100 - Mouse sensitivity.
snaps 1-30 - Maximum snapshots received from the server.
snd_bits 8-16 - Sound bits.
snd_khz 11/22/44 - Sound quality.
snd_stereo 0/1 - Stereo.
snd_volume 0-1 - Volume.
winvoice_mic_reclevel - Voice recognition level.



Which dvars will make me get better performace?

cg_blood 0
cg_brass 0
cg_drawFPS 1
cg_marks 0
com_hunkMegs (Set to half of your computers RAM)
com_maxfps (Set it to the maximum you can get constantly out of these values: 43, 76,125,333.)
r_aaAlpha 0
r_aaSamples 1
r_anisotropy 2
r_displayRefresh (Set to your desktop refresh rate.)
r_drawSun 0
r_gpuSync 0 (Makes some people's mouse lag.)
r_lodBias 0
r_lodScale 4 (Will most likely be illegal, I recommend setting it to 1.)
r_mode 0
r_multiGpu 1 (Gives an FPS boost to some systems even with 1 video card.)
r_picmip 3
r_picmip_manual 1
r_polygonOffsetBias 16 (Will most likely be illegal, I recommend leaving it on -1.)
r_polygonOffsetScale 4 (Will most likely be illegal, I recommend leaving it on -1.)
r_rendererPreference 2
r_swapInterval 0
r_textureMode 0 (Will most likely be illegal, I recommend setting it to 2.)
snd_bits 8 (NOT RECOMMENDED, sound is more important than FPS.)
snd_khz 11 (NOT RECOMMENDED, sound is more important than FPS.)
snd_stereo 0 (NOT RECOMMENDED, sound is more important than FPS.)



Which dvars will make my game look better?

cg_blood 1
cg_brass 1
cg_drawFPS 1
cg_marks 1
cg_marksLimit 1024
com_hunkMegs (Set to half of your computers RAM)
com_maxfps (Set it to the maximum you can get constantly out of these values: 43, 76,125,333.)
r_aaAlpha 3
r_aaSamples 4
r_anisotropy 16
r_displayRefresh (Set to your desktop's refresh rate.)
r_dlightLimit 32
r_drawSun 1
r_glow 1
r_gpuSync 0 (Makes some people's mouse lag.)
r_lodBias -1000
r_lodScale 1
r_mode (Set to your deskop's resolution.)
r_multiGpu 1 (Gives an FPS boost to some systems even with 1 video card.)
r_picmip 0
r_picmip_bump 0
r_picmip_manual 1
r_picmip_spec 0
r_polygonOffsetBias -1
r_polygonOffsetScale -1
r_rendererPreference 1
r_swapInterval 0
r_textureMode 4
r_zFeather 1
sc_enable 1
snd_bits 16
snd_khz 44
snd_stereo 1



Which dvars will make me play better?

None, it's personal preference. But here are some connection settings I recommend.

cl_maxpackets 100
cl_packetup 0
snaps 30
rate 25000

P.S. Samo sam uradio c/p sa jednog drugog foruma. Napomena jedna samo, gore ima još nekih komandi koje su cheat protected a nije navedeno.
Title: Re: Veci fps u consoli (how to)
Post by: hajae on April 19, 2009, 11:20:12 PM
Quote from: Lun on April 19, 2009, 10:42:18 PM
Evo vam malo opširnije za te komande gore navedene:

cg_blood 0/1 - Blood.
cg_brass 0/1 - Ejecting bullet shells.
cg_chatTime 0-60000 - The amount of time (in milliseconds) chat will stay on your screen.
cg_drawBreathHint 0/1 - The text that says press such and such to hold your breath.
cg_drawCrosshairNames 0/1 - Draw your teammates names when you put your mouse over them.
cg_drawFPS 0/1/2 - Displays your FPS on the top right of your screen.
cg_drawLagometer 0/1 - Displays the lagometer on the right of your screen.
cg_drawMantleHint 0/1 - The text that says press such and such to jump over objects.
cg_hudStanceHintPrints 0/1 - The text that says press such and such to stand up or crouch or prone.
cg_marks 0/1 - Bullet / Grenade marks.
cg_marksLimit 0-1024 - Maximum number of marks.
cg_noTaunt 0/1 - Taunts such as yes sir, no sir.
cg_teamChatsOnly 0/1 - Team chats only.
cl_maxpackets 15-100 - Maximum packets the client sends to the server.
cl_mouseAccel 0-100 - Mouse acceleration.
cl_packetdup 0-5 - The amount of times the client will send data to the server.
cl_voice 0/1 - Voice chat.
com_hunkMegs 1-512 - The amount of RAM Call of Duty 2 will allocate itself.
com_maxfps 0-1000 - Maximum FPS.
con_inputBoxColor - Console colours.
con_inputHintBoxColor - Console colours.
con_minicon 0/1 - Will display console text on the top left of your screen.
con_miniconlines 0-100 - The amount of lines minicon has.
con_minicontime - The time (in seconds) each minicon line will stay on screen.
con_outputBarColor - Console colours.
con_outputSliderColor - Console colours.
con_outputWindowColor - Console colours.
g_log - The name of the Call of Duty 2 client log.
hud_enable 0/1 - Hud.
hud_fade_ammodisplay 0-30 - Time (in seconds) to fade the ammo hud display.
hud_fade_compass 0-30 - Time (in seconds) to fade the compass hud display.
hud_fade_offhand 0-30 - Time (in seconds) to fade the grenade hud display.
hud_fade_stance 0-30 - Time (in seconds) to fade the stance hud display.
m_filter 0/1 - Mouse smoothing.
m_pitch -1-1 - Vertical sensitivity.
name - Name.
password - Password to connect to a server.
r_aaAlpha 0-3 - Anti-aliasing quality.
r_aaSamples 1-4 - Anti-aliasing samples.
r_anisotropy 2-16 - Anisotropic filtering samples.
r_displayRefresh - Refresh rate.
r_dlightLimit 0-32 - Maximum dynamic lights (DX9 only).
r_drawSun 0/1 - Sun flare.
r_gamma 0.5-3 - Gamma.
r_glow 0/1 - Glow effects (DX9 only).
r_gpuSync 0/3 - Some sort of video syncing.
r_lodBias -1000-0 - Model quality decrements over distance.
r_lodScale 1-4 - Model quality.
r_mode 0-? - Screen resolution.
r_multiGpu 0/1 - Multiple Graphics card optimization.
r_picmip 0-3 - Texture quality.
r_picmip_bump 0-3 - Texture bump mapping quality (DX9 only).
r_picmip_manual 0/1 - Manual picmip settings (Set to 1 if you change picmip via console).
r_picmip_spec 0-3 - Texture specular lighting quality (DX9 only).
r_polygonOffsetBias -16-16 - Texture overlays.
r_polygonOffsetScale -4-4 - Texture overlays.
r_rendererPreference 0-2 - Rendering mode.
r_swapInterval 0/1 - Vertical sync (Caps max FPS at your refresh rate).
r_textureMode 0-4 - Texture filtering mode.
r_zFeather 0/1 - Smooth smoke edges (DX9 only).
rate 1000-25000 - Maximum bytes per second.
sc_enable 0/1 - Dynamic shadows (DX9 only).
sensitivity 0.01-100 - Mouse sensitivity.
snaps 1-30 - Maximum snapshots received from the server.
snd_bits 8-16 - Sound bits.
snd_khz 11/22/44 - Sound quality.
snd_stereo 0/1 - Stereo.
snd_volume 0-1 - Volume.
winvoice_mic_reclevel - Voice recognition level.



Which dvars will make me get better performace?

cg_blood 0
cg_brass 0
cg_drawFPS 1
cg_marks 0
com_hunkMegs (Set to half of your computers RAM)
com_maxfps (Set it to the maximum you can get constantly out of these values: 43, 76,125,333.)
r_aaAlpha 0
r_aaSamples 1
r_anisotropy 2
r_displayRefresh (Set to your desktop refresh rate.)
r_drawSun 0
r_gpuSync 0 (Makes some people's mouse lag.)
r_lodBias 0
r_lodScale 4 (Will most likely be illegal, I recommend setting it to 1.)
r_mode 0
r_multiGpu 1 (Gives an FPS boost to some systems even with 1 video card.)
r_picmip 3
r_picmip_manual 1
r_polygonOffsetBias 16 (Will most likely be illegal, I recommend leaving it on -1.)
r_polygonOffsetScale 4 (Will most likely be illegal, I recommend leaving it on -1.)
r_rendererPreference 2
r_swapInterval 0
r_textureMode 0 (Will most likely be illegal, I recommend setting it to 2.)
snd_bits 8 (NOT RECOMMENDED, sound is more important than FPS.)
snd_khz 11 (NOT RECOMMENDED, sound is more important than FPS.)
snd_stereo 0 (NOT RECOMMENDED, sound is more important than FPS.)



Which dvars will make my game look better?

cg_blood 1
cg_brass 1
cg_drawFPS 1
cg_marks 1
cg_marksLimit 1024
com_hunkMegs (Set to half of your computers RAM)
com_maxfps (Set it to the maximum you can get constantly out of these values: 43, 76,125,333.)
r_aaAlpha 3
r_aaSamples 4
r_anisotropy 16
r_displayRefresh (Set to your desktop's refresh rate.)
r_dlightLimit 32
r_drawSun 1
r_glow 1
r_gpuSync 0 (Makes some people's mouse lag.)
r_lodBias -1000
r_lodScale 1
r_mode (Set to your deskop's resolution.)
r_multiGpu 1 (Gives an FPS boost to some systems even with 1 video card.)
r_picmip 0
r_picmip_bump 0
r_picmip_manual 1
r_picmip_spec 0
r_polygonOffsetBias -1
r_polygonOffsetScale -1
r_rendererPreference 1
r_swapInterval 0
r_textureMode 4
r_zFeather 1
sc_enable 1
snd_bits 16
snd_khz 44
snd_stereo 1



Which dvars will make me play better?

None, it's personal preference. But here are some connection settings I recommend.

cl_maxpackets 100
cl_packetup 0
snaps 30
rate 25000

P.S. Samo sam uradio c/p sa jednog drugog foruma. Napomena jedna samo, gore ima još nekih komandi koje su cheat protected a nije navedeno.

Lijepo od tebe ja sam to stavio gore da ljudi vide.
Title: Re: Veci fps u consoli (how to)
Post by: zlenzlla on April 20, 2009, 12:11:48 AM
Quote from: Lun on April 19, 2009, 10:35:50 PM
Moraš da prebaciš na directx7 a ne na automatic. Pre toga proveri da ti .cfg fajl nije read only. Cfg se inače nalazi u:
...\Call of Duty 2\main\players\zlenzlla\
Ako ne ide ni tako otvori sa wordpad-om taj config_mp.cfg i nađi red:
seta r_rendererPreference "dx9"
Stavi umesto  tog dx9  dx7 i sačuvaj promenu.

Hvala. Rijesio sam. Sad radi odlicno, mada je malo losija grafika, ali bar dostizem i do 200 FPS.  :drinks2
Title: Re: Veci fps u consoli (how to)
Post by: Lider on April 20, 2009, 12:15:33 AM
Treba govoriti u procentualnom dizanju FPS-a, a ne o 20, 30, 50...
Ti ako imas 200 fps, podice ti za 15-20% sto je 30-40Fps-a, a to  sto neko ima 30fps, njemu 15-20% skoro nista nije... tako da :cray
Naravno, nije ni meni pomoglo, samo mi je sjebalo grafiku   :icon_grrr:  :icon_lol:
Title: Re: Veci fps u consoli (how to)
Post by: zlenzlla on April 20, 2009, 12:30:59 AM
Meni jeste pomoglo. Kad sam presao na DX7, diglo mi je fps za preko 100. Nekad je radio na 20-30. Sad radi na 140-210
Title: Re: Veci fps u consoli (how to)
Post by: spdR on April 20, 2009, 12:33:50 AM
zlenzla to najvise pomaze :) zato sto je cod2 dx9 totalno neoptimizovan,na cod4 imas vise fpsa od cod2 dx9....

sta da ti kazem,hebes grafiku fps je bitan :)
na dobro se covek lako navikne
Title: Re: Veci fps u consoli (how to)
Post by: Lider on April 20, 2009, 01:09:52 AM
Quote from: zlenzlla on April 20, 2009, 12:30:59 AM
Meni jeste pomoglo. Kad sam presao na DX7, diglo mi je fps za preko 100. Nekad je radio na 20-30. Sad radi na 140-210
Meni DX1 ne bi pomogao  :cray
:icon_lol:
Title: Re: Veci fps u consoli (how to)
Post by: zlenzlla on April 20, 2009, 01:27:44 AM
Pa koja ti je graficka?
Title: Re: Veci fps u consoli (how to)
Post by: Lider on April 20, 2009, 12:46:26 PM
ATI Radeon 9250  :suicide
Nema tu pomoci, jedino neka"nova"(polovna) grafa.  :)
Title: Re: Veci fps u consoli (how to)
Post by: zlenzlla on April 20, 2009, 01:37:29 PM
Pa jesi li promijenio na DX7 u opcijama ili si samo pokusao u konzoli?
Title: Re: Veci fps u consoli (how to)
Post by: $tring on April 20, 2009, 01:42:38 PM
Mene zanima ima li 'nelegalnih' komandi medju navedenim... Pod 'nelegalnim' smatram da ce ga PB kickati sa war servera koji su streamovani sa GV skriptom i namesteni za CB. Evo kako izgleda config za CB i sta podrazumeva:

//Restrictions//
pb_sv_taskdel 1
pb_sv_MsgPrefix "^3CB|GV Protected Server"
pb_sv_cvar cg_draw2D IN 1
pb_sv_cvar cg_drawGun IN 1
pb_sv_cvar cg_drawHealth IN 0
pb_sv_cvar cg_drawMaterial IN 0
pb_sv_cvar cg_dumpAnims IN -1
pb_sv_cvar cg_errordecay IN 100
pb_sv_cvar cg_footsteps IN 1
pb_sv_cvar cg_fov IN 80
pb_sv_cvar cg_fovMin IN 10
pb_sv_cvar cg_fovScale IN 1
pb_sv_cvar cg_gun_move_f IN 0
pb_sv_cvar cg_gun_move_minspeed IN 0
pb_sv_cvar cg_gun_move_r IN 0
pb_sv_cvar cg_gun_move_rate IN 0
pb_sv_cvar cg_gun_move_u IN 0
pb_sv_cvar cg_gun_ofs_f IN 0
pb_sv_cvar cg_gun_ofs_r IN 0
pb_sv_cvar cg_gun_ofs_u IN 0
pb_sv_cvar cg_gun_x IN 0
pb_sv_cvar cg_gun_y IN 0
pb_sv_cvar cg_gun_z IN 0
pb_sv_cvar cg_hudDamageIconHeight IN 64
pb_sv_cvar cg_hudDamageIconInScope IN 0
pb_sv_cvar cg_hudDamageIconOffset IN 128
pb_sv_cvar cg_hudDamageIconTime IN 2000
pb_sv_cvar cg_hudDamageIconWidth IN 128
pb_sv_cvar cg_hudGrenadeIconInScope IN 0
pb_sv_cvar cg_hudGrenadeIconMaxHeight IN 104
pb_sv_cvar cg_hudGrenadeIconMaxRange IN 250
pb_sv_cvar cg_hudObjectiveMaxRange IN 2048
pb_sv_cvar cg_hudObjectiveMinAlpha IN 1
pb_sv_cvar cg_hudObjectiveMinHeight IN -70
pb_sv_cvar cg_thirdPerson IN 0
pb_sv_cvar cg_thirdPersonAngle IN 0
pb_sv_cvar cg_thirdPersonRange IN 120
pb_sv_cvar cg_tracerchance IN 0.4
pb_sv_cvar cg_tracerlength IN 160
pb_sv_cvar cg_tracerScale IN 50
pb_sv_cvar cg_tracerScaleDistRange IN 25000
pb_sv_cvar cg_tracerScaleMinDist IN 5000
pb_sv_cvar cg_tracerSpeed IN 4500
pb_sv_cvar cg_tracerwidth IN 0.8
pb_sv_cvar cg_viewsize IN 100
pb_sv_cvar cl_avidemo IN 0
pb_sv_cvar cl_forceavidemo IN 0
pb_sv_cvar cl_freelook IN 1
pb_sv_cvar cl_maxpackets IN 60 100
pb_sv_cvar cl_pitchspeed IN 140
pb_sv_cvar cl_punkbuster IN 1
pb_sv_cvar cl_timenudge IN 0
pb_sv_cvar cl_yawspeed IN 140
pb_sv_cvar cm_noCurves IN 0
pb_sv_cvar com_maxfps OUT 0.000001 40
pb_sv_cvar com_maxfps IN 41 250
pb_sv_cvar fixedtime IN 0
pb_sv_cvar friction IN 5.5 
pb_sv_cvar fs_ignoreLocalized IN 0
pb_sv_cvar fx_count IN 0
pb_sv_cvar fx_debug IN 0
pb_sv_cvar fx_debugBolt IN 0
pb_sv_cvar fx_draw IN 1
pb_sv_cvar fx_enable IN 1
pb_sv_cvar fx_freeze IN 0
pb_sv_cvar fx_profile IN 0
pb_sv_cvar fx_sort IN 1
pb_sv_cvar fx_visMinTraceDist IN 80 
pb_sv_cvar hud_healthOverlay_phaseEnd_pulseDuration IN 700
pb_sv_cvar hud_healthOverlay_phaseEnd_toAlpha IN 0
pb_sv_cvar hud_healthOverlay_phaseOne_pulseDuration IN 150
pb_sv_cvar hud_healthOverlay_phaseThree_pulseDuration IN 400
pb_sv_cvar hud_healthOverlay_phaseThree_toAlphaMultiplier IN 0.6
pb_sv_cvar hud_healthOverlay_phaseTwo_pulseDuration IN 320
pb_sv_cvar hud_healthOverlay_phaseTwo_toAlphaMultiplier IN 0.7
pb_sv_cvar hud_healthOverlay_pulseStart IN 0.35
pb_sv_cvar hud_healthOverlay_regenPauseTime IN 5000
pb_sv_cvar inertiaAngle IN 0
pb_sv_cvar inertiaDebug IN 0
pb_sv_cvar inertiaMax IN 50
pb_sv_cvar jump_height IN 39
pb_sv_cvar jump_ladderPushVel IN 128
pb_sv_cvar jump_slowdownEnable IN 1
pb_sv_cvar jump_spreadAdd IN 64
pb_sv_cvar jump_stepSize IN 18
pb_sv_cvar mantle_check_angle IN 60
pb_sv_cvar mantle_check_radius IN 0.1
pb_sv_cvar mantle_check_range IN 20
pb_sv_cvar mantle_debug IN 0
pb_sv_cvar mantle_enable IN 1
pb_sv_cvar mantle_view_yawcap IN 60
pb_sv_cvar m_pitch out -0.015 0.015
pb_sv_cvar m_yaw in 0.022
pb_sv_cvar mss_q3fs IN 1 
pb_sv_cvar player_adsExitDelay IN 0
pb_sv_cvar player_backSpeedScale IN 0.7
pb_sv_cvar player_breath_fire_delay IN 0
pb_sv_cvar player_breath_gasp_lerp IN 6
pb_sv_cvar player_breath_gasp_scale IN 4.5
pb_sv_cvar player_breath_gasp_time IN 1
pb_sv_cvar player_breath_hold_lerp IN 4
pb_sv_cvar player_breath_hold_time IN 4.5
pb_sv_cvar player_breath_snd_delay IN 1
pb_sv_cvar player_breath_snd_lerp IN 2
pb_sv_cvar player_dmgtimer_flinchTime IN 500
pb_sv_cvar player_dmgtimer_maxTime IN 750
pb_sv_cvar player_dmgtimer_minScale IN 0
pb_sv_cvar player_dmgtimer_stumbleTime IN 500
pb_sv_cvar player_dmgtimer_timePerPoint IN 100
pb_sv_cvar player_footstepsThreshhold IN 0
pb_sv_cvar player_moveThreshhold IN 10
pb_sv_cvar player_scopeExitOnDamage IN 0
pb_sv_cvar player_spectateSpeedScale IN 2
pb_sv_cvar player_strafeSpeedScale IN 0.8
pb_sv_cvar player_turnAnims IN 0
pb_sv_cvar player_view_pitch_down IN 85
pb_sv_cvar player_view_pitch_up IN 85
pb_sv_cvar r_blur IN 0
pb_sv_cvar r_colorMap IN "Unchanged"
pb_sv_cvar r_colorMipLevels IN 0
pb_sv_cvar r_cosinePowerMapShift IN 0
pb_sv_cvar r_debugEntLight IN 0
pb_sv_cvar r_debugShader IN none
pb_sv_cvar r_debugSort IN 0
pb_sv_cvar r_drawBModels IN 1
pb_sv_cvar r_drawDecals IN 1
pb_sv_cvar r_drawEntities IN 1
pb_sv_cvar r_drawPrimCap IN 0
pb_sv_cvar r_drawPrimFloor IN 0
pb_sv_cvar r_drawSModels IN 1
pb_sv_cvar r_drawWater IN 1
pb_sv_cvar r_drawWorld IN 1
pb_sv_cvar r_drawXModels IN 1
pb_sv_cvar r_entFullbright IN 0
pb_sv_cvar r_entfullBright IN 0
pb_sv_cvar r_fastsky IN 0
pb_sv_cvar r_fog IN 1
pb_sv_cvar r_forceLod IN "none"
pb_sv_cvar r_fullbright IN 0
pb_sv_cvar r_gpusync IN "adaptive"
pb_sv_cvar r_graymap IN 0
pb_sv_cvar r_highLodDist IN -1
pb_sv_cvar r_intensity IN 0 1.5
pb_sv_cvar r_leaflights IN 0
pb_sv_cvar r_lightMap IN "Unchanged"
pb_sv_cvar r_lighttweakambient IN 0 0.2
pb_sv_cvar r_lockPvs IN 0
pb_sv_cvar r_lodscale IN 1
pb_sv_cvar r_lodViewDist IN 0
pb_sv_cvar r_lowestLodDist IN -1
pb_sv_cvar r_lowLodDist IN -1
pb_sv_cvar r_mapoverbrightbits IN 0 2
pb_sv_cvar r_measureOverdraw IN 0
pb_sv_cvar r_mediumLodDist IN -1
pb_sv_cvar r_nobind IN 0
pb_sv_cvar r_nocull IN 0
pb_sv_cvar r_noportals IN 0
pb_sv_cvar r_norefresh IN 0
pb_sv_cvar r_normalMap IN "Unchanged"
pb_sv_cvar r_overbrightBits IN 0 2
pb_sv_cvar r_picmip IN 0 2
pb_sv_cvar r_picmip2 IN 0 2
pb_sv_cvar r_polygonOffsetScale IN -1 4
pb_sv_cvar r_polygonOffsetBias IN -1 16
pb_sv_cvar r_portalFineCull IN 1 
pb_sv_cvar r_portalOnly IN 0
pb_sv_cvar r_portalWalkLimit IN 0
pb_sv_cvar r_profileDrawElements IN 0
pb_sv_cvar r_rmse IN 0
pb_sv_cvar r_showaabbtrees IN 0
pb_sv_cvar r_showCullBModels IN 0
pb_sv_cvar r_showCullSModels IN 0
pb_sv_cvar r_showCullXModels IN 0
pb_sv_cvar r_showFbColorDebug IN "None"
pb_sv_cvar r_showFloatZDebug IN 0
pb_sv_cvar r_showGroundLit IN 0
pb_sv_cvar r_showLeafLights IN 0
pb_sv_cvar r_showLightGrid IN 0
pb_sv_cvar r_showMissingLightGrid IN 0
pb_sv_cvar r_shownormals IN 0
pb_sv_cvar r_showPortals IN 0
pb_sv_cvar r_showsky IN 0
pb_sv_cvar r_showSModelNames IN 0
pb_sv_cvar r_showSurfCounts IN 0
pb_sv_cvar r_showTriCounts IN 0
pb_sv_cvar r_showTris IN 0
pb_sv_cvar r_showVertCounts IN 0
pb_sv_cvar r_singleCell IN 0
pb_sv_cvar r_singleShader IN 0 
pb_sv_cvar r_skipBackEnd IN 0
pb_sv_cvar r_skipPvs IN 0
pb_sv_cvar r_smp IN 0
pb_sv_cvar r_specularColorScale IN 1
pb_sv_cvar r_specularMap IN "Unchanged"
pb_sv_cvar r_speeds IN 0
pb_sv_cvar r_suntest IN 0
pb_sv_cvar r_sun_from_dvars IN 0
pb_sv_cvar r_xdebug IN 0
pb_sv_cvar r_zfar IN 0
pb_sv_cvar r_znear IN 4
pb_sv_cvar r_znear_depthhack IN 0.1
pb_sv_cvar rate IN 25000
pb_sv_cvar sc_blur IN 2
pb_sv_cvar sc_count IN 24
pb_sv_cvar sc_debugCasterCount IN 24
pb_sv_cvar sc_debugReceiverCount IN 24
pb_sv_cvar sc_fadeRange IN 0.25
pb_sv_cvar sc_length IN 400
pb_sv_cvar sc_offscreenCasterLodBias IN 0
pb_sv_cvar sc_offscreenCasterLodScale IN 20
pb_sv_cvar sc_shadowInRate IN 2
pb_sv_cvar sc_shadowOutRate IN 5
pb_sv_cvar sc_showDebug IN 0
pb_sv_cvar sc_showOverlay IN 0
pb_sv_cvar sc_wantCount IN 12
pb_sv_cvar sc_wantCountMargin IN 1
pb_sv_cvar sensitivity IN 0 30.000001
pb_sv_cvar snaps IN 20 30
pb_sv_cvar stopspeed IN 100
pb_sv_cvar timescale IN 1
pb_sv_cvar viewlog IN 0

Znaci, nesto tipa "pb_sv_cvar com_maxfps IN 41 250 " znaci da FPS moze biti od 41 do 250. Sve preko toga je kick... I tako za svaku stvar. Paketi (maxpackets) moraju biti namesteni od 60-100 itd...
Title: Re: Veci fps u consoli (how to)
Post by: Lider on April 20, 2009, 03:26:37 PM
Quote from: zlenzlla on April 20, 2009, 01:37:29 PM
Pa jesi li promijenio na DX7 u opcijama ili si samo pokusao u konzoli?
Jesam, namjestio sam ja to jos prije, pise mi u opcijama DX7, a i u configu. Tako da je DX7.
Slaba graficka, to je to, nista vise :icon_grrr:
Title: Re: Veci fps u consoli (how to)
Post by: spdR on April 23, 2009, 07:06:49 PM
pa ja imam ati 9550 pa imam 50 fpsa ko ti...a jaca je nesto graficka...jebem ti komp :S
Title: Re: Veci fps u consoli (how to)
Post by: hajae on April 25, 2009, 07:42:04 PM
Quote from: string on April 20, 2009, 01:42:38 PM
Mene zanima ima li 'nelegalnih' komandi medju navedenim... Pod 'nelegalnim' smatram da ce ga PB kickati sa war servera koji su streamovani sa GV skriptom i namesteni za CB. Evo kako izgleda config za CB i sta podrazumeva:

//Restrictions//
pb_sv_taskdel 1
pb_sv_MsgPrefix "^3CB|GV Protected Server"
pb_sv_cvar cg_draw2D IN 1
pb_sv_cvar cg_drawGun IN 1
pb_sv_cvar cg_drawHealth IN 0
pb_sv_cvar cg_drawMaterial IN 0
pb_sv_cvar cg_dumpAnims IN -1
pb_sv_cvar cg_errordecay IN 100
pb_sv_cvar cg_footsteps IN 1
pb_sv_cvar cg_fov IN 80
pb_sv_cvar cg_fovMin IN 10
pb_sv_cvar cg_fovScale IN 1
pb_sv_cvar cg_gun_move_f IN 0
pb_sv_cvar cg_gun_move_minspeed IN 0
pb_sv_cvar cg_gun_move_r IN 0
pb_sv_cvar cg_gun_move_rate IN 0
pb_sv_cvar cg_gun_move_u IN 0
pb_sv_cvar cg_gun_ofs_f IN 0
pb_sv_cvar cg_gun_ofs_r IN 0
pb_sv_cvar cg_gun_ofs_u IN 0
pb_sv_cvar cg_gun_x IN 0
pb_sv_cvar cg_gun_y IN 0
pb_sv_cvar cg_gun_z IN 0
pb_sv_cvar cg_hudDamageIconHeight IN 64
pb_sv_cvar cg_hudDamageIconInScope IN 0
pb_sv_cvar cg_hudDamageIconOffset IN 128
pb_sv_cvar cg_hudDamageIconTime IN 2000
pb_sv_cvar cg_hudDamageIconWidth IN 128
pb_sv_cvar cg_hudGrenadeIconInScope IN 0
pb_sv_cvar cg_hudGrenadeIconMaxHeight IN 104
pb_sv_cvar cg_hudGrenadeIconMaxRange IN 250
pb_sv_cvar cg_hudObjectiveMaxRange IN 2048
pb_sv_cvar cg_hudObjectiveMinAlpha IN 1
pb_sv_cvar cg_hudObjectiveMinHeight IN -70
pb_sv_cvar cg_thirdPerson IN 0
pb_sv_cvar cg_thirdPersonAngle IN 0
pb_sv_cvar cg_thirdPersonRange IN 120
pb_sv_cvar cg_tracerchance IN 0.4
pb_sv_cvar cg_tracerlength IN 160
pb_sv_cvar cg_tracerScale IN 50
pb_sv_cvar cg_tracerScaleDistRange IN 25000
pb_sv_cvar cg_tracerScaleMinDist IN 5000
pb_sv_cvar cg_tracerSpeed IN 4500
pb_sv_cvar cg_tracerwidth IN 0.8
pb_sv_cvar cg_viewsize IN 100
pb_sv_cvar cl_avidemo IN 0
pb_sv_cvar cl_forceavidemo IN 0
pb_sv_cvar cl_freelook IN 1
pb_sv_cvar cl_maxpackets IN 60 100
pb_sv_cvar cl_pitchspeed IN 140
pb_sv_cvar cl_punkbuster IN 1
pb_sv_cvar cl_timenudge IN 0
pb_sv_cvar cl_yawspeed IN 140
pb_sv_cvar cm_noCurves IN 0
pb_sv_cvar com_maxfps OUT 0.000001 40
pb_sv_cvar com_maxfps IN 41 250
pb_sv_cvar fixedtime IN 0
pb_sv_cvar friction IN 5.5 
pb_sv_cvar fs_ignoreLocalized IN 0
pb_sv_cvar fx_count IN 0
pb_sv_cvar fx_debug IN 0
pb_sv_cvar fx_debugBolt IN 0
pb_sv_cvar fx_draw IN 1
pb_sv_cvar fx_enable IN 1
pb_sv_cvar fx_freeze IN 0
pb_sv_cvar fx_profile IN 0
pb_sv_cvar fx_sort IN 1
pb_sv_cvar fx_visMinTraceDist IN 80 
pb_sv_cvar hud_healthOverlay_phaseEnd_pulseDuration IN 700
pb_sv_cvar hud_healthOverlay_phaseEnd_toAlpha IN 0
pb_sv_cvar hud_healthOverlay_phaseOne_pulseDuration IN 150
pb_sv_cvar hud_healthOverlay_phaseThree_pulseDuration IN 400
pb_sv_cvar hud_healthOverlay_phaseThree_toAlphaMultiplier IN 0.6
pb_sv_cvar hud_healthOverlay_phaseTwo_pulseDuration IN 320
pb_sv_cvar hud_healthOverlay_phaseTwo_toAlphaMultiplier IN 0.7
pb_sv_cvar hud_healthOverlay_pulseStart IN 0.35
pb_sv_cvar hud_healthOverlay_regenPauseTime IN 5000
pb_sv_cvar inertiaAngle IN 0
pb_sv_cvar inertiaDebug IN 0
pb_sv_cvar inertiaMax IN 50
pb_sv_cvar jump_height IN 39
pb_sv_cvar jump_ladderPushVel IN 128
pb_sv_cvar jump_slowdownEnable IN 1
pb_sv_cvar jump_spreadAdd IN 64
pb_sv_cvar jump_stepSize IN 18
pb_sv_cvar mantle_check_angle IN 60
pb_sv_cvar mantle_check_radius IN 0.1
pb_sv_cvar mantle_check_range IN 20
pb_sv_cvar mantle_debug IN 0
pb_sv_cvar mantle_enable IN 1
pb_sv_cvar mantle_view_yawcap IN 60
pb_sv_cvar m_pitch out -0.015 0.015
pb_sv_cvar m_yaw in 0.022
pb_sv_cvar mss_q3fs IN 1 
pb_sv_cvar player_adsExitDelay IN 0
pb_sv_cvar player_backSpeedScale IN 0.7
pb_sv_cvar player_breath_fire_delay IN 0
pb_sv_cvar player_breath_gasp_lerp IN 6
pb_sv_cvar player_breath_gasp_scale IN 4.5
pb_sv_cvar player_breath_gasp_time IN 1
pb_sv_cvar player_breath_hold_lerp IN 4
pb_sv_cvar player_breath_hold_time IN 4.5
pb_sv_cvar player_breath_snd_delay IN 1
pb_sv_cvar player_breath_snd_lerp IN 2
pb_sv_cvar player_dmgtimer_flinchTime IN 500
pb_sv_cvar player_dmgtimer_maxTime IN 750
pb_sv_cvar player_dmgtimer_minScale IN 0
pb_sv_cvar player_dmgtimer_stumbleTime IN 500
pb_sv_cvar player_dmgtimer_timePerPoint IN 100
pb_sv_cvar player_footstepsThreshhold IN 0
pb_sv_cvar player_moveThreshhold IN 10
pb_sv_cvar player_scopeExitOnDamage IN 0
pb_sv_cvar player_spectateSpeedScale IN 2
pb_sv_cvar player_strafeSpeedScale IN 0.8
pb_sv_cvar player_turnAnims IN 0
pb_sv_cvar player_view_pitch_down IN 85
pb_sv_cvar player_view_pitch_up IN 85
pb_sv_cvar r_blur IN 0
pb_sv_cvar r_colorMap IN "Unchanged"
pb_sv_cvar r_colorMipLevels IN 0
pb_sv_cvar r_cosinePowerMapShift IN 0
pb_sv_cvar r_debugEntLight IN 0
pb_sv_cvar r_debugShader IN none
pb_sv_cvar r_debugSort IN 0
pb_sv_cvar r_drawBModels IN 1
pb_sv_cvar r_drawDecals IN 1
pb_sv_cvar r_drawEntities IN 1
pb_sv_cvar r_drawPrimCap IN 0
pb_sv_cvar r_drawPrimFloor IN 0
pb_sv_cvar r_drawSModels IN 1
pb_sv_cvar r_drawWater IN 1
pb_sv_cvar r_drawWorld IN 1
pb_sv_cvar r_drawXModels IN 1
pb_sv_cvar r_entFullbright IN 0
pb_sv_cvar r_entfullBright IN 0
pb_sv_cvar r_fastsky IN 0
pb_sv_cvar r_fog IN 1
pb_sv_cvar r_forceLod IN "none"
pb_sv_cvar r_fullbright IN 0
pb_sv_cvar r_gpusync IN "adaptive"
pb_sv_cvar r_graymap IN 0
pb_sv_cvar r_highLodDist IN -1
pb_sv_cvar r_intensity IN 0 1.5
pb_sv_cvar r_leaflights IN 0
pb_sv_cvar r_lightMap IN "Unchanged"
pb_sv_cvar r_lighttweakambient IN 0 0.2
pb_sv_cvar r_lockPvs IN 0
pb_sv_cvar r_lodscale IN 1
pb_sv_cvar r_lodViewDist IN 0
pb_sv_cvar r_lowestLodDist IN -1
pb_sv_cvar r_lowLodDist IN -1
pb_sv_cvar r_mapoverbrightbits IN 0 2
pb_sv_cvar r_measureOverdraw IN 0
pb_sv_cvar r_mediumLodDist IN -1
pb_sv_cvar r_nobind IN 0
pb_sv_cvar r_nocull IN 0
pb_sv_cvar r_noportals IN 0
pb_sv_cvar r_norefresh IN 0
pb_sv_cvar r_normalMap IN "Unchanged"
pb_sv_cvar r_overbrightBits IN 0 2
pb_sv_cvar r_picmip IN 0 2
pb_sv_cvar r_picmip2 IN 0 2
pb_sv_cvar r_polygonOffsetScale IN -1 4
pb_sv_cvar r_polygonOffsetBias IN -1 16
pb_sv_cvar r_portalFineCull IN 1 
pb_sv_cvar r_portalOnly IN 0
pb_sv_cvar r_portalWalkLimit IN 0
pb_sv_cvar r_profileDrawElements IN 0
pb_sv_cvar r_rmse IN 0
pb_sv_cvar r_showaabbtrees IN 0
pb_sv_cvar r_showCullBModels IN 0
pb_sv_cvar r_showCullSModels IN 0
pb_sv_cvar r_showCullXModels IN 0
pb_sv_cvar r_showFbColorDebug IN "None"
pb_sv_cvar r_showFloatZDebug IN 0
pb_sv_cvar r_showGroundLit IN 0
pb_sv_cvar r_showLeafLights IN 0
pb_sv_cvar r_showLightGrid IN 0
pb_sv_cvar r_showMissingLightGrid IN 0
pb_sv_cvar r_shownormals IN 0
pb_sv_cvar r_showPortals IN 0
pb_sv_cvar r_showsky IN 0
pb_sv_cvar r_showSModelNames IN 0
pb_sv_cvar r_showSurfCounts IN 0
pb_sv_cvar r_showTriCounts IN 0
pb_sv_cvar r_showTris IN 0
pb_sv_cvar r_showVertCounts IN 0
pb_sv_cvar r_singleCell IN 0
pb_sv_cvar r_singleShader IN 0 
pb_sv_cvar r_skipBackEnd IN 0
pb_sv_cvar r_skipPvs IN 0
pb_sv_cvar r_smp IN 0
pb_sv_cvar r_specularColorScale IN 1
pb_sv_cvar r_specularMap IN "Unchanged"
pb_sv_cvar r_speeds IN 0
pb_sv_cvar r_suntest IN 0
pb_sv_cvar r_sun_from_dvars IN 0
pb_sv_cvar r_xdebug IN 0
pb_sv_cvar r_zfar IN 0
pb_sv_cvar r_znear IN 4
pb_sv_cvar r_znear_depthhack IN 0.1
pb_sv_cvar rate IN 25000
pb_sv_cvar sc_blur IN 2
pb_sv_cvar sc_count IN 24
pb_sv_cvar sc_debugCasterCount IN 24
pb_sv_cvar sc_debugReceiverCount IN 24
pb_sv_cvar sc_fadeRange IN 0.25
pb_sv_cvar sc_length IN 400
pb_sv_cvar sc_offscreenCasterLodBias IN 0
pb_sv_cvar sc_offscreenCasterLodScale IN 20
pb_sv_cvar sc_shadowInRate IN 2
pb_sv_cvar sc_shadowOutRate IN 5
pb_sv_cvar sc_showDebug IN 0
pb_sv_cvar sc_showOverlay IN 0
pb_sv_cvar sc_wantCount IN 12
pb_sv_cvar sc_wantCountMargin IN 1
pb_sv_cvar sensitivity IN 0 30.000001
pb_sv_cvar snaps IN 20 30
pb_sv_cvar stopspeed IN 100
pb_sv_cvar timescale IN 1
pb_sv_cvar viewlog IN 0

Znaci, nesto tipa "pb_sv_cvar com_maxfps IN 41 250 " znaci da FPS moze biti od 41 do 250. Sve preko toga je kick... I tako za svaku stvar. Paketi (maxpackets) moraju biti namesteni od 60-100 itd...

Nismo sigurni provjeri pa ces vidjet :D