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Veci fps u consoli (how to)

Started by hajae, April 19, 2009, 12:32:57 PM

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hajae

 cg_blood 0
cg_brass 0
cg_drawFPS 1
cg_marks 0
com_hunkMegs (stavi na polovicu RAM-a, ako imate 1024 mb RAM-a onda stavite na 512)
r_aaAlpha 0
r_aaSamples 1
r_anisotropy 2
r_displayRefresh
r_drawSun 0
r_gpuSync 0
r_lodBias 0
r_lodScale 1
r_mode 0 (1-5; 0 = 640x480 Rezolucija)
r_multiGpu 1
r_picmip 2
r_picmip_manual 1
r_rendererPreference 2
r_swapInterval 0
r_textureMode 2


(c) k2s Frza

Trebalo bi podici nesto fpsa. Ne ocekujte da ce vam skocit za 200 fpsa nego za 20-50.

Quote from: Lun on April 19, 2009, 10:42:18 PM
Evo vam malo opširnije za te komande gore navedene:

cg_blood 0/1 - Blood.
cg_brass 0/1 - Ejecting bullet shells.
cg_chatTime 0-60000 - The amount of time (in milliseconds) chat will stay on your screen.
cg_drawBreathHint 0/1 - The text that says press such and such to hold your breath.
cg_drawCrosshairNames 0/1 - Draw your teammates names when you put your mouse over them.
cg_drawFPS 0/1/2 - Displays your FPS on the top right of your screen.
cg_drawLagometer 0/1 - Displays the lagometer on the right of your screen.
cg_drawMantleHint 0/1 - The text that says press such and such to jump over objects.
cg_hudStanceHintPrints 0/1 - The text that says press such and such to stand up or crouch or prone.
cg_marks 0/1 - Bullet / Grenade marks.
cg_marksLimit 0-1024 - Maximum number of marks.
cg_noTaunt 0/1 - Taunts such as yes sir, no sir.
cg_teamChatsOnly 0/1 - Team chats only.
cl_maxpackets 15-100 - Maximum packets the client sends to the server.
cl_mouseAccel 0-100 - Mouse acceleration.
cl_packetdup 0-5 - The amount of times the client will send data to the server.
cl_voice 0/1 - Voice chat.
com_hunkMegs 1-512 - The amount of RAM Call of Duty 2 will allocate itself.
com_maxfps 0-1000 - Maximum FPS.
con_inputBoxColor - Console colours.
con_inputHintBoxColor - Console colours.
con_minicon 0/1 - Will display console text on the top left of your screen.
con_miniconlines 0-100 - The amount of lines minicon has.
con_minicontime - The time (in seconds) each minicon line will stay on screen.
con_outputBarColor - Console colours.
con_outputSliderColor - Console colours.
con_outputWindowColor - Console colours.
g_log - The name of the Call of Duty 2 client log.
hud_enable 0/1 - Hud.
hud_fade_ammodisplay 0-30 - Time (in seconds) to fade the ammo hud display.
hud_fade_compass 0-30 - Time (in seconds) to fade the compass hud display.
hud_fade_offhand 0-30 - Time (in seconds) to fade the grenade hud display.
hud_fade_stance 0-30 - Time (in seconds) to fade the stance hud display.
m_filter 0/1 - Mouse smoothing.
m_pitch -1-1 - Vertical sensitivity.
name - Name.
password - Password to connect to a server.
r_aaAlpha 0-3 - Anti-aliasing quality.
r_aaSamples 1-4 - Anti-aliasing samples.
r_anisotropy 2-16 - Anisotropic filtering samples.
r_displayRefresh - Refresh rate.
r_dlightLimit 0-32 - Maximum dynamic lights (DX9 only).
r_drawSun 0/1 - Sun flare.
r_gamma 0.5-3 - Gamma.
r_glow 0/1 - Glow effects (DX9 only).
r_gpuSync 0/3 - Some sort of video syncing.
r_lodBias -1000-0 - Model quality decrements over distance.
r_lodScale 1-4 - Model quality.
r_mode 0-? - Screen resolution.
r_multiGpu 0/1 - Multiple Graphics card optimization.
r_picmip 0-3 - Texture quality.
r_picmip_bump 0-3 - Texture bump mapping quality (DX9 only).
r_picmip_manual 0/1 - Manual picmip settings (Set to 1 if you change picmip via console).
r_picmip_spec 0-3 - Texture specular lighting quality (DX9 only).
r_polygonOffsetBias -16-16 - Texture overlays.
r_polygonOffsetScale -4-4 - Texture overlays.
r_rendererPreference 0-2 - Rendering mode.
r_swapInterval 0/1 - Vertical sync (Caps max FPS at your refresh rate).
r_textureMode 0-4 - Texture filtering mode.
r_zFeather 0/1 - Smooth smoke edges (DX9 only).
rate 1000-25000 - Maximum bytes per second.
sc_enable 0/1 - Dynamic shadows (DX9 only).
sensitivity 0.01-100 - Mouse sensitivity.
snaps 1-30 - Maximum snapshots received from the server.
snd_bits 8-16 - Sound bits.
snd_khz 11/22/44 - Sound quality.
snd_stereo 0/1 - Stereo.
snd_volume 0-1 - Volume.
winvoice_mic_reclevel - Voice recognition level.



Which dvars will make me get better performace?

cg_blood 0
cg_brass 0
cg_drawFPS 1
cg_marks 0
com_hunkMegs (Set to half of your computers RAM)
com_maxfps (Set it to the maximum you can get constantly out of these values: 43, 76,125,333.)
r_aaAlpha 0
r_aaSamples 1
r_anisotropy 2
r_displayRefresh (Set to your desktop refresh rate.)
r_drawSun 0
r_gpuSync 0 (Makes some people's mouse lag.)
r_lodBias 0
r_lodScale 4 (Will most likely be illegal, I recommend setting it to 1.)
r_mode 0
r_multiGpu 1 (Gives an FPS boost to some systems even with 1 video card.)
r_picmip 3
r_picmip_manual 1
r_polygonOffsetBias 16 (Will most likely be illegal, I recommend leaving it on -1.)
r_polygonOffsetScale 4 (Will most likely be illegal, I recommend leaving it on -1.)
r_rendererPreference 2
r_swapInterval 0
r_textureMode 0 (Will most likely be illegal, I recommend setting it to 2.)
snd_bits 8 (NOT RECOMMENDED, sound is more important than FPS.)
snd_khz 11 (NOT RECOMMENDED, sound is more important than FPS.)
snd_stereo 0 (NOT RECOMMENDED, sound is more important than FPS.)



Which dvars will make my game look better?

cg_blood 1
cg_brass 1
cg_drawFPS 1
cg_marks 1
cg_marksLimit 1024
com_hunkMegs (Set to half of your computers RAM)
com_maxfps (Set it to the maximum you can get constantly out of these values: 43, 76,125,333.)
r_aaAlpha 3
r_aaSamples 4
r_anisotropy 16
r_displayRefresh (Set to your desktop's refresh rate.)
r_dlightLimit 32
r_drawSun 1
r_glow 1
r_gpuSync 0 (Makes some people's mouse lag.)
r_lodBias -1000
r_lodScale 1
r_mode (Set to your deskop's resolution.)
r_multiGpu 1 (Gives an FPS boost to some systems even with 1 video card.)
r_picmip 0
r_picmip_bump 0
r_picmip_manual 1
r_picmip_spec 0
r_polygonOffsetBias -1
r_polygonOffsetScale -1
r_rendererPreference 1
r_swapInterval 0
r_textureMode 4
r_zFeather 1
sc_enable 1
snd_bits 16
snd_khz 44
snd_stereo 1



Which dvars will make me play better?

None, it's personal preference. But here are some connection settings I recommend.

cl_maxpackets 100
cl_packetup 0
snaps 30
rate 25000

P.S. Samo sam uradio c/p sa jednog drugog foruma. Napomena jedna samo, gore ima još nekih komandi koje su cheat protected a nije navedeno.


spdR

Zavisi od graficke...Na slabijim ce najmanje podici,na srednjim najvise...Na jakim ti ovo ni ne treba :)

zlenzlla


hajae

Quote from: zlenzlla on April 19, 2009, 03:51:05 PM
Meni nije ni malo pomoglo  :suicide

Cuj nije to moje (c) od frze
Meni je diglo 40fpsa nekima digne nekima ne

zlenzlla

Pa ne kazem tebi nista. Kazem da na ovom mom sranju od graficke nije nista moglo da podigne. Mozda jedino da probam DX7. Sad je DX9.

spdR

zlenzla aj ti meni reci jel ti inace igras na dx9 i zalis se da imas oko 20 fpsa ???? !?!?!?

hajae

Quote from: sp1deR on April 19, 2009, 06:54:51 PM
zlenzla aj ti meni reci jel ti inace igras na dx9 i zalis se da imas oko 20 fpsa ???? !?!?!?

Tocno to i jos ti u ovom pise da stavis DX7

zlenzlla

Quote from: sp1deR on April 19, 2009, 06:54:51 PM
zlenzla aj ti meni reci jel ti inace igras na dx9 i zalis se da imas oko 20 fpsa ???? !?!?!?

Jeste. Instaliracu 7-icu ako uspem da je nadjem pa da probam

zlenzlla

Jeli ima neko DX7 da postavi? Ne mogu nigdje da nadjem.

spdR

ne treba ti 7 ako imas dx9...samo promeni u opcijama na DX7...

zlenzlla

Ne moze. Promijenim, ali i dalje ostane 9-ka. Koliko god puta promijenim, uvijek ostane 9-ka

Lun

Moraš da prebaciš na directx7 a ne na automatic. Pre toga proveri da ti .cfg fajl nije read only. Cfg se inače nalazi u:
...\Call of Duty 2\main\players\zlenzlla\
Ako ne ide ni tako otvori sa wordpad-om taj config_mp.cfg i nađi red:
seta r_rendererPreference "dx9"
Stavi umesto  tog dx9  dx7 i sačuvaj promenu.

Lun

Evo vam malo opširnije za te komande gore navedene:

cg_blood 0/1 - Blood.
cg_brass 0/1 - Ejecting bullet shells.
cg_chatTime 0-60000 - The amount of time (in milliseconds) chat will stay on your screen.
cg_drawBreathHint 0/1 - The text that says press such and such to hold your breath.
cg_drawCrosshairNames 0/1 - Draw your teammates names when you put your mouse over them.
cg_drawFPS 0/1/2 - Displays your FPS on the top right of your screen.
cg_drawLagometer 0/1 - Displays the lagometer on the right of your screen.
cg_drawMantleHint 0/1 - The text that says press such and such to jump over objects.
cg_hudStanceHintPrints 0/1 - The text that says press such and such to stand up or crouch or prone.
cg_marks 0/1 - Bullet / Grenade marks.
cg_marksLimit 0-1024 - Maximum number of marks.
cg_noTaunt 0/1 - Taunts such as yes sir, no sir.
cg_teamChatsOnly 0/1 - Team chats only.
cl_maxpackets 15-100 - Maximum packets the client sends to the server.
cl_mouseAccel 0-100 - Mouse acceleration.
cl_packetdup 0-5 - The amount of times the client will send data to the server.
cl_voice 0/1 - Voice chat.
com_hunkMegs 1-512 - The amount of RAM Call of Duty 2 will allocate itself.
com_maxfps 0-1000 - Maximum FPS.
con_inputBoxColor - Console colours.
con_inputHintBoxColor - Console colours.
con_minicon 0/1 - Will display console text on the top left of your screen.
con_miniconlines 0-100 - The amount of lines minicon has.
con_minicontime - The time (in seconds) each minicon line will stay on screen.
con_outputBarColor - Console colours.
con_outputSliderColor - Console colours.
con_outputWindowColor - Console colours.
g_log - The name of the Call of Duty 2 client log.
hud_enable 0/1 - Hud.
hud_fade_ammodisplay 0-30 - Time (in seconds) to fade the ammo hud display.
hud_fade_compass 0-30 - Time (in seconds) to fade the compass hud display.
hud_fade_offhand 0-30 - Time (in seconds) to fade the grenade hud display.
hud_fade_stance 0-30 - Time (in seconds) to fade the stance hud display.
m_filter 0/1 - Mouse smoothing.
m_pitch -1-1 - Vertical sensitivity.
name - Name.
password - Password to connect to a server.
r_aaAlpha 0-3 - Anti-aliasing quality.
r_aaSamples 1-4 - Anti-aliasing samples.
r_anisotropy 2-16 - Anisotropic filtering samples.
r_displayRefresh - Refresh rate.
r_dlightLimit 0-32 - Maximum dynamic lights (DX9 only).
r_drawSun 0/1 - Sun flare.
r_gamma 0.5-3 - Gamma.
r_glow 0/1 - Glow effects (DX9 only).
r_gpuSync 0/3 - Some sort of video syncing.
r_lodBias -1000-0 - Model quality decrements over distance.
r_lodScale 1-4 - Model quality.
r_mode 0-? - Screen resolution.
r_multiGpu 0/1 - Multiple Graphics card optimization.
r_picmip 0-3 - Texture quality.
r_picmip_bump 0-3 - Texture bump mapping quality (DX9 only).
r_picmip_manual 0/1 - Manual picmip settings (Set to 1 if you change picmip via console).
r_picmip_spec 0-3 - Texture specular lighting quality (DX9 only).
r_polygonOffsetBias -16-16 - Texture overlays.
r_polygonOffsetScale -4-4 - Texture overlays.
r_rendererPreference 0-2 - Rendering mode.
r_swapInterval 0/1 - Vertical sync (Caps max FPS at your refresh rate).
r_textureMode 0-4 - Texture filtering mode.
r_zFeather 0/1 - Smooth smoke edges (DX9 only).
rate 1000-25000 - Maximum bytes per second.
sc_enable 0/1 - Dynamic shadows (DX9 only).
sensitivity 0.01-100 - Mouse sensitivity.
snaps 1-30 - Maximum snapshots received from the server.
snd_bits 8-16 - Sound bits.
snd_khz 11/22/44 - Sound quality.
snd_stereo 0/1 - Stereo.
snd_volume 0-1 - Volume.
winvoice_mic_reclevel - Voice recognition level.



Which dvars will make me get better performace?

cg_blood 0
cg_brass 0
cg_drawFPS 1
cg_marks 0
com_hunkMegs (Set to half of your computers RAM)
com_maxfps (Set it to the maximum you can get constantly out of these values: 43, 76,125,333.)
r_aaAlpha 0
r_aaSamples 1
r_anisotropy 2
r_displayRefresh (Set to your desktop refresh rate.)
r_drawSun 0
r_gpuSync 0 (Makes some people's mouse lag.)
r_lodBias 0
r_lodScale 4 (Will most likely be illegal, I recommend setting it to 1.)
r_mode 0
r_multiGpu 1 (Gives an FPS boost to some systems even with 1 video card.)
r_picmip 3
r_picmip_manual 1
r_polygonOffsetBias 16 (Will most likely be illegal, I recommend leaving it on -1.)
r_polygonOffsetScale 4 (Will most likely be illegal, I recommend leaving it on -1.)
r_rendererPreference 2
r_swapInterval 0
r_textureMode 0 (Will most likely be illegal, I recommend setting it to 2.)
snd_bits 8 (NOT RECOMMENDED, sound is more important than FPS.)
snd_khz 11 (NOT RECOMMENDED, sound is more important than FPS.)
snd_stereo 0 (NOT RECOMMENDED, sound is more important than FPS.)



Which dvars will make my game look better?

cg_blood 1
cg_brass 1
cg_drawFPS 1
cg_marks 1
cg_marksLimit 1024
com_hunkMegs (Set to half of your computers RAM)
com_maxfps (Set it to the maximum you can get constantly out of these values: 43, 76,125,333.)
r_aaAlpha 3
r_aaSamples 4
r_anisotropy 16
r_displayRefresh (Set to your desktop's refresh rate.)
r_dlightLimit 32
r_drawSun 1
r_glow 1
r_gpuSync 0 (Makes some people's mouse lag.)
r_lodBias -1000
r_lodScale 1
r_mode (Set to your deskop's resolution.)
r_multiGpu 1 (Gives an FPS boost to some systems even with 1 video card.)
r_picmip 0
r_picmip_bump 0
r_picmip_manual 1
r_picmip_spec 0
r_polygonOffsetBias -1
r_polygonOffsetScale -1
r_rendererPreference 1
r_swapInterval 0
r_textureMode 4
r_zFeather 1
sc_enable 1
snd_bits 16
snd_khz 44
snd_stereo 1



Which dvars will make me play better?

None, it's personal preference. But here are some connection settings I recommend.

cl_maxpackets 100
cl_packetup 0
snaps 30
rate 25000

P.S. Samo sam uradio c/p sa jednog drugog foruma. Napomena jedna samo, gore ima još nekih komandi koje su cheat protected a nije navedeno.

hajae

Quote from: Lun on April 19, 2009, 10:42:18 PM
Evo vam malo opširnije za te komande gore navedene:

cg_blood 0/1 - Blood.
cg_brass 0/1 - Ejecting bullet shells.
cg_chatTime 0-60000 - The amount of time (in milliseconds) chat will stay on your screen.
cg_drawBreathHint 0/1 - The text that says press such and such to hold your breath.
cg_drawCrosshairNames 0/1 - Draw your teammates names when you put your mouse over them.
cg_drawFPS 0/1/2 - Displays your FPS on the top right of your screen.
cg_drawLagometer 0/1 - Displays the lagometer on the right of your screen.
cg_drawMantleHint 0/1 - The text that says press such and such to jump over objects.
cg_hudStanceHintPrints 0/1 - The text that says press such and such to stand up or crouch or prone.
cg_marks 0/1 - Bullet / Grenade marks.
cg_marksLimit 0-1024 - Maximum number of marks.
cg_noTaunt 0/1 - Taunts such as yes sir, no sir.
cg_teamChatsOnly 0/1 - Team chats only.
cl_maxpackets 15-100 - Maximum packets the client sends to the server.
cl_mouseAccel 0-100 - Mouse acceleration.
cl_packetdup 0-5 - The amount of times the client will send data to the server.
cl_voice 0/1 - Voice chat.
com_hunkMegs 1-512 - The amount of RAM Call of Duty 2 will allocate itself.
com_maxfps 0-1000 - Maximum FPS.
con_inputBoxColor - Console colours.
con_inputHintBoxColor - Console colours.
con_minicon 0/1 - Will display console text on the top left of your screen.
con_miniconlines 0-100 - The amount of lines minicon has.
con_minicontime - The time (in seconds) each minicon line will stay on screen.
con_outputBarColor - Console colours.
con_outputSliderColor - Console colours.
con_outputWindowColor - Console colours.
g_log - The name of the Call of Duty 2 client log.
hud_enable 0/1 - Hud.
hud_fade_ammodisplay 0-30 - Time (in seconds) to fade the ammo hud display.
hud_fade_compass 0-30 - Time (in seconds) to fade the compass hud display.
hud_fade_offhand 0-30 - Time (in seconds) to fade the grenade hud display.
hud_fade_stance 0-30 - Time (in seconds) to fade the stance hud display.
m_filter 0/1 - Mouse smoothing.
m_pitch -1-1 - Vertical sensitivity.
name - Name.
password - Password to connect to a server.
r_aaAlpha 0-3 - Anti-aliasing quality.
r_aaSamples 1-4 - Anti-aliasing samples.
r_anisotropy 2-16 - Anisotropic filtering samples.
r_displayRefresh - Refresh rate.
r_dlightLimit 0-32 - Maximum dynamic lights (DX9 only).
r_drawSun 0/1 - Sun flare.
r_gamma 0.5-3 - Gamma.
r_glow 0/1 - Glow effects (DX9 only).
r_gpuSync 0/3 - Some sort of video syncing.
r_lodBias -1000-0 - Model quality decrements over distance.
r_lodScale 1-4 - Model quality.
r_mode 0-? - Screen resolution.
r_multiGpu 0/1 - Multiple Graphics card optimization.
r_picmip 0-3 - Texture quality.
r_picmip_bump 0-3 - Texture bump mapping quality (DX9 only).
r_picmip_manual 0/1 - Manual picmip settings (Set to 1 if you change picmip via console).
r_picmip_spec 0-3 - Texture specular lighting quality (DX9 only).
r_polygonOffsetBias -16-16 - Texture overlays.
r_polygonOffsetScale -4-4 - Texture overlays.
r_rendererPreference 0-2 - Rendering mode.
r_swapInterval 0/1 - Vertical sync (Caps max FPS at your refresh rate).
r_textureMode 0-4 - Texture filtering mode.
r_zFeather 0/1 - Smooth smoke edges (DX9 only).
rate 1000-25000 - Maximum bytes per second.
sc_enable 0/1 - Dynamic shadows (DX9 only).
sensitivity 0.01-100 - Mouse sensitivity.
snaps 1-30 - Maximum snapshots received from the server.
snd_bits 8-16 - Sound bits.
snd_khz 11/22/44 - Sound quality.
snd_stereo 0/1 - Stereo.
snd_volume 0-1 - Volume.
winvoice_mic_reclevel - Voice recognition level.



Which dvars will make me get better performace?

cg_blood 0
cg_brass 0
cg_drawFPS 1
cg_marks 0
com_hunkMegs (Set to half of your computers RAM)
com_maxfps (Set it to the maximum you can get constantly out of these values: 43, 76,125,333.)
r_aaAlpha 0
r_aaSamples 1
r_anisotropy 2
r_displayRefresh (Set to your desktop refresh rate.)
r_drawSun 0
r_gpuSync 0 (Makes some people's mouse lag.)
r_lodBias 0
r_lodScale 4 (Will most likely be illegal, I recommend setting it to 1.)
r_mode 0
r_multiGpu 1 (Gives an FPS boost to some systems even with 1 video card.)
r_picmip 3
r_picmip_manual 1
r_polygonOffsetBias 16 (Will most likely be illegal, I recommend leaving it on -1.)
r_polygonOffsetScale 4 (Will most likely be illegal, I recommend leaving it on -1.)
r_rendererPreference 2
r_swapInterval 0
r_textureMode 0 (Will most likely be illegal, I recommend setting it to 2.)
snd_bits 8 (NOT RECOMMENDED, sound is more important than FPS.)
snd_khz 11 (NOT RECOMMENDED, sound is more important than FPS.)
snd_stereo 0 (NOT RECOMMENDED, sound is more important than FPS.)



Which dvars will make my game look better?

cg_blood 1
cg_brass 1
cg_drawFPS 1
cg_marks 1
cg_marksLimit 1024
com_hunkMegs (Set to half of your computers RAM)
com_maxfps (Set it to the maximum you can get constantly out of these values: 43, 76,125,333.)
r_aaAlpha 3
r_aaSamples 4
r_anisotropy 16
r_displayRefresh (Set to your desktop's refresh rate.)
r_dlightLimit 32
r_drawSun 1
r_glow 1
r_gpuSync 0 (Makes some people's mouse lag.)
r_lodBias -1000
r_lodScale 1
r_mode (Set to your deskop's resolution.)
r_multiGpu 1 (Gives an FPS boost to some systems even with 1 video card.)
r_picmip 0
r_picmip_bump 0
r_picmip_manual 1
r_picmip_spec 0
r_polygonOffsetBias -1
r_polygonOffsetScale -1
r_rendererPreference 1
r_swapInterval 0
r_textureMode 4
r_zFeather 1
sc_enable 1
snd_bits 16
snd_khz 44
snd_stereo 1



Which dvars will make me play better?

None, it's personal preference. But here are some connection settings I recommend.

cl_maxpackets 100
cl_packetup 0
snaps 30
rate 25000

P.S. Samo sam uradio c/p sa jednog drugog foruma. Napomena jedna samo, gore ima još nekih komandi koje su cheat protected a nije navedeno.

Lijepo od tebe ja sam to stavio gore da ljudi vide.

zlenzlla

Quote from: Lun on April 19, 2009, 10:35:50 PM
Moraš da prebaciš na directx7 a ne na automatic. Pre toga proveri da ti .cfg fajl nije read only. Cfg se inače nalazi u:
...\Call of Duty 2\main\players\zlenzlla\
Ako ne ide ni tako otvori sa wordpad-om taj config_mp.cfg i nađi red:
seta r_rendererPreference "dx9"
Stavi umesto  tog dx9  dx7 i sačuvaj promenu.

Hvala. Rijesio sam. Sad radi odlicno, mada je malo losija grafika, ali bar dostizem i do 200 FPS.  :drinks2

Lider

Treba govoriti u procentualnom dizanju FPS-a, a ne o 20, 30, 50...
Ti ako imas 200 fps, podice ti za 15-20% sto je 30-40Fps-a, a to  sto neko ima 30fps, njemu 15-20% skoro nista nije... tako da :cray
Naravno, nije ni meni pomoglo, samo mi je sjebalo grafiku   :icon_grrr:  :icon_lol:

zlenzlla

Meni jeste pomoglo. Kad sam presao na DX7, diglo mi je fps za preko 100. Nekad je radio na 20-30. Sad radi na 140-210

spdR

zlenzla to najvise pomaze :) zato sto je cod2 dx9 totalno neoptimizovan,na cod4 imas vise fpsa od cod2 dx9....

sta da ti kazem,hebes grafiku fps je bitan :)
na dobro se covek lako navikne

Lider

Quote from: zlenzlla on April 20, 2009, 12:30:59 AM
Meni jeste pomoglo. Kad sam presao na DX7, diglo mi je fps za preko 100. Nekad je radio na 20-30. Sad radi na 140-210
Meni DX1 ne bi pomogao  :cray
:icon_lol:

zlenzlla


Lider

ATI Radeon 9250  :suicide
Nema tu pomoci, jedino neka"nova"(polovna) grafa.  :)

zlenzlla

Pa jesi li promijenio na DX7 u opcijama ili si samo pokusao u konzoli?

$tring

Mene zanima ima li 'nelegalnih' komandi medju navedenim... Pod 'nelegalnim' smatram da ce ga PB kickati sa war servera koji su streamovani sa GV skriptom i namesteni za CB. Evo kako izgleda config za CB i sta podrazumeva:

//Restrictions//
pb_sv_taskdel 1
pb_sv_MsgPrefix "^3CB|GV Protected Server"
pb_sv_cvar cg_draw2D IN 1
pb_sv_cvar cg_drawGun IN 1
pb_sv_cvar cg_drawHealth IN 0
pb_sv_cvar cg_drawMaterial IN 0
pb_sv_cvar cg_dumpAnims IN -1
pb_sv_cvar cg_errordecay IN 100
pb_sv_cvar cg_footsteps IN 1
pb_sv_cvar cg_fov IN 80
pb_sv_cvar cg_fovMin IN 10
pb_sv_cvar cg_fovScale IN 1
pb_sv_cvar cg_gun_move_f IN 0
pb_sv_cvar cg_gun_move_minspeed IN 0
pb_sv_cvar cg_gun_move_r IN 0
pb_sv_cvar cg_gun_move_rate IN 0
pb_sv_cvar cg_gun_move_u IN 0
pb_sv_cvar cg_gun_ofs_f IN 0
pb_sv_cvar cg_gun_ofs_r IN 0
pb_sv_cvar cg_gun_ofs_u IN 0
pb_sv_cvar cg_gun_x IN 0
pb_sv_cvar cg_gun_y IN 0
pb_sv_cvar cg_gun_z IN 0
pb_sv_cvar cg_hudDamageIconHeight IN 64
pb_sv_cvar cg_hudDamageIconInScope IN 0
pb_sv_cvar cg_hudDamageIconOffset IN 128
pb_sv_cvar cg_hudDamageIconTime IN 2000
pb_sv_cvar cg_hudDamageIconWidth IN 128
pb_sv_cvar cg_hudGrenadeIconInScope IN 0
pb_sv_cvar cg_hudGrenadeIconMaxHeight IN 104
pb_sv_cvar cg_hudGrenadeIconMaxRange IN 250
pb_sv_cvar cg_hudObjectiveMaxRange IN 2048
pb_sv_cvar cg_hudObjectiveMinAlpha IN 1
pb_sv_cvar cg_hudObjectiveMinHeight IN -70
pb_sv_cvar cg_thirdPerson IN 0
pb_sv_cvar cg_thirdPersonAngle IN 0
pb_sv_cvar cg_thirdPersonRange IN 120
pb_sv_cvar cg_tracerchance IN 0.4
pb_sv_cvar cg_tracerlength IN 160
pb_sv_cvar cg_tracerScale IN 50
pb_sv_cvar cg_tracerScaleDistRange IN 25000
pb_sv_cvar cg_tracerScaleMinDist IN 5000
pb_sv_cvar cg_tracerSpeed IN 4500
pb_sv_cvar cg_tracerwidth IN 0.8
pb_sv_cvar cg_viewsize IN 100
pb_sv_cvar cl_avidemo IN 0
pb_sv_cvar cl_forceavidemo IN 0
pb_sv_cvar cl_freelook IN 1
pb_sv_cvar cl_maxpackets IN 60 100
pb_sv_cvar cl_pitchspeed IN 140
pb_sv_cvar cl_punkbuster IN 1
pb_sv_cvar cl_timenudge IN 0
pb_sv_cvar cl_yawspeed IN 140
pb_sv_cvar cm_noCurves IN 0
pb_sv_cvar com_maxfps OUT 0.000001 40
pb_sv_cvar com_maxfps IN 41 250
pb_sv_cvar fixedtime IN 0
pb_sv_cvar friction IN 5.5 
pb_sv_cvar fs_ignoreLocalized IN 0
pb_sv_cvar fx_count IN 0
pb_sv_cvar fx_debug IN 0
pb_sv_cvar fx_debugBolt IN 0
pb_sv_cvar fx_draw IN 1
pb_sv_cvar fx_enable IN 1
pb_sv_cvar fx_freeze IN 0
pb_sv_cvar fx_profile IN 0
pb_sv_cvar fx_sort IN 1
pb_sv_cvar fx_visMinTraceDist IN 80 
pb_sv_cvar hud_healthOverlay_phaseEnd_pulseDuration IN 700
pb_sv_cvar hud_healthOverlay_phaseEnd_toAlpha IN 0
pb_sv_cvar hud_healthOverlay_phaseOne_pulseDuration IN 150
pb_sv_cvar hud_healthOverlay_phaseThree_pulseDuration IN 400
pb_sv_cvar hud_healthOverlay_phaseThree_toAlphaMultiplier IN 0.6
pb_sv_cvar hud_healthOverlay_phaseTwo_pulseDuration IN 320
pb_sv_cvar hud_healthOverlay_phaseTwo_toAlphaMultiplier IN 0.7
pb_sv_cvar hud_healthOverlay_pulseStart IN 0.35
pb_sv_cvar hud_healthOverlay_regenPauseTime IN 5000
pb_sv_cvar inertiaAngle IN 0
pb_sv_cvar inertiaDebug IN 0
pb_sv_cvar inertiaMax IN 50
pb_sv_cvar jump_height IN 39
pb_sv_cvar jump_ladderPushVel IN 128
pb_sv_cvar jump_slowdownEnable IN 1
pb_sv_cvar jump_spreadAdd IN 64
pb_sv_cvar jump_stepSize IN 18
pb_sv_cvar mantle_check_angle IN 60
pb_sv_cvar mantle_check_radius IN 0.1
pb_sv_cvar mantle_check_range IN 20
pb_sv_cvar mantle_debug IN 0
pb_sv_cvar mantle_enable IN 1
pb_sv_cvar mantle_view_yawcap IN 60
pb_sv_cvar m_pitch out -0.015 0.015
pb_sv_cvar m_yaw in 0.022
pb_sv_cvar mss_q3fs IN 1 
pb_sv_cvar player_adsExitDelay IN 0
pb_sv_cvar player_backSpeedScale IN 0.7
pb_sv_cvar player_breath_fire_delay IN 0
pb_sv_cvar player_breath_gasp_lerp IN 6
pb_sv_cvar player_breath_gasp_scale IN 4.5
pb_sv_cvar player_breath_gasp_time IN 1
pb_sv_cvar player_breath_hold_lerp IN 4
pb_sv_cvar player_breath_hold_time IN 4.5
pb_sv_cvar player_breath_snd_delay IN 1
pb_sv_cvar player_breath_snd_lerp IN 2
pb_sv_cvar player_dmgtimer_flinchTime IN 500
pb_sv_cvar player_dmgtimer_maxTime IN 750
pb_sv_cvar player_dmgtimer_minScale IN 0
pb_sv_cvar player_dmgtimer_stumbleTime IN 500
pb_sv_cvar player_dmgtimer_timePerPoint IN 100
pb_sv_cvar player_footstepsThreshhold IN 0
pb_sv_cvar player_moveThreshhold IN 10
pb_sv_cvar player_scopeExitOnDamage IN 0
pb_sv_cvar player_spectateSpeedScale IN 2
pb_sv_cvar player_strafeSpeedScale IN 0.8
pb_sv_cvar player_turnAnims IN 0
pb_sv_cvar player_view_pitch_down IN 85
pb_sv_cvar player_view_pitch_up IN 85
pb_sv_cvar r_blur IN 0
pb_sv_cvar r_colorMap IN "Unchanged"
pb_sv_cvar r_colorMipLevels IN 0
pb_sv_cvar r_cosinePowerMapShift IN 0
pb_sv_cvar r_debugEntLight IN 0
pb_sv_cvar r_debugShader IN none
pb_sv_cvar r_debugSort IN 0
pb_sv_cvar r_drawBModels IN 1
pb_sv_cvar r_drawDecals IN 1
pb_sv_cvar r_drawEntities IN 1
pb_sv_cvar r_drawPrimCap IN 0
pb_sv_cvar r_drawPrimFloor IN 0
pb_sv_cvar r_drawSModels IN 1
pb_sv_cvar r_drawWater IN 1
pb_sv_cvar r_drawWorld IN 1
pb_sv_cvar r_drawXModels IN 1
pb_sv_cvar r_entFullbright IN 0
pb_sv_cvar r_entfullBright IN 0
pb_sv_cvar r_fastsky IN 0
pb_sv_cvar r_fog IN 1
pb_sv_cvar r_forceLod IN "none"
pb_sv_cvar r_fullbright IN 0
pb_sv_cvar r_gpusync IN "adaptive"
pb_sv_cvar r_graymap IN 0
pb_sv_cvar r_highLodDist IN -1
pb_sv_cvar r_intensity IN 0 1.5
pb_sv_cvar r_leaflights IN 0
pb_sv_cvar r_lightMap IN "Unchanged"
pb_sv_cvar r_lighttweakambient IN 0 0.2
pb_sv_cvar r_lockPvs IN 0
pb_sv_cvar r_lodscale IN 1
pb_sv_cvar r_lodViewDist IN 0
pb_sv_cvar r_lowestLodDist IN -1
pb_sv_cvar r_lowLodDist IN -1
pb_sv_cvar r_mapoverbrightbits IN 0 2
pb_sv_cvar r_measureOverdraw IN 0
pb_sv_cvar r_mediumLodDist IN -1
pb_sv_cvar r_nobind IN 0
pb_sv_cvar r_nocull IN 0
pb_sv_cvar r_noportals IN 0
pb_sv_cvar r_norefresh IN 0
pb_sv_cvar r_normalMap IN "Unchanged"
pb_sv_cvar r_overbrightBits IN 0 2
pb_sv_cvar r_picmip IN 0 2
pb_sv_cvar r_picmip2 IN 0 2
pb_sv_cvar r_polygonOffsetScale IN -1 4
pb_sv_cvar r_polygonOffsetBias IN -1 16
pb_sv_cvar r_portalFineCull IN 1 
pb_sv_cvar r_portalOnly IN 0
pb_sv_cvar r_portalWalkLimit IN 0
pb_sv_cvar r_profileDrawElements IN 0
pb_sv_cvar r_rmse IN 0
pb_sv_cvar r_showaabbtrees IN 0
pb_sv_cvar r_showCullBModels IN 0
pb_sv_cvar r_showCullSModels IN 0
pb_sv_cvar r_showCullXModels IN 0
pb_sv_cvar r_showFbColorDebug IN "None"
pb_sv_cvar r_showFloatZDebug IN 0
pb_sv_cvar r_showGroundLit IN 0
pb_sv_cvar r_showLeafLights IN 0
pb_sv_cvar r_showLightGrid IN 0
pb_sv_cvar r_showMissingLightGrid IN 0
pb_sv_cvar r_shownormals IN 0
pb_sv_cvar r_showPortals IN 0
pb_sv_cvar r_showsky IN 0
pb_sv_cvar r_showSModelNames IN 0
pb_sv_cvar r_showSurfCounts IN 0
pb_sv_cvar r_showTriCounts IN 0
pb_sv_cvar r_showTris IN 0
pb_sv_cvar r_showVertCounts IN 0
pb_sv_cvar r_singleCell IN 0
pb_sv_cvar r_singleShader IN 0 
pb_sv_cvar r_skipBackEnd IN 0
pb_sv_cvar r_skipPvs IN 0
pb_sv_cvar r_smp IN 0
pb_sv_cvar r_specularColorScale IN 1
pb_sv_cvar r_specularMap IN "Unchanged"
pb_sv_cvar r_speeds IN 0
pb_sv_cvar r_suntest IN 0
pb_sv_cvar r_sun_from_dvars IN 0
pb_sv_cvar r_xdebug IN 0
pb_sv_cvar r_zfar IN 0
pb_sv_cvar r_znear IN 4
pb_sv_cvar r_znear_depthhack IN 0.1
pb_sv_cvar rate IN 25000
pb_sv_cvar sc_blur IN 2
pb_sv_cvar sc_count IN 24
pb_sv_cvar sc_debugCasterCount IN 24
pb_sv_cvar sc_debugReceiverCount IN 24
pb_sv_cvar sc_fadeRange IN 0.25
pb_sv_cvar sc_length IN 400
pb_sv_cvar sc_offscreenCasterLodBias IN 0
pb_sv_cvar sc_offscreenCasterLodScale IN 20
pb_sv_cvar sc_shadowInRate IN 2
pb_sv_cvar sc_shadowOutRate IN 5
pb_sv_cvar sc_showDebug IN 0
pb_sv_cvar sc_showOverlay IN 0
pb_sv_cvar sc_wantCount IN 12
pb_sv_cvar sc_wantCountMargin IN 1
pb_sv_cvar sensitivity IN 0 30.000001
pb_sv_cvar snaps IN 20 30
pb_sv_cvar stopspeed IN 100
pb_sv_cvar timescale IN 1
pb_sv_cvar viewlog IN 0

Znaci, nesto tipa "pb_sv_cvar com_maxfps IN 41 250 " znaci da FPS moze biti od 41 do 250. Sve preko toga je kick... I tako za svaku stvar. Paketi (maxpackets) moraju biti namesteni od 60-100 itd...

Lider

Quote from: zlenzlla on April 20, 2009, 01:37:29 PM
Pa jesi li promijenio na DX7 u opcijama ili si samo pokusao u konzoli?
Jesam, namjestio sam ja to jos prije, pise mi u opcijama DX7, a i u configu. Tako da je DX7.
Slaba graficka, to je to, nista vise :icon_grrr:

spdR

pa ja imam ati 9550 pa imam 50 fpsa ko ti...a jaca je nesto graficka...jebem ti komp :S

hajae

Quote from: string on April 20, 2009, 01:42:38 PM
Mene zanima ima li 'nelegalnih' komandi medju navedenim... Pod 'nelegalnim' smatram da ce ga PB kickati sa war servera koji su streamovani sa GV skriptom i namesteni za CB. Evo kako izgleda config za CB i sta podrazumeva:

//Restrictions//
pb_sv_taskdel 1
pb_sv_MsgPrefix "^3CB|GV Protected Server"
pb_sv_cvar cg_draw2D IN 1
pb_sv_cvar cg_drawGun IN 1
pb_sv_cvar cg_drawHealth IN 0
pb_sv_cvar cg_drawMaterial IN 0
pb_sv_cvar cg_dumpAnims IN -1
pb_sv_cvar cg_errordecay IN 100
pb_sv_cvar cg_footsteps IN 1
pb_sv_cvar cg_fov IN 80
pb_sv_cvar cg_fovMin IN 10
pb_sv_cvar cg_fovScale IN 1
pb_sv_cvar cg_gun_move_f IN 0
pb_sv_cvar cg_gun_move_minspeed IN 0
pb_sv_cvar cg_gun_move_r IN 0
pb_sv_cvar cg_gun_move_rate IN 0
pb_sv_cvar cg_gun_move_u IN 0
pb_sv_cvar cg_gun_ofs_f IN 0
pb_sv_cvar cg_gun_ofs_r IN 0
pb_sv_cvar cg_gun_ofs_u IN 0
pb_sv_cvar cg_gun_x IN 0
pb_sv_cvar cg_gun_y IN 0
pb_sv_cvar cg_gun_z IN 0
pb_sv_cvar cg_hudDamageIconHeight IN 64
pb_sv_cvar cg_hudDamageIconInScope IN 0
pb_sv_cvar cg_hudDamageIconOffset IN 128
pb_sv_cvar cg_hudDamageIconTime IN 2000
pb_sv_cvar cg_hudDamageIconWidth IN 128
pb_sv_cvar cg_hudGrenadeIconInScope IN 0
pb_sv_cvar cg_hudGrenadeIconMaxHeight IN 104
pb_sv_cvar cg_hudGrenadeIconMaxRange IN 250
pb_sv_cvar cg_hudObjectiveMaxRange IN 2048
pb_sv_cvar cg_hudObjectiveMinAlpha IN 1
pb_sv_cvar cg_hudObjectiveMinHeight IN -70
pb_sv_cvar cg_thirdPerson IN 0
pb_sv_cvar cg_thirdPersonAngle IN 0
pb_sv_cvar cg_thirdPersonRange IN 120
pb_sv_cvar cg_tracerchance IN 0.4
pb_sv_cvar cg_tracerlength IN 160
pb_sv_cvar cg_tracerScale IN 50
pb_sv_cvar cg_tracerScaleDistRange IN 25000
pb_sv_cvar cg_tracerScaleMinDist IN 5000
pb_sv_cvar cg_tracerSpeed IN 4500
pb_sv_cvar cg_tracerwidth IN 0.8
pb_sv_cvar cg_viewsize IN 100
pb_sv_cvar cl_avidemo IN 0
pb_sv_cvar cl_forceavidemo IN 0
pb_sv_cvar cl_freelook IN 1
pb_sv_cvar cl_maxpackets IN 60 100
pb_sv_cvar cl_pitchspeed IN 140
pb_sv_cvar cl_punkbuster IN 1
pb_sv_cvar cl_timenudge IN 0
pb_sv_cvar cl_yawspeed IN 140
pb_sv_cvar cm_noCurves IN 0
pb_sv_cvar com_maxfps OUT 0.000001 40
pb_sv_cvar com_maxfps IN 41 250
pb_sv_cvar fixedtime IN 0
pb_sv_cvar friction IN 5.5 
pb_sv_cvar fs_ignoreLocalized IN 0
pb_sv_cvar fx_count IN 0
pb_sv_cvar fx_debug IN 0
pb_sv_cvar fx_debugBolt IN 0
pb_sv_cvar fx_draw IN 1
pb_sv_cvar fx_enable IN 1
pb_sv_cvar fx_freeze IN 0
pb_sv_cvar fx_profile IN 0
pb_sv_cvar fx_sort IN 1
pb_sv_cvar fx_visMinTraceDist IN 80 
pb_sv_cvar hud_healthOverlay_phaseEnd_pulseDuration IN 700
pb_sv_cvar hud_healthOverlay_phaseEnd_toAlpha IN 0
pb_sv_cvar hud_healthOverlay_phaseOne_pulseDuration IN 150
pb_sv_cvar hud_healthOverlay_phaseThree_pulseDuration IN 400
pb_sv_cvar hud_healthOverlay_phaseThree_toAlphaMultiplier IN 0.6
pb_sv_cvar hud_healthOverlay_phaseTwo_pulseDuration IN 320
pb_sv_cvar hud_healthOverlay_phaseTwo_toAlphaMultiplier IN 0.7
pb_sv_cvar hud_healthOverlay_pulseStart IN 0.35
pb_sv_cvar hud_healthOverlay_regenPauseTime IN 5000
pb_sv_cvar inertiaAngle IN 0
pb_sv_cvar inertiaDebug IN 0
pb_sv_cvar inertiaMax IN 50
pb_sv_cvar jump_height IN 39
pb_sv_cvar jump_ladderPushVel IN 128
pb_sv_cvar jump_slowdownEnable IN 1
pb_sv_cvar jump_spreadAdd IN 64
pb_sv_cvar jump_stepSize IN 18
pb_sv_cvar mantle_check_angle IN 60
pb_sv_cvar mantle_check_radius IN 0.1
pb_sv_cvar mantle_check_range IN 20
pb_sv_cvar mantle_debug IN 0
pb_sv_cvar mantle_enable IN 1
pb_sv_cvar mantle_view_yawcap IN 60
pb_sv_cvar m_pitch out -0.015 0.015
pb_sv_cvar m_yaw in 0.022
pb_sv_cvar mss_q3fs IN 1 
pb_sv_cvar player_adsExitDelay IN 0
pb_sv_cvar player_backSpeedScale IN 0.7
pb_sv_cvar player_breath_fire_delay IN 0
pb_sv_cvar player_breath_gasp_lerp IN 6
pb_sv_cvar player_breath_gasp_scale IN 4.5
pb_sv_cvar player_breath_gasp_time IN 1
pb_sv_cvar player_breath_hold_lerp IN 4
pb_sv_cvar player_breath_hold_time IN 4.5
pb_sv_cvar player_breath_snd_delay IN 1
pb_sv_cvar player_breath_snd_lerp IN 2
pb_sv_cvar player_dmgtimer_flinchTime IN 500
pb_sv_cvar player_dmgtimer_maxTime IN 750
pb_sv_cvar player_dmgtimer_minScale IN 0
pb_sv_cvar player_dmgtimer_stumbleTime IN 500
pb_sv_cvar player_dmgtimer_timePerPoint IN 100
pb_sv_cvar player_footstepsThreshhold IN 0
pb_sv_cvar player_moveThreshhold IN 10
pb_sv_cvar player_scopeExitOnDamage IN 0
pb_sv_cvar player_spectateSpeedScale IN 2
pb_sv_cvar player_strafeSpeedScale IN 0.8
pb_sv_cvar player_turnAnims IN 0
pb_sv_cvar player_view_pitch_down IN 85
pb_sv_cvar player_view_pitch_up IN 85
pb_sv_cvar r_blur IN 0
pb_sv_cvar r_colorMap IN "Unchanged"
pb_sv_cvar r_colorMipLevels IN 0
pb_sv_cvar r_cosinePowerMapShift IN 0
pb_sv_cvar r_debugEntLight IN 0
pb_sv_cvar r_debugShader IN none
pb_sv_cvar r_debugSort IN 0
pb_sv_cvar r_drawBModels IN 1
pb_sv_cvar r_drawDecals IN 1
pb_sv_cvar r_drawEntities IN 1
pb_sv_cvar r_drawPrimCap IN 0
pb_sv_cvar r_drawPrimFloor IN 0
pb_sv_cvar r_drawSModels IN 1
pb_sv_cvar r_drawWater IN 1
pb_sv_cvar r_drawWorld IN 1
pb_sv_cvar r_drawXModels IN 1
pb_sv_cvar r_entFullbright IN 0
pb_sv_cvar r_entfullBright IN 0
pb_sv_cvar r_fastsky IN 0
pb_sv_cvar r_fog IN 1
pb_sv_cvar r_forceLod IN "none"
pb_sv_cvar r_fullbright IN 0
pb_sv_cvar r_gpusync IN "adaptive"
pb_sv_cvar r_graymap IN 0
pb_sv_cvar r_highLodDist IN -1
pb_sv_cvar r_intensity IN 0 1.5
pb_sv_cvar r_leaflights IN 0
pb_sv_cvar r_lightMap IN "Unchanged"
pb_sv_cvar r_lighttweakambient IN 0 0.2
pb_sv_cvar r_lockPvs IN 0
pb_sv_cvar r_lodscale IN 1
pb_sv_cvar r_lodViewDist IN 0
pb_sv_cvar r_lowestLodDist IN -1
pb_sv_cvar r_lowLodDist IN -1
pb_sv_cvar r_mapoverbrightbits IN 0 2
pb_sv_cvar r_measureOverdraw IN 0
pb_sv_cvar r_mediumLodDist IN -1
pb_sv_cvar r_nobind IN 0
pb_sv_cvar r_nocull IN 0
pb_sv_cvar r_noportals IN 0
pb_sv_cvar r_norefresh IN 0
pb_sv_cvar r_normalMap IN "Unchanged"
pb_sv_cvar r_overbrightBits IN 0 2
pb_sv_cvar r_picmip IN 0 2
pb_sv_cvar r_picmip2 IN 0 2
pb_sv_cvar r_polygonOffsetScale IN -1 4
pb_sv_cvar r_polygonOffsetBias IN -1 16
pb_sv_cvar r_portalFineCull IN 1 
pb_sv_cvar r_portalOnly IN 0
pb_sv_cvar r_portalWalkLimit IN 0
pb_sv_cvar r_profileDrawElements IN 0
pb_sv_cvar r_rmse IN 0
pb_sv_cvar r_showaabbtrees IN 0
pb_sv_cvar r_showCullBModels IN 0
pb_sv_cvar r_showCullSModels IN 0
pb_sv_cvar r_showCullXModels IN 0
pb_sv_cvar r_showFbColorDebug IN "None"
pb_sv_cvar r_showFloatZDebug IN 0
pb_sv_cvar r_showGroundLit IN 0
pb_sv_cvar r_showLeafLights IN 0
pb_sv_cvar r_showLightGrid IN 0
pb_sv_cvar r_showMissingLightGrid IN 0
pb_sv_cvar r_shownormals IN 0
pb_sv_cvar r_showPortals IN 0
pb_sv_cvar r_showsky IN 0
pb_sv_cvar r_showSModelNames IN 0
pb_sv_cvar r_showSurfCounts IN 0
pb_sv_cvar r_showTriCounts IN 0
pb_sv_cvar r_showTris IN 0
pb_sv_cvar r_showVertCounts IN 0
pb_sv_cvar r_singleCell IN 0
pb_sv_cvar r_singleShader IN 0 
pb_sv_cvar r_skipBackEnd IN 0
pb_sv_cvar r_skipPvs IN 0
pb_sv_cvar r_smp IN 0
pb_sv_cvar r_specularColorScale IN 1
pb_sv_cvar r_specularMap IN "Unchanged"
pb_sv_cvar r_speeds IN 0
pb_sv_cvar r_suntest IN 0
pb_sv_cvar r_sun_from_dvars IN 0
pb_sv_cvar r_xdebug IN 0
pb_sv_cvar r_zfar IN 0
pb_sv_cvar r_znear IN 4
pb_sv_cvar r_znear_depthhack IN 0.1
pb_sv_cvar rate IN 25000
pb_sv_cvar sc_blur IN 2
pb_sv_cvar sc_count IN 24
pb_sv_cvar sc_debugCasterCount IN 24
pb_sv_cvar sc_debugReceiverCount IN 24
pb_sv_cvar sc_fadeRange IN 0.25
pb_sv_cvar sc_length IN 400
pb_sv_cvar sc_offscreenCasterLodBias IN 0
pb_sv_cvar sc_offscreenCasterLodScale IN 20
pb_sv_cvar sc_shadowInRate IN 2
pb_sv_cvar sc_shadowOutRate IN 5
pb_sv_cvar sc_showDebug IN 0
pb_sv_cvar sc_showOverlay IN 0
pb_sv_cvar sc_wantCount IN 12
pb_sv_cvar sc_wantCountMargin IN 1
pb_sv_cvar sensitivity IN 0 30.000001
pb_sv_cvar snaps IN 20 30
pb_sv_cvar stopspeed IN 100
pb_sv_cvar timescale IN 1
pb_sv_cvar viewlog IN 0

Znaci, nesto tipa "pb_sv_cvar com_maxfps IN 41 250 " znaci da FPS moze biti od 41 do 250. Sve preko toga je kick... I tako za svaku stvar. Paketi (maxpackets) moraju biti namesteni od 60-100 itd...

Nismo sigurni provjeri pa ces vidjet :D