News:

Arhiva Bitange foruma

Main Menu

World of Tanks

Started by IronC, October 20, 2010, 07:50:45 PM

Previous topic - Next topic

IronC


ugly.fender

Uuuuu  . meni  kao  bivsem  tenkisti  ovo  mora  da se dopadne  :super

Fala Gvozdenac   ;D

Eskimko


IronC

Evo ja vec dva dana igram i bas je ok, nemam puno vremena ali eto...cini mi se da ce igra biti super, jos je u test fazi, ali prava je zaraza :P

komara

Odlicno,jel ima neki link za download?  :yahoo

Eskimko

Quote from: komara on October 21, 2010, 10:26:58 AM
Odlicno,jel ima neki link za download?  :yahoo
http://game.worldoftanks.com/registration/cbt/
Prvo ti stavi svoj e mail,da ti posalju invite code,pa skini http://game.worldoftanks.com/update,tamo dole pise full version.Ja jos cekad da mi posalju  invite code.  :clapping

IronC

Obicno stigne invite code za 2 dana :)

komara

#7
Posto sam teletabis,kad dobijem invite cod,prvo moram da instaliram igricu pa tek onda da se registrujem sa invite cod-om  :R

Registrovao sam se,jel sad samo skinem igricu ,instaliram i picim.

Eskimko

Quote from: komara on October 22, 2010, 04:41:17 PM
Posto sam teletabis,kad dobijem invite cod,prvo moram da instaliram igricu pa tek onda da se registrujem sa invite cod-om  :R

Registrovao sam se,jel sad samo skinem igricu ,instaliram i picim.
Skini instaliraj,napravi acc sa ti codom sto si dobio i onda pici.  :bye2

komara

Przim,odlicno je! Imam jedno pitanje ostao sam bez zlata,pa mi kaze klik refill balance da bi imao podjednako kredita i zlata,ali ja ne znam gde da kliknem taj refill balance uopste to ne vidim.

IronC

Zlato dobijas na dnevnom nivou, znaci svaki dan 150 zlatnika.

Leeman3

ping mi je uvek oko 150???

ima li fixa?

komara

Quote from: Leeman3 on October 24, 2010, 04:34:08 AM
ping mi je uvek oko 150???

ima li fixa?
I meni je 150 a fps od 50-70  :( Thanks Iron,i stavite svoje nikove,ja sam i tamo komara

IronC

Probacu da napravim kanal // bitange // pa se ubacite tamo iz igre, a i otvoricu na TS jedan kanala pa mozemo i tamo da caskamo vezano za igru :)

komara

Juce sam przio ceo dan,na pocetku je tesko igrati s obzirom na ping i fps sa slabijim vozilima,ali kako napredujes sve je lakse.Kupis AT-1,zaseda,i razvaljivanje.Pazite koja vozila kupujute,obratite paznju na TECH TREE ,jer mozete da kupite i unapredite tenk a onda vas on odvede u skroz drugom pravcu da mozete da istrazujete samo npr. tank destrojerse.Tako sam se ja zajebao sa Nemackim tenkom,pa sam morao da ga prodam,i onda iz pocetka.Sad koristim kod Nemaca tenk,a kod Ruja tank destroyers.Moze i svako da postavi SS svoje garaze dok Iron ne sredi TS.  :drinks2

DzoNN:)

Extra igrica...tenk destrojersi su ludii  :super :super

komara

Odlična ! Sad imam SU 85 B destrojer i do danas sam imao 57 mm top a non stop me bacao u bitke sa Tigrovima,IS,KV.....poludeo sam ni da ih ogrebem tek sam danas istrazio top 85 mm sad ce valjda biti lakse,a sutra cu da razvijem PZKW III,malo je teze igrati sa tenkom s obzirom na ping,a tako ce biti jos neko vreme jer su serveri za sad samo u Americi.Jedino me nervira sto Artiljerija ima jako velik domet,da mi je bolji ping uletao bi im non stop sa tenkom i pravio masakr ali morace malo da pričeka.

IronC

#17
Otvorio sam u samoj igri kanal " // bitange // ", imate tamo opciju da trazite, pa ukucajte to i tu mozemo da se druzimo...
:king:

IronC

Hehhehe drugari " Panzer " -i , ili pajseri hehehe pozdravimo naseg Zver-a ! :hat
To je buduci nas TD - " tank destroyer "

Eskimko

Ma formiracemo bataljon ja sam artiljerac  :hat

IronC

#20
Utoku je update servera, znaci danas od 10:00h pa do 18:00 h.
Preuzeto sa zvanicnog sajta :
" Odavde moŠ¾ete preuzeti zakrpu koja podiŠ¾e igru sa 0.5.5.1 na novu verziju 0.6.1.5.

http://downloads.worldoftanks.com/patches/auto/wot_61.58710_55.55163_client.patch.torrent

fajl je veličine oko 650Mb

Instrukcije za instalaciju:


1. Skinite 0.6.1.5 apdejt uz pomoć gore navedenog linka
2. stavite fajl u .../WorldOfTanks/Updates/ direktorijum
3. Kada je server apdejtovan, pokrenite igru uz pomoć WOTLauncher.exe i klijent će se automatski apdejtovati na 0.6.1.5.

Ovo uradite TEK pošto je server podignut sutra POSLE apdejta. "
Novine:
v.0.5.5.1 - v.0.6.1.5 changelog:

General:
- Added new tech-tree - American tanks. 22 tanks + 3 premium tanks. Also added American tank crews.
- Added two new maps: "Monastery" and "Sandy River".
- Removed "teleports" of tanks at great distances when aiming at them.
- Introduced advanced video settings.
- Now for the first battle of the day on each tank (24h) player will receive double experience.
- Fixed crash to the garage with 0 experience and credits.
- Fixed almost all cases when tank gets "stuck" in battle.

Balance of tank performance parameters and economy:
- Cost of gold consumables reduced by 50%.
- Increased effect of the following consumables "Chocolate", "Coca-Cola box", "Extra combat rations".
- Increased shell dispersion for SPGs by 10%.
- shell velocity decreased by 20% for all vehicles, including SPGs’ shells
- Increased repair costs: Hummel (15%), Ferdinand (10%), JagdTiger (20%), SU-8 (5%), S-51 (20%), SU-152 (20%), ISU-152 (10%), T-43 (10%), IS (15%).
- Reduce rate of ammo-rack burning for all tanks.
- Improved fire extinguishers: manual fire extinguisher = +25% to firefighting abilities, automatic fire extinguisher = +50% to firefighting abilities
- Added ability to pivot turn on a spot for tanks: Panther, VK3601H, Tiger, Tiger II.
- Increased VK1602 gun’s angle of depression by 4 deg..
- Increased tracks repair speed by 20% for VK1602.
- Rebalanced Pz38t: maneuverability, cross-country ability, turret rotation, accuracy, and aiming speed adjusted.
- Removed AP rounds from the default ammunition of 152mm gun BR-2.
- Fixed rate of fire for the stock guns of SU-152 (decreased) and ISU-152 (increased).
- Reduced traverse speed of SPG "Bison" by 3 deg/sec.
- Increased traverse speed of SPG SU-5by 8 deg/sec.
- Changes to Porsche_Deutz_Typ180_2 engine of the heavy tank 4502: increased horsepower to 840 h/p, switched to diesel, decreased chance of fire.
- Added match-making limitation on participation in high tier battles for tanks Valentine and T1 heavy.
- Minor balance fixes to tank performance parameters.

Damage models and game mechanics:
- Fixed "ricochet" message when the damage is inflicted.
- Set limitation on the distance of projectile movement inside the tank after the armor penetration. The limitation is set in order to reduce number of "was hit at the front and the engine got damaged”, etc.
- Increased normalization effect when shell penetration value is twice as much as armor thickness value or more.
- Fixed cases when projectile "disappears" after hitting the gun.
- Reduced randomization in armor-penetration and damage from 30% to 25%.
- Improved HE explosion: when exploding your HE on the static object near your tank, your tank will be damaged; when exploding your HE on the armor, the splash damage is distributed by the standard rules of splash damage.
- Fixed repair kit when repairing fuel-tank.
- Battle Hero "Steel Wall" is not awarded posthumously anymore.
- Battle Hero "Sniper": the rule "no less than 10 shots, no less than 80% hits" replaced with "more than 10 shots, no less than 85% hits".
- Fixed error with displaying reloading for guns with low rate of fire.
- Fixed error with counting hits when shooting at destroyed tanks.

Match-Making System:
- Balance-weight of tanks does not increase when in a platoon.
- Removed influence of modules on the balance-weight of a tank.
- Added one more battle tier for the high tier vehicles: HT 10,9,8,7; MT 8,7; SPG 5,6; TD 7,8,9.

Content:
- Fixed several places where tank can get stuck on the maps "Himmelsdof", "Prokhorovka", "Lakeville", "Pagorki".
- Fixed indestructible objects on the maps "Muranovka" and "Himmelsdorf".
- Fixed crash states and models of some objects.
- Added destruction of some objects.
- Removed the dog yelping when driving over the dog houses.
- Reduced size of textures of destroyed tanks.
- Optimized tank models for display at long distances.
- Tank Tiger I: redrawn tracks, fixed increased brightness of the 75mm in the second turret.
- Fixed mantlet of 10.5cm guns on tanks VK3001H and VK3601H.
- Fixed texture errors of the second turret of the VK3601H tank.
- Fixed tracks model of Tiger II tank.
- Fixed chassis model of SU-85B.
- Fixed black tracks texture of the crash-state for "Marder II".
- Fixed darkening of SU-5 guns at the far distance.

Interface:
- Reworked platoon creation interface.
- Fixed error when not able to leave pre-battle room by invite.
- Fixed error with "non-rotational” destroyed vehicle in battle UI after the battle start.
- Added 2 tips.
- Marked non-demountable modules in the module list with "lock" icon.
- Added additional cursors.
- Simplified tanker's panel in the hangar. The addition information is now displayed when pointing at the tanker.
- Redesigned screens "Barracks", "Depot", "Store" to fit the general style.
- Now when pressing Esc while in "Barracks, "Depot", "Store", "Statistics", "Research", etc. you will exit into the hangar
- Fixed minor errors with re-education of the tank crew.
- Added tank description in the tank's info-window (so far only for soviet and german vehicles).
- Added crew description in the tank's info-window.
- You can now mark your tanks as prime/primary and it is displayed at the beginning of the garage tank scrolling selection lineup.
- Players, which haven't loaded into the map yet, now displayed with "connecting" status.
- When generating a new tank crew, they will always have different faces.
- Added additional statuses to the team lists in battle: connected to the battle, connected and in battle, destroyed and in battle, destroyed and left the battle.
- Added clarification on the cost of transfer of the free experience for the gold.
- Few fixes for vehicle research window.
- When buying consumables, it is possible to set amount of consumables to purchase.
- Crew members in the hangar and in the tank window in the battle are always displayed in the same order.
- Added tank control when holding down mouse wheel.
- Added voice messages when crew members injured.
- Fixed error: "When researching a module, the amount of free experience in the hangar header does not change".
- Fixed several interface errors in training room and invites.
- Added button "E" to disengage auto-aim.
- Removed possibility of bringing up marker "Attacking" on a destroyed enemy.
- Fixed display of several repair notification when pressing "Repair" button multiple times.
- Fixed cases of erroneous display of win and defeat percentages.
- Fixed texts on some interfaces.
- Added the elite-tank marking in the tank list in the hangar.
- Limit on display of number of medals increased from 99 to 999.
- Added description of the current battle mode under the button "Battle!".
- Fixed error with displaying medals/achievements counter.
- For SPG: moving mouse when RMB is pressed allows separating camera from reticule.
- Added button "Maximize" in the window mode. Added ability to change window size with a mouse.
- Multiple minor interface fixes and improvements.

Miscellaneous:
- Improved grass visualization - grass color fits better to the color of landscape.
- Removed reticule fixation on some minor objects.
- Reduced possibility of displaying movement of destroyed tanks.
- Fixed tracks "jerking" effect when tracks moving.
- Fixed error with SPG tracers splitting mid-flight.
- Fixed sound of observation modules when they are being destroyed/repaired/damaged.
- Removed unused modules from the Store.
- Added new graphical post-effects.
- Renamed executable file to WorldOfTanks.exe
- Fixed error with displaying hanging sections of fences in some camera angles on different maps.
- Added caching of some sounds in order to decrease "twitching” when driving over destructible objects.




ugly.fender

A  sta SE desava  ...registrovao  sam  mail  pre  10  dAna  i  jos mi  nije  stigao  kod ...samo  neke  vesti-gluposti  :hmm ...neko  rece  2-3  dana treba da prodje ...  ;D

Eskimko

U pocetku su brzo slali,meni je stigo cod za jedan dan,ali sad malo slabije to ide.
Izgleda da je server opet on line.

IronC

http://www.mmo-base.com/forum/index.php?action=betakeys
Probajte tu za kljuceve, rece covek sa zvanicnog foruma da ima.
registracija je tu obavezna.

ugly.fender

Reseno  ...drug Mefi  je  pomogao ..samo  da se skine  igra  pa da  zapucamo iz  T-34  (ako  postoji u igri)   ;D

Eskimko

Quote from: ugly.fender on November 12, 2010, 06:01:40 PM
Reseno  ...drug Mefi  je  pomogao ..samo  da se skine  igra  pa da  zapucamo iz  T-34  (ako  postoji u igri)   ;D
Postoji ali ima dosta da igras da bi dotle stigo  :king:

komara

I moj drugar čeka već 10-tak dana i nikako da mu stigne,nego Eskime nemoj se ljutiti ako nekad na TS-ju jbm i sve po spisku artiljeriji  :)

Eskimko

Quote from: komara on November 13, 2010, 12:14:53 PM
I moj drugar čeka već 10-tak dana i nikako da mu stigne,nego Eskime nemoj se ljutiti ako nekad na TS-ju jbm i sve po spisku artiljeriji  :)
Ma nema frke, svi mi nekad puknemo zbog igre  :flag_of_truce

Eskimko

Evo uporedio sam SU-14 sa mojim Grille-om  :spiteful


Eskimko

Ne razumem bas najbolje engleski, jel ovaj kaze da se tenkovi brisu iz acc kad igra izadje ili sta?  :acute

http://www.youtube.com/watch?v=bYRjteawLuY&feature=mfu_in_order&list=UL

komara

Ne znam koliko sam shvatio mi sad imamo doŠ¾ivotni akaunt,a sto se tice naseg progresa izbrisace se,ali kao u fazonu blago nece ga bas drasticno(predpostavljam da nas nece baciti na traktore-nadam se) a za placanje to ce biti "neka sića" ukoliko Š¾eliš malo brŠ¾e da napreduješ.E a kako si ti uzeo SS?

IronC

Ja mislim da ce se sve brisati osim acc, znaci bice nam kao kad smo prvi put krenuli, e sad mi koji smo bili u beti mozda dobijemo koji premium tenk, i ovaj rece da ce se placati ali nesto sitno, sto se mene tice i treba platiti ako jos razviju i naprave dobru igru, zasad ona bas obecava, a videcemo sta ce biti do kraja bete, poenta je sto je ovo free igra znaci mozes da je igras i bez premiuma sto je dobro, medjutim malo brze napredovanje i odrazvanje vecih tier-a tesko da ce moci bez premiuma , sto i nije tako strasno ako stavrno kazu da ce biti sica...mislim da ce jos raditi na igri do finalne verzije, na oficijalnom forumu ima gomila predloga i vidim da ce igleda dosta toga da usvoje...
Necemo se zamarati sa tim stavrima, pratimo razvoj i dobro se zezamo  :king:
Komara, pa imas print screen na tastaturi :)
A za igru kad krene F1 pa imas objasnjenje sta i kako u igri  :D

komara

Ma znam za print,ali mi uvek blokira računar kad hoću tako da slikam.

Eskimko

#33
Ctrl + Print Screen za SS  :smartass Neka slika svako svoj tenk i neka okaci ovde, pa da uporedimo  :clapping

IronC

#34




coper

e ljudi igra mi se, skidam igricu upravo, ali totalna sam neznalica... prvo ima li sanse da mi neko obezbedi taj key za pocetak?  :hat

Eskimko


Eskimko

Evo i ja da stavim neke slicice  8)






coper


IronC


Leeman3

pazi di se muvas sa tim traktorom coperu, da te ne ocepimo./////

komara

#41
Quote from: Leeman3 on November 19, 2010, 10:03:33 AM
pazi di se muvas sa tim traktorom coperu, da te ne ocepimo./////
Hahahahahah sad ću da uzmem ponovo traktor čisto da ga malo  :fighting:
Lepi su vam SS,samo mi malo nešto istraŠ¾ujete vozila,danas ja postavljam moj  :tease

komara

#42
Evo mog ponosa VK 3601 H


a ovo je tek kupljena TIGRINAAAAAAAAA


ugly.fender

Hej  drugari  panzerasi  evo  jedan  link  koji  ce koristiti ...  ;D


http://forum.worldoftanks.com/index.php?/topic/5906-wot-game-guide/

ugly.fender


ugly.fender


komara

Hehe,jel se još mučiš sa Hercerom,pa ti non stop u mislima?  :tease

ugly.fender

prodao  sam  govno .. uzeo   Stug-a  i  razocarao  se  :no 

mnogo  je slab u default verziji   ;D

a  poceo  sam  malo i sa artiljerijom  da se zajebavam  ...uzeh   ono  debelo  Nemacko  govance,Bizona   :rofl

IronC

Svaki tenk kada ga kupis, kao stoc varijanta je zesce sranje...dok ga ne nasviras nista od dobre igre, takodje vazi i za posadu kao i za dodatke kje kupujes...ja sam pre dva dana presao na Tigra II, znaci bulja ziva dok se na napuca, a dok ga napucas...ko da vecnost prodje :)

ugly.fender

Quote from: IronC on November 23, 2010, 06:28:01 PM
Svaki tenk kada ga kupis, kao stoc varijanta je zesce sranje...dok ga ne nasviras nista od dobre igre, takodje vazi i za posadu kao i za dodatke kje kupujes...ja sam pre dva dana presao na Tigra II, znaci bulja ziva dok se na napuca, a dok ga napucas...ko da vecnost prodje :)
bas  tako ...jbg  ..Cuti  i trpi  ;D

IronC


komara

#51
Moramo postaviti jedan SS kad platun igra,da se vidi kako se razvaljuje kad smo zajedno.Š ta reći kad igraš zajedno sa Tihijem,IronC,Clumsijem,Eskimkom,Zverkom(koji je jako brzo dosao do Tigrine  :clapping ),Mefijem(samo kad bi još hteo da napreduje sa razvojem),Fender će se ubrzo priključiti sa jačim tirom,Ironom,Bane(posebna kategorija igrača,čovek razvaljuje)........uglavnom smo nezaustavljivi!
I da ne bi čekali da vam pošalju invite cod jer su neki čekali i po 10 dana evo vam link da ga direktno dobijete
http://www.mmo-base.com/forum/index.php?action=betakeys

ugly.fender




moja konzerva  je proradila   ;D

coper

komora dodaj me na f mazda85... i trebao si spinxu, mislim d aje vazno... evo ti njegov broj moba 063441776 ps. zovi ga sa skrivenog broja, ima obicaj da zove posle ponoci i da dahce u mobilni i  prica bezobrazne stvari, feget  :rnr

Eskimko

Nego ocemo da napravimo neki nas klan za ove tenkice? sta kazete? :peace:

IronC

Quote from: Eskimko on December 01, 2010, 09:13:07 PM
Nego ocemo da napravimo neki nas klan za ove tenkice? sta kazete? :peace:

Obavezno.
// bitange //  :king:

IronC

Evo malo jos nepotpunih promena za naredni patch :

v. 0.6.1.5 - v.0.6.2.4

Main:
- Added new maps: "Ruinberg" and "El Halluf".
- Added new battle mode: the "Tank Company Battle". A company of tanks with sum of tiers from 60 to 90 will get into a company waiting list where it will be randomly assign an opposing company.
- Added voice chat based on the Vivox technology. It works only for platoons in random battle, for companies in tank company battles and for training battle. The feature is still in testing hence is implemented with minimal settings.
- Added achievements: "Reaper", "Invincible", "Survivor", "Raider", "Master Gunner", "Kamikaze",
- Added medals: Kolobanov's medal, Billotte's medal, Fadin's medal, Wittmann's medal, Orlik's medal, Oskin's medal, Halonen's medal, Burda's medal.
- Added full dynamic shadows. The option is located in settings "Enhanced shadows". The shadows are in the testing mode so there is a possibility of artifacts.
- Added new interface for repair and resupply of consumables - "Service": added possibility to automatically replenish consumables and to repair the tank after coming out of the battle, possibility to quickly replenish consumables, ability to change the sequence of shells.
- Added controls settings in the game settings.

Gameplay:
- The doubled experience for the first battle (in a day) on each tank now is given not for the first battle, but for the first victory on the tank..
- Training battle does not count as the first battle anymore for the purposes of the doubled experience.
- The chance of hitting an inner module (except gun) increased from 33% to 50%.
- Removed possibility when any HE that explodes near a tank to damage internal modules, except crew members.
- The damage to inner modules from an HE that exploded on the tank armor is reduced by 50%, exception - crew members.
- Change experience transfer from a group of tanks. The experience from all tanks is collected so all tanks left with zero experience and then it is transferred. The remaining under 25 experience is placed on the last tank on the list.
- "Scout" is now awarded only if the team won.
- "Sniper" is now awarded if during the battle there was no friendly damage.
- The top tanks in the battle roster are now balanced not by the level but by the match-making "value", which considers type of the tank.
- The coefficient of heavy tanks for the match-making calculations is increased from 1.3 to 1.45.
- Reworked tank distribution tiers in battles.
- Fixed ability of lifting fallen trees with tank.
- Removed possibility of driving beyond the edge of the map during lag spikes.
- Fixed tank spawns considering type of the tank (SPG in Malinovka, etc.).

System:
- Fixed FPS drops during rendering of track prints.
- Fixed lags when destroying objects.
- Improved auto-configuration of graphic settings.
- Experimental feature. Limited speed of rendering in the loading screen, this should improve loading time for slow computers.
- Added some optimizations which suppose to end single sharp falls and dips in FPS.

Content:
- Multiple fixes of tanks' models and textures.
- Set a normal speed of track rotation on all tanks.
- Reworked and added destruction of some objects.
- Fixed some spots on the maps where tanks would get stuck or couldn't pass.
- Modified base flagpoles and flag animation.
- Added removal of rendering for some small objects at long distances.
- Reworked shot sounds of some guns.

Interface:
- Changed system notifications in the hangar.
- Fixed changing music volume level which worked only for battles.
- Multiple small interface changes.
- Added hints-tooltips on interface elements in hangar.
- Fixed purchasing a tank with a slot in hangar without warning.
- Fixed bug with filter "Location" in barracks switches by itself.
- Fixed invite notification, if the player is in the battle at that moment.
- Added display of User Agreement after the client launch.
- Added turning on/off of "after death" post-effect in settings.
- Removed ability to lower camera beneath the water level.
- Now after purchasing premium, hangar immediately updates to premium.
- Fixed UI bug when researching several vehicles and/or modules in a row using free experience

List of tank specs changes:

Germany:

Gun 75mm_KwK_40_L43: dispersion 0.41->0.4.
Gun 75mm_StuK_40_L43: dispersion 0.39->0.38.
Gun 75mm_KwK_40_L48: dispersion 0.4->0.39.
Gun 75mm_PaK_39_L48: dispersion 0.38->0.37.
Gun 75mm_PaK_40: dispersion 0.38->0.37.
Gun 128mm_PaK44_L61: reduced visibility after firing, +20 damage to all shells.
Gun 128mm_PaK44_L55: reduced visibility after firing.

PzII Luchs: reduced visibility during movement.
VK 1602: reduced visibility during movement.
PzIII: reduced visibility during movement, dispersion reduced by 5% during movement and traverse.
Pz III/IV: by 5% improved pass-ability on medium grounds, dispersion reduced by 8% during movement and traverse.
Pz V-IV: chassis rotation is matched with Panther's.
Tiger II: mantlet armor for top turret 65->100.
JagdTiger: 128mm_PaK44_L55 reload (in seconds) 10.4 ->10.36, 128mm_PaK44_2_L61 reload (in seconds) 10.6->10.5.
VK 4502: mantlet armor for stock turret 120->160, mantlet armor for top turret 120->180.

USA:

Gun 37mm_M-6_L53: price in credits 8350->2500.
Gun QF_6_pounder_Mk_III: penetration: AP 89->110, APCR 145->180, accuracy 0.4->0.38.
Gun 75mm_Gun_M3_L37: dispersion 0.38->0.4.
Gun 75mm_Gun_M2_L28: dispersion 0.39->0.41.
Gun 76mm_Gun_M1A1: reload (in seconds) 3.2->2.85, dispersion 0.37->0.38.
Gun 76mm_Gun_M1A2: dispersion 0.34->0.35.
Gun 90mm_Gun_T15E2M2: dispersion 0.33->0.32, reduced dispersion during turret traverse.
Gun 105mm_Howitzer_M2A: reduced aiming time by 15%.
Gun 105mm_Howitzer_M4: reduced aiming time by 15%, HEAT penetration 60->53.
Gun 120mm_Gun_T53: aiming 3.0->2.4, reduced dispersion during turret traverse.
Gun 155mm_Gun_T7: aiming 3.0->2.7, significantly reduced dispersion during turret traverse.

Engine Wright_G200_m_781C9GC1 level 8->7, price in credits 72380->47600, chance of fire 0.2->0.25.

T29, Т32, Т34, Т30: fixed error with discrepancy between displayed and actual hull armor. Actual armor decreased by 20%.
M6, T1: reduced experience cost Wright_G200_m_781C9GC1 19800->10900.
Т-57: pass-ability reduced by 10%, reduced traverse speed by 2 degree/sec, decreased accuracy during movement and turning by 3%.
Т2 lt: reduced repair cost by 30%, increased ammunition capacity of 20mm gun.
M7 Priest: 105mm_Howitzer_M - reloading time decreased 13.95->11.76 (in seconds).
RamII: reduced repair cost by 20%.
Т14: reduced repair price by 5%.
T29: increased visibility of the tank, by 5% increased influence of movement and traversing on accuracy, 105mm_Gun_T5E1 - reloading (in seconds) 9.5->10, by 10% reduced speed of traverse for top turret, fixed display of frontal armor for both turrets, changed guns ammunition.
Т32: by 5% reduced pass-ability on medium grounds, by 8% decreased accuracy during movement and traverse, by 6 deg/sec reduced traverse speed of first tracks, by 2 deg/secк - of second, 105mm_Gun_T5E1 reload (in seconds) 9.38->9.4, changed guns ammunition.
Т34: changed guns ammunition.
Т30: changed guns ammunition.

USSR:

Engine V-2-54: increased horsepower by 20 h.p.
Gun QF_6_pounder_Mk_III: AP penetration 89->110, APCR penetration 145->180.
Gun 76mm_S-54: dispersion 0.4->0.36.
Gun 76mm_S-54_S: dispersion 0.37->0.34.

А-20: decreased visibility during motion and rest, improved pass-ability of top tracks on medium and hard grounds.
А-32: decreased visibility during motion and rest.
BT-2: decreased visibility during motion, by 6% reduced influence of movement and traverse on accuracy.
BT-7: reduced visibility during motion and rest, improved pass-ability on medium grounds, by 4% decreased dispersion during movement and traverse, view range for top turret increased by 15 meters.
Т-26: reduced visibility in motion.
Т-34-85: by 20% improved pass-ability on medium and good grounds.
Т-43: by 9% decreased influence of movement and traverse on accuracy.
Т-44: by 5% decreased influence of movement and traverse on accuracy, by 25% increased durability of tracks.
IS-4: armor: hull-upper plate 120->140, driver's lug 120->160, rear-upper plate 120->100.

komara

#57
Jbg po ovome Amerima će samo oslabiti kupolu,a neke stvari će im još pojačati,kod IS 4 će napraviti izmenu baš na onom mestu koje jedino moŠ¾eš da gadjaš spreda kod vozača i to će ojačati,a kod Š vaba samo će pojačati kupolu Tigra II.........sad samo da se nadamo da će Š vapska E serija biti što pre.
Company battles moŠ¾e biti zanimljiva ako dozvoli da više nas udjemo u company pa prŠ¾imo zajedno.
Evo jedan gameplay za one koji se predomišljaju da li da skinu igricu

http://www.youtube.com/watch?v=J9cexbcmlcM

Darkman Ki-Ninja

Ova stvar stvarno...  :rnr Samo imam problem-ping mi je uvek 180-200,-fps mi je izuzetno mali  :( kako se vi borite sa tim?
Ime u igri mi je Darkman_K1  :) odigrao sam par partija i stvarno mi se sviđa  :super Samo taj ping...  :whip3:



:stoner:
Darkman_K1

ugly.fender

Svima  je...nije do  tebe... :yes   ...  moze da se igra kol'ko-tol'ko    ;D

Eskimko

Quote from: Darkman Ki-Ninja on December 04, 2010, 04:46:34 PM
Ova stvar stvarno...  :rnr Samo imam problem-ping mi je uvek 180-200,-fps mi je izuzetno mali  :( kako se vi borite sa tim?
Ime u igri mi je Darkman_K1  :) odigrao sam par partija i stvarno mi se sviđa  :super Samo taj ping...  :whip3:



:stoner:
Darkman_K1
Kad udjes u igru dole levo imas chanels nadji tamo bitange i udji.

IronC

najsvezije informacije

Citat:
A couple of quick questions:
- when the EU servers wil come online and where are they gonna be situated geographically (which part of Europe)?
- time-frame for the release of the game, months?
- it will be possible to transfer xp or gold from my account to a friend`s?
- i guess that everyone will go IS-4 after softwipe ...what`s the limit of IS`s on any given battle...this is a rhetorical one
- softwipe will be syncronized with EU servers start?
odgovori Overlorda
Citat:
A couple of quick answers:
- relaunch of EU servers is scheduled for late December - early January (I prefer to have them up and running before Christmas)
- February - March 2011
- xp - no / very unlikely, gold - yes
- no limitation for IS-4s, the more, the better (the number of vehicles of one particular type / tier depends on the fact what vehicles prevail in waiting line)
- yes, actually the relaunch of EU servers is the main reason for it

Eskimko

U al cu da saljem zlato   :tease

komara

Mislim da će biti čika Iron-e daš malo  :)

Lun

Congratulations! You have successfully registered with World of Tanks!

Evo i mene da vidim to čudo o kojem pišete već 5 strana.   :hat

STEK


IronC

Quote from: Lun on December 06, 2010, 10:07:37 PM
Congratulations! You have successfully registered with World of Tanks!

Evo i mene da vidim to čudo o kojem pišete već 5 strana.   :hat

Ajd ti polako  :king:

ugly.fender

150 zlata vredan  ;D

7.62mm PKT




komara

hehe Fender jesi ti bio anti tenk platun  :super  kakva je to uniforma?

ugly.fender

Pa nasa JNA socijalna uniforma  ;D ... bejah na 84-ci (imao sam "borbeni zadatak" da ocistim skota) ...  :super

Eskimko

aaa ovo je onaj koyot (teski mitraljez) se bese zove,sa tenka m-84 tj. t 72?  :ok2

S-V Nemanja77

dobra ej igra skroz
malo u pocetku smara dok ne udjes u stos. i zaradis zlato

ima li neko zlato na poklon :))))

Eskimko

Quote from: =СЧ=Немања on December 09, 2010, 10:24:55 AM
dobra ej igra skroz
malo u pocetku smara dok ne udjes u stos. i zaradis zlato

ima li neko zlato na poklon :))))
Uskoro ce moci da se salje zlato, trenutno ne.  :hooray:

komara

Dobra,dobra igra,a zlati ćemo moći da razmenjujemo kad bude soft wipe..Nego Fender jesi samo čistio ili si se i provozao koji put.

Eskimko

Quote from: komara on December 09, 2010, 11:14:55 AM
Dobra,dobra igra,a zlati ćemo moći da razmenjujemo kad bude soft wipe..Nego Fender jesi samo čistio ili si se i provozao koji put.
Komara nece biti softwipe-a. jbg  :rant2:

ugly.fender

#76
Quote from: komara on December 09, 2010, 11:14:55 AM
Dobra,dobra igra,a zlati ćemo moći da razmenjujemo kad bude soft wipe..Nego Fender jesi samo čistio ili si se i provozao koji put.
I vozio i  puc'o  ...    :yes




*Fotke su  sa terena Hatarica - Deliblatska pescara (gadjanje iz topa 20mm) i PKT-a  :)

Jacⱪ Sparroⱳ™

Eto i mene na WoT-u  :rock3
Bas da vidim kakva je igra  :hmm


ugly.fender


Talijan

ovaj fender se samo hvali.. :spiteful   svaka cast.. :hooray:

ugly.fender

Quote from: Talijan on December 12, 2010, 09:16:38 PM
ovaj fender se samo hvali.. :spiteful   svaka cast.. :hooray:
Ja?  Cuti  nemoj Ironc da dodje  pa da vidis ;D

Talijan

 :rofl heh..a valjda ce se i on doc pohvalit...samo nema mi nesto  :diablo Mephy-a da se i on hvali.. ;D .. znm da je malo  :offtopic  al nisam mogo ne komentirat.. :spiteful     :stoner:

komara

Hahahahahah sto se likovi zajebavaju  :super

Fender svaka cast jel to pala sedmica  :clapping

A na ovom linku su informacijw za war klanova totalno ludilo  :yes

http://game.worldoftanks.com/news/general_news/clan_wars_details_revealed

komara


Jacⱪ Sparroⱳ™


Talijan

 :clapping2 Vidi komare ..tek poceo igrat a vec haxa... :spiteful  svaka cast..  :stoner: @fenderu evo ti malo poticaja :baby da budes jos bolji... :yes

ugly.fender

Quote from: komara on December 13, 2010, 02:50:49 PM
Hahahahahah sto se likovi zajebavaju  :super

Fender svaka cast jel to pala sedmica  :clapping

A na ovom linku su informacijw za war klanova totalno ludilo  :yes

http://game.worldoftanks.com/news/general_news/clan_wars_details_revealed
Mislim generale Komarac da bi mi  draza  bila 7-ca na LOTO-u  ..al'  ajd' ...dobro je i ovo   ;D

komara

Pobio sam ih kao Š¾ohare,krenuo od naše baze pa sve do njihove samo sam ih rokačio i na kraju me poslednji koji je ostao SU 8 pukne,ali sam jako bio oštećen ostalo mi 100 hp. Bilo je  :icon_bad:

Eskimko

v.0.6.2.4 - v.0.6.2.5

- Dodata glasovna komunikacija u trening sobama, borbama četa, i u standardnim bitkama za vodove. Da bi se aktivirala, glasovna komunikacija mora da bude prethodno aktivirana i u podešavanjima. Da bi je aktivirali i pričali u ifri , morate da pritisnete taster `Q` dok govorite.
- Smanjena šansa kritičnog oštećenja unutrašnjih modula sa 50% na 45%. šansa za kritično oštećenje skladišta za municiju smanjeno sa 30% na 27%.
- Višestruka podešavanja na mapama "Ruinberg" i "El Halluf": plutajući objekti, čudno postavljeni objekti, tačke zaglavljivanja.
- Popravljeno Š¾bunje koje pada na mapi Ruinberg.
- Popravljeno drveće na mapi Karelia.
- Smanjena "kočenja" u hangaru.
- Podešen način na koji klizači rade pri kupovini municije.
- popravljena podešavanja kada se izabere "high" nivo podešavanja.
- Dodato dugme u podešavanjima kontrola za fiksiranja trupa tenka.
- Fixed the way buttons-arrows work for tank movement.
- Uklonjena "uvrnuta" imena u kanalima za čet.
- Vraćeno prikazivanje menija kada se pritisne "Esc" posle izlaska iz bitke.
- Povećano vreme prikazivanja za sistemska obaveštenja
- Popravljen filter "član posade je u tom i tom tenku" u baraci.
- Artiljerijski pogled: sada kada se gađa van maksimalnog dometa, linija nišanjenja je bela.
- Prepravljene neke greške u kucanju u interfejsu.
- Popravljena petokraka na ISU-152.


v.0.6.2.5 - v.0.6.2.6

- Ispravljen "crni ekran" u artiljerijskom modu koji se dešavao na nekim AMD konfiguracijama.
- Ponovo renderovane statične senke na svim mapama , novim algoritmom koji daje bolje rezultate.
- Popravljeno podešavanje kontrola, koje je zahtevalo preomenu svih komandi.
- Komanda "autoaim" je odlepljena od komande "free camera".
- Popravljena greška: "ako se nekoj funkciji dodeli taster koji je već dodeljen drugoj funkciji, i ako se pri tome ignoriše upozorenje prilikom izlaska , podešavanja će biti sačuvana kao pogrešne informacije".
- Popravljeno pojavljivanje "crvenog pravougaonika" na ekranu gde se podešavaju kontrole.
- prepravljeno pogrešno dodeljivanje "Kolobanov's" medalje.
- Prošireni opisi medalja i dostignuća.
- Popravljen problem sa statistikama igrača kada su delovi postajali nedostupni .
- Popravljeno prikazivanje nzula u statistikama gde netreba da ih bude.
- Popravljeno prikazivanje ikone zvučnika pored "uništenog" igrača.
- Dodato automatsko uklanjanje nekompatibilnih potrošnih dodataka. Npr: uklanjanje benzina kada se prelazi sa bentinskog na dizel motor.
- Ispravljeno nepravilno prikazivanje nivoa tenka prilikom kupovine.
- Popravljeno prikazivanje količine iskustva u garaŠ¾i prilikom trošenja iskustva.
- Popravljen pogrešan , neočigledan rad klizača prilikom kupovine municije.
- Popravljen isključi "posle smrti" video efekat u podešavanjima.
- BT-7 tenk uklonjen sa liste izuzetaka prilikom računanja balansa.


Planirano vreme - decembar.

PaŠ¾nja! Lista promena nije kompletna.



v.0.6.2.7 Pregled:

- Dodati novi srednji tenkovi: Т-54, Panther II, Pershing.
- Dodat novi ruski TD "Object" 704.
- Dodata nova artiljerija : "Object" 212, G-Tiger, G-Panther, M12, M40/M43.

- Povećana brzina kada se ide u rikverc za nivo 7, 8, i 9 srednje tenkove.
- Urađen rebalans svih topova i municije za svu artiljeriju nivoa 3, 4, 5 i 6.
- Povecan broj HP poena za nivo 7, 8 i 9 srednje tenkove.
- Povećana uočljivost prilikom kretanja i stajanja za 25% kod teških tenkova nivoa 8, 9 i 10.
- Prepravljen balans sistem.
- Popravljen bag kada se status auto snabdevanja municijom nije snimao.
- popravljene poruke za postizanje dostignuća u servisnom kanalu.
- "Not ready" dugme je sada otključano za vođu voda prilikom čekanja u redu za bitku.
- Prepravljeni neki neočigledni detalji oko opisa nekih dostignuća.



PaŠ¾nja! Lista promena nije kompletna.
Nego ne vidim nigde da pise da cemo moci da saljemo zlato  :diablo

Jacⱪ Sparroⱳ™

Moj rekord  :hooray:, jos me neki prozvao chiterom  :rofl , kako to nisam uspeo uhvatiti u sc
http://screenshot.xfire.com/s/108199249-4.jpg

ugly.fender

Jbg...dosadan sam,ali  ovo kacim samo zbog mog ljubimca Mefija   ;D


komara

E jel neko moze da pomogne ovo non stop izbacuje drugaru kad hoce da skine igricu



ugly.fender

Quote from: komara on December 18, 2010, 09:51:25 AM
E jel neko moze da pomogne ovo non stop izbacuje drugaru kad hoce da skine igricu


Neka proba da skine fajl  preko  drugog browsera IE npr   ...  :)

ugly.fender


komara

Morao sam ovaj skor da postavim


ugly.fender


Eskimko

As you know from previous announcements the server split into separate USA and Europe servers was preliminary scheduled for 20-24 December. It's an important event and milestone for us and we have been progressing towards this step well.


The following changes are coming:
1) 2 versions of the game client will be in operation (US and EU)
2) 2 versions of wot official websites and forums (US and EU)
3) 2 new game servers both upgraded to handle a 60,000 players online on each simultaneously (120,000 total).

We have put in place a sophisticated account transfer system, that allows you to check the pings to each server and select which server you wish to transfer to.
And we have recruited many new moderators from lots of different counties and languages to handle the workload for the separate Europe and NA game servers and forums.

However, some things have been out of our direct control, that are unfortunately going to cause us some delays in putting the new servers online.
The new servers simply have not arrived yet, as expected.

We of course are trying to rectify this problem, and get the new servers there and online as soon as possible.
We apologize for this delay, especially over the time of Xmas, because we know how much a lot of you were looking forward to the euro servers going back online for Xmas.

This topic will be updated you as soon as possible with any more information, and a new projected date.

Note: update schedule remains the same regardless of the above delay.

Ovaj Overlord samo nesto odlaze kao ministar Mrkonjic  :whip3:


komara

Quote from: Eskimko on December 20, 2010, 11:10:00 PM
As you know from previous announcements the server split into separate USA and Europe servers was preliminary scheduled for 20-24 December. It's an important event and milestone for us and we have been progressing towards this step well.


The following changes are coming:
1) 2 versions of the game client will be in operation (US and EU)
2) 2 versions of wot official websites and forums (US and EU)
3) 2 new game servers both upgraded to handle a 60,000 players online on each simultaneously (120,000 total).

We have put in place a sophisticated account transfer system, that allows you to check the pings to each server and select which server you wish to transfer to.
And we have recruited many new moderators from lots of different counties and languages to handle the workload for the separate Europe and NA game servers and forums.

However, some things have been out of our direct control, that are unfortunately going to cause us some delays in putting the new servers online.
The new servers simply have not arrived yet, as expected.

We of course are trying to rectify this problem, and get the new servers there and online as soon as possible.
We apologize for this delay, especially over the time of Xmas, because we know how much a lot of you were looking forward to the euro servers going back online for Xmas.

This topic will be updated you as soon as possible with any more information, and a new projected date.

Note: update schedule remains the same regardless of the above delay.

Ovaj Overlord samo nesto odlaze kao ministar Mrkonjic  :whip3:


Hahahahahahaha Mrkonjic XD

Eskimko

http://forum.worldoftanks.com/index.php?/topic/21965-wot-newsletter-xmas-special/

Pics and specs
Komara naso sam negde da overlord kaze da E serija dolazi negde u q2 2011 jbg.


IronC

World of Tanks Closed Beta v.0.6.1.5 - v.0.6.2.7 patch notes

General:
- Added new medium tanks: Т-54, Panther II, Pershing.
- Added new TD "Object" 704.
- Added new SPGs: "Object" 212, G-Tiger, G-Panther, M12, M40/M43.
- Added new maps: "Ruinberg" and "El Halluf".
- Added new battle mode: the "Tank Company Battle". A company of tanks with sum of tiers from 60 to 90 gets into a company waiting queue where it is randomly assigned an opposing company.
- Added voice chat based on the Vivox technology. It works for platoons in random battle, for companies in tank company battles and for training battle. The feature is still in testing hence is implemented with minimal settings. In order to use voice chat, enable it in game settings. Press and hold Q button to activate voice transmit mode.
- Added achievements: "Reaper", "Invincible", "Survivor", "Raider", "Master Gunner", "Kamikaze".
- Added medals: Kolobanov's medal, Billotte's medal, Fadin's medal, Wittmann's medal, Orlik's medal, Oskin's medal, Halonen's medal, Burda's medal.
- Added full dynamic shadows. The option is available through "Enhanced shadows" settings. The shadows are in the testing mode so there is a possibility of artifacts.
- Added new interface for repair and resupply of consumables - "Service": added possibility to automatically resupply consumables and to repair the tank after the battle, possibility to quickly replenish consumables, ability to change the sequence of shells.
- Added customizable game controls.

Gameplay:
- Doubled experience for the first battle per day on each tank now is given not for the first battle, but for the first victory on the tank.
- Training battle does not count as the first battle anymore for the purposes of doubled experience.
- The chance of hitting the following modules engine, radio, traverse mechanism, observation device increased from 33% to 50%.
- The chance of hitting ammo rack increased from 20% to 27%.
- The chance of hitting gun and crew members remains the same (33%).
- Removed possibility when any HE that explodes near a tank to damage internal modules, except crew members.
- The damage to internal modules from an HE that exploded on the tank armor is reduced by 50%, exception - crew members.
- Changed experience transfer from a group of tanks. The experience from all tanks is collected so all tanks left with zero experience and then it is transferred. The remaining under 25 experience is placed on the last tank on the list.
- "Scout" is now awarded only if the team won.
- "Sniper" is now awarded if during the battle there was no friendly damage.
- The top tanks in the battle roster are now balanced not by tier but by the match-making "value", which considers type of the tank.
- The coefficient of heavy tanks for the match-making purposes is increased from 1.3 to 1.45.
- Improved match-making system for random battles.
- Fixed ability of lifting fallen trees with tank.
- Removed possibility of driving beyond the map during lag spikes.
- Fixed tank spawn locations on the basis of type of the tank (SPGs in Malinovka, etc.).

System:
- Fixed FPS drops during rendering track prints.
- Fixed lags when destroying objects.
- Improved auto-detect of graphic settings.
- Experimental feature. Limited rendering speed in the loading screen, this should improve loading time for slow computers.
- Added some optimizations which are supposed to end single sharp FPS drops.

Content:
- Multiple fixes of tanks' models and textures.
- Set a normal speed of track rotation for all tanks.
- Reworked and added destruction of some objects.
- Fixed some spots on the maps where tanks would get stuck or couldn't pass.
- Modified base flagpoles and flag animation.
- Added disabling of rendering for some small objects at long distances.
- Reworked shot sounds of some guns.
- Regenerated static shadows for all maps, according to a new algorithm that provides better quality.

Interface:
- Changed interface of system messages in the hangar.
- Fixed changing music volume which worked only for battles.
- Added hints-tooltips on interface elements in hangar.
- Fixed purchasing a tank with a slot in hangar without warning.
- Fixed bug when filter "Location" in barracks switches by itself.
- Fixed invite notification, if the player is in the battle at that moment.
- "Not ready" button now unlocked for platoon leaded in waiting line before battle.
- Added display of User Agreement when the client is launched first time after the patch.
- Added turning on/off of "post mortem" post-effect in settings.
- Removed ability to lower camera beneath the waterline.
- Now after purchasing premium, hangar immediately updates to premium.
- Fixed "delay" UI bug when researching several vehicles and/or modules in a row using free experience.
- Howitzer mode: when firing beyond the max. firing range, shell trajectory turns grey.
- Expanded descriptions of medals and achievements.
- Fixed incorrect display of tank's tier in the tank purchase window.
- Fixed unwarranted disappearing of sections of statistics without a possibility to open it up in the statistics window.
- Fixed tupos and mistakes in UI texts.
- Multiple minor interface fixes.

Vehicle characteristics:

General changes of v.0.6.2.7 patch:
- Rebalanced characteristics of all SPGs:
- Hull traverse speed decreased by 1-3 deg/sec.
- Aiming time increased by 1-3 seconds.
- Shell dispersion increased by 2-10%.
- The infuelnce of gun horizontal motion on dispersion increased by 100% increased on the average.
- Radius of splash damage for HE shells decreased by 6-8%.

- Increased hit points for tier 7, 8, 9 medium tanks.
- By 20-25% increased reverse speed for tier 6-8 medium tanks.
- Increased visibility for tier 8-10 heavy tanks by 25% during movement and at rest
- Increased visibility for all guns after firing by 20%.
- Increased view range for tier 9 TDs.

Detailed list of vehicle characteristics changes, v.0.6.2.0 - 0.6.2.6 patches:

Germany:
Gun 75mm_KwK_40_L43: dispersion 0.41->0.4.
Gun 75mm_StuK_40_L43: dispersion 0.39->0.38.
Gun 75mm_KwK_40_L48: dispersion 0.4->0.39.
Gun 75mm_PaK_39_L48: dispersion 0.38->0.37.
Gun 75mm_PaK_40: dispersion 0.38->0.37.
Gun 128mm_PaK44_L61: reduced visibility after firing, +20 damage to all shells.
Gun 128mm_PaK44_L55: reduced visibility after firing.

PzII Luchs: reduced visibility during movement.
VK 1602: reduced visibility during movement.
PzIII: reduced visibility during movement, -5% influence on accuracy during movement and traverse.
Pz III/IV: by 5% improved pass-ability on medium terrains, -8% influence on accuracy during movement and traverse.
Pz V-IV: chassis rotation is matched with Panther's.
Tiger II: mantlet armor for top turret 65->100.
JagdTiger: 128mm_PaK44_L55 reload (in seconds) 10.4 ->10.36, 128mm_PaK44_2_L61 reload (in seconds) 10.6->10.5.
VK 4502: mantlet armor for stock turret 120->160, mantlet armor for top turret 120->180.
Maus: hull hit points increased by 440, suspension and ammor rack hit points increased by 25%.

USA:
Gun 37mm_M-6_L53: price in credits 8350->2500.
Gun QF_6_pounder_Mk_III: penetration: AP 89->110, APCR 145->180, accuracy 0.4->0.38.
Gun 75mm_Gun_M3_L37: dispersion 0.38->0.4.
Gun 75mm_Gun_M2_L28: dispersion 0.39->0.41.
Gun 76mm_Gun_M1A1: reload (in seconds) 3.2->2.85, dispersion 0.37->0.38.
Gun 76mm_Gun_M1A2: dispersion 0.34->0.35.
Gun 90mm_Gun_T15E2M2: dispersion 0.33->0.32, reduced dispersion during turret traverse.
Gun 105mm_Howitzer_M2A: reduced aiming time by 15%.
Gun 105mm_Howitzer_M4: reduced aiming time by 15%, HE penetration 60->53.
Gun 120mm_Gun_T53: aiming 3.0->2.4, reduced dispersion during turret traverse.
Gun 155mm_Gun_T7: aiming 3.0->2.7, significantly reduced dispersion during turret traverse.
Engine Wright_G200_m_781C9GC1 level 8->7, price in credits 72380->47600, chance of fire 0.2->0.25.

T29, Т32, Т34, Т30: fixed error with discrepancy between displayed and actual hull armor. Actual armor decreased by 20%.
M6, T1: reduced research cost Wright_G200_m_781C9GC1 19800->10900.
Т-57: pass-ability reduced by 10%, reduced traverse speed by 2 deg/sec, +3 influence on accuracy during movement and turning.
Т2 lt: reduced repair cost by 30%, increased ammunition load for 20mm gun.
M7 Priest: 105mm_Howitzer_M - reloading time decreased 13.95->11.76 (in seconds).
RamII: reduced repair cost by 20%.
Т14: reduced repair price by 5%.
T29: increased visibility of the tank, +5% influence on accuracy during movement and traverse, 105mm_Gun_T5E1 - reload (in seconds) 9.5->10, by 10% reduced traverse speed for top turret, fixed display of frontal armor for both turrets, changed guns ammunition load.
Т32: by 5% reduced pass-ability on medium grounds, +8% influence on accuracy during movement and traverse, traverse speed for stock suspension reduced by 6 deg/sec, by 2 deg/sec - for top one, 105mm_Gun_T5E1 reload (in seconds) 9.38->9.4, changed guns ammunition load.
Т34: changed guns ammunition load.
Т30: changed ammunition load.

USSR:
Engine V-2-54: increased horsepower by 20 h.p.
Gun QF_6_pounder_Mk_III: AP penetration 89->110, APCR penetration 145->180.
Gun 76mm_S-54: dispersion 0.4->0.36.
Gun 76mm_S-54_S: dispersion 0.37->0.34.

А-20: reduced visibility during movement and rest, improved pass-ability for top suspensipn on medium and hard terrains.
А-32: reduced visibility during movement and rest.
BT-2: reduced visibility during movement, -6% influence on accuracy during movement and traverse.
BT-7: reduced visibility during movement and rest, improved pass-ability on medium grounds, -4% influence on accuracy during movement and traverse, view range for top turret increased by 15 meters.
Т-26: reduced visibility during movement.
KV: fixed bug with armor of 152mm gun.
Т-34-85: by 20% improved pass-ability on medium and good terrains.
Т-43: -9% influence on accuracy during movement and traverse.
Т-44: -5% influence on accuracy during movement and traverse, suspension hit points increased by 25%.
IS-4: armor: hull-upper plate 120->140, driver's lug 120->160, rear-upper plate 120->100.

komara

Kad ce vise,pokusao sam COD i odmah sam se iznervirao   :||

S-V Nemanja77


IronC

U narednih 1-2 h :)
Smirite zivce, trebace za igru :P

clumsy

Pokrenite WoT, poceo update :D

ugly.fender

Glupi,raspali  americki  server...  :rant2: Danas mi  istice ban  na chat...
Taman  sam  pripremio  par socnih psovki  ;D

Jacⱪ Sparroⱳ™

Quote from: ugly.fender on December 23, 2010, 09:20:33 PM
Glupi,raspali  americki  server...  :rant2: Danas mi  istice ban  na chat...
Taman  sam  pripremio  par socnih psovki  ;D
:rofl :rofl
Ocemo evropski, ali sa centrom u NS-u  8)

Lun

Quote- Rebalanced characteristics of all SPGs:
- Hull traverse speed decreased by 1-3 deg/sec.
- Aiming time increased by 1-3 seconds.
- Shell dispersion increased by 2-10%.
- The infuelnce of gun horizontal motion on dispersion increased by 100% increased on the average.
- Radius of splash damage for HE shells decreased by 6-8%.

Piiiiiiiiiiii jebem ih dupe, sjebaše mi SPG totalno.  :cray

komara

Quote from: Lun on December 24, 2010, 01:17:16 AM
Quote- Rebalanced characteristics of all SPGs:
- Hull traverse speed decreased by 1-3 deg/sec.
- Aiming time increased by 1-3 seconds.
- Shell dispersion increased by 2-10%.
- The infuelnce of gun horizontal motion on dispersion increased by 100% increased on the average.
- Radius of splash damage for HE shells decreased by 6-8%.

Piiiiiiiiiiii jebem ih dupe, sjebaše mi SPG totalno.  :cray
Napokon da nešto urade povodom artiljerije,jbg Lun prelazi na tenkove   :tongue2

Nego ja sam se najeŠ¾io kako mi je sad dobar zvuk kad opališ.

STEK

zanima me,kako ubaciti Skin za tenkove,i da li ste probali to?

ugly.fender

Da li je mozda neko  razmisljao  da napravimo Company ...pa da pikamo  malo,tu koliko nas ima,a ?  :)

STEK

moze uvek,al kolko znam slabi smo sa tenkovima...treba da se dogovorimo ko sta vozi?

Lun

Quote from: STEK on December 29, 2010, 01:54:23 AM
zanima me,kako ubaciti Skin za tenkove,i da li ste probali to?
Misliš na ovako nešto:



:hat

ugly.fender


IronC

Evo nesto jako interesantno za sve koji vole Tigra  :o
http://www.megaupload.com/?d=D5I1BC24

Eskimko

Quote from: STEK on December 29, 2010, 01:54:23 AM
zanima me,kako ubaciti Skin za tenkove,i da li ste probali to?
Ja sam odavde skidao,imas tu i uputstvo
http://www.tarrif.net/wot/

Eskimko

Quote from: Lun on December 30, 2010, 04:13:28 AM
Quote from: STEK on December 29, 2010, 01:54:23 AM
zanima me,kako ubaciti Skin za tenkove,i da li ste probali to?
Misliš na ovako nešto:



:hat
Na kom sajtu si naso ovaj skin?

Eskimko

Naso sam skine nego jel zna neko sto mi je tenk ovako crven?


Uploaded with ImageShack.us

ugly.fender

pa ja vam  dadoh  link  sa uputstvom i skinovima ...di gledate ? ;D


http://wotskins.wordpress.com/

komara


IronC

Bravo Zver, prvi // bitange // skin  :hooray: :king:

STEK

#123
Kolko ja vidim,svi mi imamo solidne tenkove,mogo bi neki TANK Company da bidne? 8)

PS:ako nije problem,zeleo bih da stavim jedan od ovih Zverkovih 'skinova" na mom KV-3 ubici... :baby

ugly.fender

Ajd pa da u sledecu  godinu  da udjemo u kompaniju  :super

STEK


Eskimko

Pomazite svetli mi tenk crveno kad u stavim skin.   :vava

komara

Quote from: Eskimko on December 30, 2010, 10:12:46 PM
Pomazite svetli mi tenk crveno kad u stavim skin.   :vava
Samo vrati prvobitan fajl kako se zvao pre ubacivanja novog za skin.

Eskimko

Quote from: komara on December 31, 2010, 11:07:33 AM
Quote from: Eskimko on December 30, 2010, 10:12:46 PM
Pomazite svetli mi tenk crveno kad u stavim skin.   :vava
Samo vrati prvobitan fajl kako se zvao pre ubacivanja novog za skin.
Radi sad sinoc sam se setio da sam to ujebo.  :flag_of_truce

ugly.fender

Da li neko zna kako  da vratim default skin  za  tenkove...vec  me nerviraju  ovi  ofarbani  :sorry

Eskimko

Pa izbrises one fajlove sto si ubacio,a vratis one sto si izbacio.  :handshake:


ugly.fender

Quote from: Eskimko on December 31, 2010, 05:04:34 PM
Pa izbrises one fajlove sto si ubacio,a vratis one sto si izbacio.  :handshake:
E kurcic...bih  ja  da nisam  kopirao nove  preko starih,a stare  kreten,nisam sacuvao  :no

Eskimko

Quote from: ugly.fender on January 01, 2011, 12:23:49 PM
Quote from: Eskimko on December 31, 2010, 05:04:34 PM
Pa izbrises one fajlove sto si ubacio,a vratis one sto si izbacio.  :handshake:
E kurcic...bih  ja  da nisam  kopirao nove  preko starih,a stare  kreten,nisam sacuvao  :no
Pa moze neko da ti posalje pre xf ili skype.za koji tenk ti treba?

boki_ns

Eskimko, jel se ti ono zalis da igra guta granate od 1000 srebrnjaka? :)

ugly.fender

Quote from: Eskimko on January 01, 2011, 12:31:26 PM
Quote from: ugly.fender on January 01, 2011, 12:23:49 PM
Quote from: Eskimko on December 31, 2010, 05:04:34 PM
Pa izbrises one fajlove sto si ubacio,a vratis one sto si izbacio.  :handshake:
E kurcic...bih  ja  da nisam  kopirao nove  preko starih,a stare  kreten,nisam sacuvao  :no
Pa moze neko da ti posalje pre xf ili skype.za koji tenk ti treba?
Nasao  sam   :super

Eskimko

Quote from: boki_ns on January 04, 2011, 10:13:14 PM
Eskimko, jel se ti ono zalis da igra guta granate od 1000 srebrnjaka? :)
Ja sam,pa aj jedna da nestane ali ono nije normalno.  :nervous:

boki_ns

Koliko cesto se to dogadja? Mislim da mi se to jednom dogodilo ali s obzirom na broj partija i ispaljenih granata nije vredno pomena. Mene jedino koci mali kalibar. Imam jp4 sa 88mm i uglavnom me gura sa teskasima i onda moram izmisljati toplu vodu da bi preziveo i nesto unistio.

Eskimko

Quote from: boki_ns on January 06, 2011, 12:07:20 AM
Koliko cesto se to dogadja? Mislim da mi se to jednom dogodilo ali s obzirom na broj partija i ispaljenih granata nije vredno pomena. Mene jedino koci mali kalibar. Imam jp4 sa 88mm i uglavnom me gura sa teskasima i onda moram izmisljati toplu vodu da bi preziveo i nesto unistio.
Pa desi se 2-3 puta u svakoj partiji.

Eskimko

http://game.worldoftanks.com/news/general_news/world-of-tanks-multilingual
Ubacili su portugalski spanski...jos ce i romski da ubace,a nas srpsko hrvatski mozemo da sanjamo.  :whistling

boki_ns

Bio je previod na srpskom, ja sam ga koristio ali je izasao novi patch nedavno tako da opet moramo sacekati sa prevodom. Hoce prvo da se ispravi sto vise gresaka koje postoje pa onda onda ce i biti prevod.
Mogu ti reci da je prevod bio odlican. Bas su se potrudili.

IronC

#141
Ja se malo vozio panterom sa drugarima  :king:


Uploaded with ImageShack.us


Uploaded with ImageShack.us


Uploaded with ImageShack.us

Jacⱪ Sparroⱳ™


Eskimko

I mi konja za trku imamo.
Leopard scout.





Tiger 2

:ziveli

Lun

Jel moŠ¾e neko više da ih detektuje?  8)





Eskimko

Ubacice ima ih u tech tree kod nemaca.  :hooray:

ugly.fender


komara

Samo da bude E serije,a ovde moŠ¾ete pogldati sve tenkove koje vozimo i koje ćemo voziti http://henk.fox3000.com/maus.htm