Jel ima jos netko tko mozd posjeduje orginal COH, COH -opposing fronts ili COH - tales of valor?
Vise mi dopizdilo upast u match i dobit neke debile njemce svicarce ruse koji su tako sakati da kad im napisete da nest napravi po 10 puta vec bude kasno.
Vec sam igrao s kolegom i bili smo na ts-u i 100% lakse graat i pricat a ne pisat jednostavno koordinacija je bolja ko i u svim ostalim igrama.
Ak ima netko ko to igra nek se javi ak ne jbg ko i uvijek okrivit cu vipera za sve.
Ja imam org dobio uz komp ali ga jos nisam igrao,nadam se da cu se jednog dana skinuti sa COD 2! :wink:
Jeste da kasnnim godinu dana sa odgovorom al sad videh... igram ja... CoH
uskoro izlazi novi patch. ispravljaju mnogo stvari ali nishta ne pishe za strafe.
jebo zhivot, ako i dalje ne poprave posle to sranje posle 5 godina kukanja igracha i nekoliko stotina ljudi koji su samo zbog toga prestali da igraju - igra stvarno vishe nije vredna vremena.
ostale promene su poprilichno dobrodoshle i rispekt za trud. evo lista izmena:
QuoteGeneral
All medics' health reduced from 120 to 60
Snipers' moving accuracy vs tp_infantry_sniper has been increase from 0.5 to 1.0
Americans
Crocodile HP increased from 636 to 700
American mortar setup time reduced from 2.4s to 1.5s
Tank Depot manpower cost decreased from 350 to 300
Fixed a bug where the M18 Hellcat's range increase gained at Vet 2 was giving a shorter bonus than intended. Vet 2 range increased from 46.15m to 51.75m
Fixed a bug where the M18 Hellcat could not be detected
Engineers' suppression threshold changed to match other infantry, increased from 0.02 to 0.2
Engineers' suppression recovery threshold changed to match other infantry, increased from 0.01 to 0.15
57mm accuracy vs tp_vehicle_allies_57mm_towed_gun reduced from 0.5 to 0.1
Pershing manpower cost reduced from 900 to 800
Commonwealth
Forward Observation Officers barrage has had its delay between the smoke and the artillery increased from 2s to 2.75s.
Kangeroo manpower cost increased from 240 to 300
Kangeroo HP decreased from 650 to 550
Kangeroo fuel cost increased from 10 to 45
Sappers now have wire cutters
Fixed a bug where Tommy reconnaissance squads did not detect camouflage units
Staghound’s machine gun damage modifier vs tp_infantry changed from 1.75 to 1.5
Staghound’s machine gun damage modifier vs tp_infantry_airborne changed from 1 to 075
Staghound’s machine gun damage modifier vs tp_infantry_heroic changed from 0.85 to 0.75
Staghound’s machine gun accuracy modifier vs tp_infantry_riflemen_elite changed from 1 to 0.75
Staghound’s machine gun damage modifier vs tp_infantry_sniper changed from 1.5 to 1
Staghound’s machine gun accuracy modifier vs tp_infantry_soldier changed from 1 to 0.75
Staghound’s machine gun damage modifier vs tp_infantry_soldier changed from 1.5 to 1.0
British Anti-Tank Gun Emplacement accuracy vs tp_vehicle_allies_57mm_towed_gun reduced from 0.5 to 0.1
Wehrmacht
Pak38 accuracy vs tp_vehicle_allies_57mm_towed_gun reduced from 0.5 to 0.1
Axis Medic station's squad reformation body count increased from 4 to 5
Officer build time reduced from 45s to 25s
Stuh manpower cost reduced from 600 to 500
Stuh CP cost reduced from 3 to 2
Tiger CP cost increased from 4 to 5
Pak38's camouflage shots decreased from 3 to 1 before revealing itself
Grenadier's grenade distance_scatter_ratio decreased from 0.2 to 0
Goliaths can now be detected
Pioneers' level 2 and 3 vet bonuses have been switched
Stug acceleration increased from 1.7m/s to 2.5m/s
Stug deceleration increased from 2.0m/s to 3.0m/s
Geschutzwagen will no longer have an MG until acquiring veterancy rank 2
Geschutzwagen's damage decreased from 250 to 165
Geschutzwagen's accuracy vs tp_vehicle_57mm_anti_tank_gun changed from 0.65 to 0.2
Tiger manpower cost reduced from 900 to 800
Assault Grenades now have the potential to kill units. Damage average reduced from 30 to 17.5
Wehrmacht panzerschreck moving accuracy vs tp_vehicles_allies_m8_greyhound increased from 0.8 to 0.9
Panzer Elite
Panzer Elite Grenadiers with panzerschrecks will no longer drop Wehrmacht schrecks when killed
Panzer Elite Panzerschreck accuracy vs moving M8 Armored Car increased from 0.7 to 0.9
Panzer Elite Armored Car accuracy vs garrison cover increased from 0.4 to 0.45
Panzer Elite Armored Car HP increased from 220 to 260
Panzer Elite Armored Car detection radius reduced from 9 to 0
Hotchkiss accuracy vs infantry increased from 0.5 to 0.6
Hotchkiss' Stuka upgrade munitions cost decreased from 150 to 100
Kettenkrad sight radius increased from 35 to 55
Luftwaffe reinforce time reduced from 15s to 7s
Fix a bug where the Hetzer had increased veterancy requirements. Now matches standard tank values.
Panzer IV Stubby now has a targeting priority of light vehicles, then infantry, then tanks.
Infantry Halftrack damage vs light cover increased from 0.75 to 0.8
Munitions Halftrack can now reinforce units
Schwimmwagen sight radius increased from 35 to 55
Marder III accuracy vs tp_vehicle_allies_57mm_towed_gun changed from 0.65 to 0.2
Anti-Tank Halftrack accuracy vs tp_vehicles_allies_m8_greyhound increased from 1 to 1.05
Verovatno ne znate ali postoji COH: Online koji je pokrenut ove godine, evo sajta gde mozete da napravite acc i da pikate. http://www.companyofheroes.com/ (http://www.companyofheroes.com/) Kada napravite skinite igru (sa desne strane pise "download now") oko 6.7gb je, nakon toga mozete potpuno besplatno da igrate preko neta i budzite svoje heroje. Ako budete krenuli da igrate preporucujem da uzmete nemce, a takodje mi se javite da vas ubacim u srpski guild pa da pikamo zajedno uz ts naravno. Evo i mog xfire-a:djstojadin pa me dodajte za neku pomoc ako vam treba ili pitanje neko... Pozz :)
Ah Labello, ti bi trebalo sa Lagom da se cujes... Ako ga dobijes, onda stvarno igras za medalju :super
Bug Fixes
- Units no longer continue to crawl after recovering from Suppression
- Chance for a kill critical on vehicles is now properly being updated when they've received other non-kill criticals (5% bug)
- Unbuilt Tank Traps cannot be repeatedly spawned around enemy vehicles
- All vehicles now properly have vehicle cover
- Registered Artillery can no longer target field defenses
- M18 Hellcat can now be detected
- Goliath can now be detected
- Recon Squads can now detect camouflage while moving
- Teller Mines no longer have a chance to miss vehicles in vehicle cover
- The Hotchkiss now properly shares experience with other PE units
- ATHT's using Focus Fire now have intended accuracy vs moving British infantry
- Hetzer Veterancy requirements reduced to standard
- M10 Veterancy requirements increased to standard
- Panzer IV Stubby now prioritizes light vehicles over infantry
- StuH now prioritizes infantry over vehicles
- PE Panzerschrecks no longer do higher damage once picked up
- G-Wagon wrecks can now be salvaged for Munitions
- Luftwaffe reinforce time reduced to standard
- Paks and Nebelwerfers can now use Medkits
- AT Grenades now collide with enemy vehicles
- Hetzer and Jagdpanther CP reward increased to standard
- Panther Battlegroups are much less likely to fail to spawn the second Panther
- Medics no longer detect camouflage
- Snipers and weapon teams can now pick up Supply Drops
- Tank Traps can no longer be placed so close together that they block infantry
- 105mm Howitzers are now re-crewed with 3 squad members
- Removed the chance for the Pak38 support members to one-hit kill infantry
- Bombing Run no longer does double damage to Vet 3 StuGs
- M10 no longer has increased accuracy vs skirted PIVs
- Wehr Officer 81mm Mortar Bombardment can no longer be interrupted to produce false smoke
- Panther Battle Groups and OMCGs will not refund their cost if partially called in on an unfinished building
- AT Guns no longer avoid their reload time by resetting the gun after a shot
- Panthers now properly benefit from Tank Destroyer's APCR upgrade
- Nebelwerfer rockets no longer have a chance to instantly kill all occupants of a building
- Sappers with the Demolitions & Disposal upgrade are no longer negatively affected by the Lieutenants movement aura
- Kettenkrad no longer moves out of the way of other moving vehicles
- Kettenkrad can now be hit by rolled misses
- Burst bug effects reduced on Pumas, Armoured Cars, and Ostwinds
- Units camouflaging after leaving a building are no longer visible for much longer than intended
- Allied Medics are now selectable
- Speech files for PE Defensive Operations, PE Field Craft, PE Panther Battlegroup, WM Phase Upgrades, and WM Veterancy Upgrades fixed
- Engineer Demo Charges can now be targeted and destroyed
- Rangers no longer drop Bazookas more frequently than intended
- Units throwing sticky bombs will no longer occasionally become unresponsive
- Wehr Pioneer call-in ability now properly requires only a destroyed HQ and no living Pioneers
- Improved the consistency of Propaganda and Force Retreat
- Scout and Armoured Cars are no longer highly resistant to damaged engines from Mines
- Scout and Armoured Cars at high health are no longer highly susceptible to immobilization from Stickies
- Scout and Armoured Cars at medium health are no longer highly resistant to damaged engines from Stickies
- Kettenkrads can now repair Scorched Points like the Schwimmwagen
- PE light Halftrack pathfinding improved; far more likely to reverse rather than turn around
GeneralMedics
- Health reduced from 120 to 60
Snipers
- Accuracy and Damage vs garrisoned units increased from 75% to 100%
- Sniper auto-cover distance reduced
Flamethrowers
- Damage vs units in open cover reduced from 1.0x to 0.85x
- Damage vs units in negative cover reduced from 1.0x to 0.75x
- Damage vs Soldier Armour reduced from 1.0x to 0.95x
- Damage vs buildings increased from 0.5x to 0.6x
- Infantry Flamethrower max damage reduced from 40 to 30, min damage increased from 15 to 25
- Sherman and Churchill Flamethrower max damage reduced from 40 to 35, min damage increased from 20 to 30
- Halftrack Flamethrower max damage increased from 30 to 35, min damage increased from 10 to 30
GrenadesAbilities
- Weapon using Abilities can no longer be used while Pinned
Base Buildings
- All base buildings can now reinforce
AmericanEngineers
- Suppression threshold increased to match other infantry
- Suppression recovery threshold increased to match other infantry
- Upgrading with a Flamethrower increases Received Suppresion by 50%
Mortar
- Barrage scatter angle reduced from 15 to 10
- Set-up time reduced from 2.4s to 1.5s
- Pack-up time reduced from 2.8s to 1.9s
.30 Cal HMG
- Pack-up time reduced from 2.5s to 2.1s
- Ready aim time reduced from 0.3s to 0.1s
Anti-Tank Gun
- Reinforcement cost reduced from 71 to 26
- Accuracy vs Anti-Tank guns reduced from 0.5x to 0.1x
- Accuracy vs Infantry reduced from 0.15x to 0.05x
- Accuracy vs Snipers reduced from 0.15x to 0.02x
- Targeting priority vs Snipers reduced from 10 to 5
- Weapon health increased from 300 to 390
Sherman Crocodile
- Range increased from 20 to 25
- Vet 2 1.5x Penetration bonus replaced with a 0.8x Cooldown bonus
M18 Hellcat
- Speed increased from 6.0 to 7.2
- Acceleration increased from 1.5 to 2.0, Deceleration increased from 3.8 to 4.4
- Vet 2 bonus is now 1.5x Penetration rather than +1.25 Range
- Hellcat penetration at short range increased from .65x to .75x, medium range from 0.55x to 0.69x, and long range from 0.4x to 0.63x
- Target table now identical to the M10's
- Damage bonus from camouflage reduced from 2.0x to 1.5x
- Penetration bonus from camouflage reduced from 5.0x to 1.5x
M26 Pershing
- Cost reduced from 900 Manpower to 800 Manpower
Off-Map Combat Group
- M8s and Hellcats now spawn with their upgrades
- Population requirement increased from 12 to 15
Jeep
- Received Accuracy from the Pak reduced from 1.0x to 0.75x
- Received Accuracy modifier from the Pak while moving reduced from 0.75x to 0.5x
- Received Damage from the 57mm ATG reduced from 1.0x to 0.5x
Strafing Run
- Significant changes to make Strafe more effective against groups of units and less effective against single units
Sticky Bombs
- Deflection Damage enabled, set to 50%
- Accuracy increased to prevent thrown Stickies from missing their intended target
Rifles
- Received XP bonus from BARs and Stickies reduced from 5% to 0%
- Received XP bonus from Supply Yard 2 increased from 20% to 30%
T17
- Cooldown lowered from 2-2.5 to 0
- Reload increased from 1 to 3.5
- Health increased from 175 to 265
- Vet 1 Health bonus reduced from +175 to +50
- Fixed an issue where the T17 had a harder time penetrating the rear armour of some vehicles
- Fixed an issue where the T17 would fail to penetrate Snipers
Off-Map Howitzer Barrage
- Damage against Paks and ATGs reduced from 2.0x to 1.33x
WehrmachtKampfkraft Center
- Now requires a built base structure or a FHQ
Pak 38
- Number of camouflage shots reduced from 3 to 1
- Cost reduced from 310 Manpower to 290 Manpower
- Reinforcement cost reduced from 57 to 23
- Accuracy vs Anti-Tank Guns reduced from 0.5x to 0.1x
- Accuracy vs Sherman Armour increased from 1.0x to 1.1x
- Accuracy vs Cromwell Armour increased from 0.8x to 1.0x
- Accuracy vs Pershing Armour increased from 1.08x to 1.15x
- Accuracy vs Infantry reduced from 0.15x to 0.05x
- Accuracy vs Snipers reduced from 0.15x to 0.02x
- Targeting priority vs Snipers reduced from 10 to 5
- Weapon health increased from 300 to 390
Panzerschreck
- Accuracy vs M8 Greyhound Armour increased from 0.73x to 0.85x
- Accuracy vs M3 Halftrack Armour reduced from 1.0x to 0.85x
- Accuracy vs Stuart Armour reduced from 1.0x to 0.85x
- Damage vs Stuart Armour reduced from 1.0x to 0.7x
88mm Flak 36
- Accuracy vs Infantry reduced from 0.5x to 0.15x
- Accuracy vs Snipers reduced from 0.25x to 0.05x
- Targeting priority vs Snipers reduced from 10 to 5
Puma
- Received Accuracy bonuses while moving from Vet removed
- Vet 2 Sight Range bonus increased from +4 to +10
Officer
- Build Time reduced from 45s to 25s
StuG
- Acceleration increased from 1.7 to 2.5, Deceleration increased from 2.0 to 3.0
G-Wagon
- Damage lowered from 250 to 185
- Tracking speed increased from 10 to 20
- MG Gunner now requires Vet 2
- Vet 3 bonus reduced from 0.5x Reload to 0.75x Reload
- Accuracy vs Anti-Tank Guns reduced from 0.65x to 0.2x
Nebelwerfer
- Suppression radius reduced from 18 to 13.5
StuH
- CP cost lowered from 3 to 2
- Cost lowered from 600 Manpower to 500 Manpower
Tiger
- CP cost increased from 4 to 5
- Cost lowered from 900 Manpower to 800 Manpower
Assault Grenades
- Maximum damage lowered from 35 to 25, minimum damage lowered from 25 to 10
- Low health kill critical chance increased from 0% to 30%
Knights Cross Holders
- Now passively regenerate 21.12 Health per Minute
- Received Damage from BARs, Brens, and Thompsons reduced from 0.85x to 0.78x
Firestorm
- Damage vs 105mm Howitzers reduced from 1.0x to 0.35x
Medkits
- Cost reduced from 35 Munitions to 30 Munitions
Goliaths
- Goliaths can no longer be Buttoned
- Goliath rotation speed increased from 45 to 65
Rocket Barrage
- Long AoE increment damage increased from 0.1x to 0.2x
- AoE accuracy increased to 100%
Panzerfaust
- Damage vs Bren Carriers increased from 1.3x to 1.45x
- Accuracy increased from 100% to 200% at all ranges
- Accuracy vs infantry halved
Blitzkrieg
- Cost reduced from 150 Munitions to 125 Munitions
Manpower Blitz
- Cost reduced from 200 Munitions to 175 Munitions
MG42
- Cost reduced from 260 Manpower to 250 Manpower
- Build time reduced from 40s to 35s
- Pack-up time reduced from 2.5s to 2.1s
- Weapon health increased from 300 to 390
Halftrack
- Received Accuracy bonuses while moving from Vet removed
Motorcycle
- Received Accuracy bonuses while moving from Vet removed
Schwimmwagen
- Received Accuracy bonuses while moving from Vet removed
- Cost reduced from 240 Manpower to 225 Manpower
- Build time reduced from 45s to 40s
Volksgrenadiers
- Reinforce percentage reduced from 0.5x to 0.4x
- Capture speed increased from 1.0x to 1.25x upon reaching Skirmish Phase
Light MG42
- Drop chance reduced from 60% to 30%
- Long Range Accuracy increased from 0.1x to 0.13x
PECH U UTORAK IZLAZI AAAAAAAAA!
Znao sam da nisi normalan... :shok
izasho pech. neverovatno, ali sve su dobro uradili. jedino chega se plashim su helketi, jer su ih vrlo buffovali sada.
CoH Online je ugasen koliko ja znam.
Kako god balans je tamo bio u vecoj banani neg igdje.
I jos kad su nest sjebali sa igrom oko frameworka il neceg nisam ni igrao.
Mrtva je to igra vec postala. Bilo je zabavno prije par godina sad su tenkici u modi.
Mislim sve se tamo vec izigralo svaka taktika, pio spam, roo spam, puma spam, fast BARs, fast M8, inf vs def, air vs PE... i onda kad te krene neko dijete te drophacka i mos se sexat sa hrenovkom.
ja svako malo vidim neshto novo, al ako tako kazhesh... :)
pech donosi nove zanimljive taktike, pogotovo sa PE.
ove izmene na mapama su vrh totalni.