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Author Topic: ADMIRAL MOD  (Read 3824 times)
August 08, 2007, 04:18:42 PM
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ADMIRAL MOD

Sauron je na forumui spomenuo ADMIRAL MOD, pa ga u principu mozemo probati ako se slazete.... pogledajte sta sve mozemo da ukljucimo i iskljucimo... pa se oko svih detalja mozemo dogovoriti i napraviti BITANGE CUSTOM COD2! Smiley)) Ovo je config fajl, ali skapiracete sta je sve moguce uraditi! Smiley

AdmiralMOD v3.615 Release Features:
----------------------------------


The AdmiralMOD has Multiplayer-Missions (later), Tactical-Features, Special-Effects and Weapon-Features
to enrich the gameplay of Call of Duty 2 Multiplayer.



Features:


New Gametypes:

- Counterstrike Search & Destroy
- Capture The Beer
- Capture The Flag Back
- Domination
- Headquarters 2
- Night Of Zombies
- Multiplayer Missions
- Search & Destroy Respawn



Game:

- Tournament-Mode (with halftime)
- Multiplayer Missions (v1.0 incl. 1st Mission Pack)
- Protected AutoDownload ON
- Map vote and Gametype vote (+ Clanmembers)
- Clan vs Public Mode
- Points settings (CTF/SD)
- Mortar Attacks
- Forced Autoassign


Player:

- Player-Classes (Soldier, Support, Medic, TNT, Officer, Spy)
- Rank-System (like UO)
- Squad System (each team has Squad-Units)
- Player Sprinting (USE-Button)
- Player Climbing (USE-Button)
- Player Boat Landing (not only spawn on the map)
- Player Bleeding
- Player Healing (Class-System: as Medic)
- Anti Teamkill
- Anti "UnknownSoldier" function
- Inactive Players - switch to spectator
- Optional: Arm Shot: drop weapon
- Optional: Unknown Soldier (rename)
- Spawn Protection
- Optional: Spy can climb
- Optional: Third Person View


Sound:

- BattleChatter System (the AI speak to your team)
- Ambient Sounds
- Taunt-Comments (Quickmessages, 3 , 9)
- Enemy in the house warning (+floor number)
- Kill-Comments
- Death-Sounds
- Grenade-Throw-Comments
- Automatic Medic Call
- Spy Radio-Sound
- Plane flyby sounds
- Rank Sounds


Weapons:

- MG42, 30 Cal, Panzerschreck, Knife
- MObile Mortar Cannons
- Ammo Crates
- Weapon Arsenal (you can carry lots of weapons)
- Secondary Weapon Choice (when player spawn)
- Artillery-Mode with enhanced Light Effects + Radio Traffic (like UO)
- Grenade Pickup and Return Throw
- Weapon Pickup
- TNT plant
- Turret (MG) Limiter
- Weapon Damage Modifiers
- Weapon Limits for each Weapon
- Grenade Cooking
- Colored Granades
- Optional Shellshock
- Optional Minefields
- Optional Drop Weapon
- Optional Only Rifles


HUD:

- HUD Styles (COD2/COD3)
- Hit-Location Graphic
- Optional old HealthBar (with Health drop)
- Clan-Logo-Graphic on HUD
- Clanlogo-Text on HUD
- Player Life Board
- Camper Radar
- Cinemascope Screen (feels like a movie)
- Red Compass Dots disabled
- Crosshair-Check every 10 sec.
- Player Damage Indicator for the Medic (red hearts)
- Player Hit Effect
- Optional: S&D BombTimer
- Shows Next Map and Gametype
- Message Center
- Optional Death Icons
- Optional Grenade Indicator
- Optional Objective Indicator
- Arty
- TNT
- Medic


Other:

- Map Overview for all Maps
- Automatic "Screenshots"
- Automatic "Demo-Record"







All CVARS in 3.615 Release:
--------------------------







//************************************************************
// ADMIRAL MOD SETTINGS
//************************************************************

// * Enable/Disable the AdmiralMOD *               (0/1)
set am_enabled "1"

// * Enable/Disable Error-Log *                     (0/1), (0/64)
set am_error_logfile "0"
set am_error_bots "0"

// * without autodownload on, the player cannot play this mod * (0/1)
set am_only_with_autodownload "1"

// * Other COD2 Players can find your AM Server *      (0/1)   
// set (AM) behind your Servername
set am_admiral_mod_server_search_option "1"

// * Enable/Disable Server-Info-Screen *             (0/1)
set am_skip_info_screen "0"

// * Forced auto assign option *                   (0/1)
set am_forced_autoassign "0"

// * Killcam time length *                       (3/30)
set am_killcam_time "10"

// * Spectate in Third Person perspective *            (0/1)
set am_third_person_spectate "0"

// * Mission Pack edit to create own Mission-Packs *   (0/1)
set am_mission_pack_edit "0"

// * This disable all Map Effects like Snow/Rain/Dust * (0/1)
set am_disable_map_fx "0"

// * This disable the Map Ambient Sound *             (0/1)
set am_disable_map_ambient "0"

// * Tournament Mode (like PAM) for S&D *             (0/1)
set am_tournament_mode "1"
set am_tournament_make_screenshots "1"
set am_tournament_record_demo "1"


// * Tournament League Settings *                   
// CTF/CTB/CTFB:
// DM         :
// DOM         :
// HQ/HQ2      :
// SD/SDR/CSD   : free|am_cup|cal|cal_euro|cb|cb_1v1|cb_2v2|esl|esl_1v1|esl_2v2|esleu|esleu_2v2|eurocup|lgz|lgz_1v1|lgz_2v2|opencup|twl_eu_ladder|twl_eu_league|twl_ladder|twl_league
// TDM         : free|am_cup
set am_tournament_league_setting "free"

// * Tournament Public or Match Mode (Ready Wait) *      (0/1)
set am_tournament_public_mode "0"


// * Tournament "free" League Settings *            (1/500), (1/500), (2/500), (2/500)
set am_tournament_halftime_switch_round "10"
set am_tournament_halftime_switch_score "10"
set am_tournament_end_at_round "20"
set am_tournament_end_at_score "20"
set am_tournament_halftime_timelimit "0"


// * Tournament Score in the Server-Name *            (0/1)
set am_tournament_live_score "0"


// * If server is empty then maprotation after x sec *  (0/1), (360/720)
set am_empty_server_map_rotation "1"
set am_empty_server_map_rotation_waittime "360"




//************************************************************
// INGAME MESSAGES
//************************************************************

// * Welcome Message *                           (0/1)
set am_show_welcome "1"

set am_welcome_msg_0 "^7Welcome to the Admiral^1MOD"
set am_welcome_msg_1 "^7Version^7 v3.615 ^7Release"
set am_welcome_msg_2 " "
set am_welcome_msg_3 "WAIT 3"
set am_welcome_msg_4 "^7Have fun and play fair!"


// * Messages *                                 (0/1)
set am_show_roto_messages "1"

set am_messages_0 "^7Version^7 v3.615 ^7Release"
set am_messages_1 " "
set am_messages_2 "WAIT 45"


// * Enable/Disable shows Next Map/Gametype *          (0/1) (20/360)
set am_show_next_map "1"
set am_show_next_map_loop_wait_time "40"

// * Enable/Disable shows AdmiralMOD Features *         (0/1)
set am_show_mod_features "1"



//************************************************************
// CLAN LOGOS
//************************************************************

// * Clan Logo Text *                           (0/1), (0/640), (0/480), (0.0/1.0)
set am_show_clan_logo_text "1"
set am_clan_logo_text_xpos "185"
set am_clan_logo_text_ypos "468"
set am_clan_logo_text_alpha "0.5"

// * Clan Logo Graphic *                        (0/1), (0/640), (0/480), (0/640), (0/480), (0.0/1.0)
set am_show_clan_logo_graphic "1"
set am_clan_logo_graphic_xpos "230"
set am_clan_logo_graphic_ypos "430"
set am_clan_logo_graphic_width "100"
set am_clan_logo_graphic_height "100"
set am_clan_logo_graphic_alpha "0.2"




//************************************************************
// HUD SETTINGS
//************************************************************

// * Show Teammates and firing action on compass *      (0/1)
// (this disabled enemy red compass dots too Smiley
set am_show_friends_and_enemys_on_compass "1"


// * Enable HUD Style *                           (1/2)
// 1 = COD2 Style
// 2 = COD3 Style
set am_hud_style "2"

// * Show Hit Location Graphic *                  (0/1)
set am_show_hit_location_graphic "1"

// * Enable/Disable the Cinemascope Screen *         (0/1)
set am_cinemascope "0"

// * Show Teamscore *                           (0/1)
set am_show_team_score "1"

// * Lifeboard shows how many players are alive *      (0/1), (0.0/1.0)
set am_player_life_board "1"
set am_player_life_board_dead_alpha   "0.4"

// * Show Map Time *                           (0/1)
set am_show_time "1"

// * Enable/Disable the old Health Bar System *         (0/1), (0/1), (0/1)
set am_healthbar "1"
set am_health_regen "0"
set am_health_drop "1"

// * Enable/Disable Crosshair-Names *               (0/1)
set am_crosshair_names "1"

// * Enable/Disable Crosshairs / Normal & Red *         (0/1), (0/1)
set am_crosshairs "1"
set am_crosshair_red "0"

// * Enable/Disable the Camper-Radar on Compass *       (0/1), (30/360), (40/360), (30/480)
set am_show_campers "1"
set am_warn_campers_after_sec "60"
set am_indicate_campers_after_sec "90"
set am_indicate_end_after_sec "120"

// * Laser-Dot at the middle of the screen *         (0/1)
set am_laser_dot "0"
set am_laser_size "1"
set am_laser_alpha "1"
set am_laser_color_red "1"
set am_laser_color_green "0"
set am_laser_color_blue "0"
set am_laser_x_pos "320"
set am_laser_y_pos "241.5"

// * Enable/Disable the Death Icons *               (0/1)
set am_deathicons "1"

// * Enable/Disable Grenade Indicator *               (0/1)
set am_grenade_indicator "1"

// * Enable/Disable the Objective Indicator *         (0/1)
set am_objective_indicator "1"

// * Shows Status-Rank-Icons *   (0/1)
set am_show_rank_icons_in_highscore "0"




//************************************************************
// PLAYER SETTINGS
//************************************************************

// * Enable/Disable the sprint function *             (0/1), (1/10), (0=MeleeButton, 1=UseButton), (1/90)
set am_player_sprinting "1"
set am_sprinting_time "4"
set am_player_sprint_key "1"
set am_deny_sprinting_health "30"
set am_weapon_disabled_while_sprinting "0"

// * Game-Speed for slower/faster run speed *         (1/100)
set am_game_speed "50"

// * Enable/Disable Climbing *                      (0/1) (0=MeleeButton, 1=UseButton)
set am_climbing "0"
set am_climbing_key "1"

// * Enable/Disable Spawn Protection *                (0/1) , (1/30)
set am_player_spawn_protect "0"
set am_player_spawn_protect_time "5"

// * Weapon is disabled while jumping *               (0/1)
set am_anti_bunny_hopper_shooters "1"

// * If a player dont move *                      (0/1), (10/120)
set am_switch_incative_player_to_spectator "1"
set am_switch_incative_player_to_spectator_waittime "60"

// * If Climbing is off, you can switch on Killtrigers to kill a player if he is at not allowed positions on the map *
set am_enable_killtriggers "0"

// * Enable/Disable Parachute Spawn *                (0/1) (0/1)
set am_parachute "0"
set am_parachute_drive_melee "1"

// * Enable/Disable Boat Spawn *                  (0/1) (0/1)
set am_boats "0"
set am_show_player_position "0"

// * Anti-Teamkiller function *                     (0/1)
set am_anti_teamkill "0"

// * Fall Damage (-1 = Off) *                     (-1/200)
set am_fall_damage_modifier "-1"

// * Shellshock after Player Attack *               (0/1)
set am_player_shell_shock "1"

// * Shellshock after Player Attack *               (0/1)
set am_player_can_burn "0"


// * Teamkill Options: 1 = Suicide, 2 = Spectating, 3 = Shellschock, 4 = Kick, 5 = Ban *
set am_if_teamkill_1_then_option "1"
set am_if_teamkill_2_then_option "2"
set am_if_teamkill_3_then_option "3"
set am_if_teamkill_4_then_option "4"
set am_if_teamkill_5_then_option "5"

set am_teamkill_1_message "^1Please pay attention to kill none of your teammembers!"
set am_teamkill_2_message "^1Please pay attention to kill none of your teammembers!"
set am_teamkill_3_message "^1Please pay attention to kill none of your teammembers!"
set am_teamkill_4_message "^1Please pay attention to kill none of your teammembers!"
set am_teamkill_5_message "^1Please pay attention to kill none of your teammembers!"

// * Change "Unknown Soldier" Names (0/1) *
set am_change_unknown_soldier_names "1"
set am_unknown_soldier_names "Luky Luke,Wizard Of War,Darth Vader,Luke Skywalker,Edgar,Garfield,Arnold Schwarzenegger,Grisu der kleine Drache,Frankenstein,Rumpelstilzchen,Donald Duck,Yoda"




//************************************************************
// PLAYER CLASS SYSTEM
//************************************************************

// * Class System *                              (0/1)   
set am_use_player_class_system "1"

// * Medic *                                 (1/9), (0/100), (1/20), (0/1)
set am_class_medic_max_health_packs "6"
set am_class_show_medic_damage_heart_if_health_less_than "40"
set am_medic_heal_points "5"
set am_class_medic_hold_player "1"
set am_medic_allow_drop_healthpacks "1"


// * TNT *                                     (1/9), (2/6), (0/100), (0/1), (0/1)
set am_class_tnt_max_bombs_packs "2"
set am_class_tnt_max_bombs_packs_on_map "2"
set am_points_for_tnt_kill "1"
set am_class_tnt_ignore_plant_team "1"
set am_show_teammates_your_tnt_positions "1"

// * Artillery *                              (1/9), (0/1)
set am_class_artillerie_max_strikes "3"
set am_artillery_marker "1"

// * Spy *                                    (0/1)
set am_class_spy_can_climb "1"

// * Player-Class Limit (for one Team) *            (0/1)
set am_player_class_limit "1"

set am_class_soldier_light_limit "-1"
set am_class_soldier_heavy_limit "-1"
set am_class_soldier_support_limit "1"
set am_class_sharpshooter_limit "1"
set am_class_medic_limit "5"
set am_class_tnt_limit "1"
set am_class_officer_limit "1"
set am_class_spy_limit "1"

// * Admiral - Ammo Crate max ammo reloads *         (1/100)
set am_ammo_crate_allow_max_ammo_reloads "2"




//************************************************************
// RANK SYSTEM
//************************************************************

// * Enable/Disable Player Rank *                   (0/1), (1/100), (1/100), (1/100), (1/100)
set am_enable_player_rank "1"

set am_rank_2_min_points "10"
set am_rank_3_min_points "20"
set am_rank_4_min_points "30"
set am_rank_5_min_points "40"

set am_promotion_sound_next_rank "1"


// * Set Frag/Smoke grenades by rank *                (0/10)
set am_if_rank_1_add_fraggrenades "0"
set am_if_rank_2_add_fraggrenades "1"
set am_if_rank_3_add_fraggrenades "1"
set am_if_rank_4_add_fraggrenades "2"
set am_if_rank_5_add_fraggrenades "2"

set am_if_rank_1_add_smokegrenades "0"
set am_if_rank_2_add_smokegrenades "1"
set am_if_rank_3_add_smokegrenades "1"
set am_if_rank_4_add_smokegrenades "2"
set am_if_rank_5_add_smokegrenades "2"

set am_give_artillery_by_rank_nr "2"


// * Set Frag/Smoke grenades by rank *                (0/1)
set am_reduce_ammo_per_rank "1"




//************************************************************
//WEAPON SETTINGS
//************************************************************

// * Weapon Pickup-Key *                         (0=MeleeButton, 1=UseButton), (0/1)
set am_weapon_pickup_key "1"
set am_weapon_pickup_player_must_look_at "1"

// * Fraggrenade Type *                           (original/original_slow/am_cooked/am_cooked_slow)
set am_frag_grenades_type "am_cooked"

// * MG42 and 30cal *                            (0/1), (0=MeleeButton, 1=UseButton)
set am_enable_mobile_mg "1"
set am_mg_plant_key "1"

// * Mortar Cannon *                           (0=MeleeButton, 1=UseButton), (0 / 1 = Player flying with Mortar)
set am_mc_plant_key "1"
set am_mortar_cannon_training_player_fly "0"         

// * At Spawnpoint you can select 2nd weapon *          (0/1), (5/20)
set am_secondary_weapon "0"
set am_secondary_weapon_selection_wait "10"

// * Enable/Disable Weapon Arsenal *                (0/1), (3/10), (0/1)
set am_weapon_arsenal "0"
set am_max_weapon_slot_count "5"
set am_give_pistol "1"

// * Enable/Disable Enfield in Weapon Menu for Americans *   (0/1)
set am_enable_weapon_enfield_for_american "1"

// * Enable/Disable Axis Thompson in Weapon Menu *      (0/1)
set am_enable_weapon_thompson_for_axis "1"

// * Give Players Thompson as second weapon *          (0/1)
set am_give_players_thompson_second_weapon "0"

// * You can pick up thrown grenades to throw them back *   (0/1)
set am_grenade_return_throw "1"

// * Enable/Disable the Minefields *               (0/1)
set am_minefields_disabled "0"

// * Enable/Disable show the kill Hit-Location *      (0/1)
// 0 = off
// 1 = show all left side
// 2 = show only killed player left side
// 3 = show only killed player in the middle of the screen

set am_show_kill_hit_location "1"


// * Enable/Disable Grenade Warning for Teammates *      (0/1)
set am_grenade_warning "1"

// * Enable/Disable Weapon Drop after kill *         (0/1), (0/1), (0/1)
set am_weapon_drop "1"
set am_allow_sniper_weapon_drop "1"
set am_allow_shotgun_weapon_drop "1"

// * Enable/Disable the Enemy Hit Effect *            (0/1)
set am_show_player_hit "1"

// * Enable/Disable Hit: Weapon Drop *               (0/1)
set am_arm_hit_drop_weapon "0"

// * Enable/Disable Hit: Leg Shot => go down *          (0/1)
set am_down_by_leg_shot "0"

// * Enable/Disable Player Bleeding *                (0/1), (1/80), (1/10)
set am_bleeding "1"
set am_bleeding_start_if_health_less_than "50"
set am_bleeding_speed "1"

// * Enable/Disable Colored Smokegrenades *          (0/1)
set am_use_colored_smokegrenades "0"

// * Give Gas/Fire to the Classes 0-7 *             (-1/7)
// (Its not allowed to give one class both Grenades!)

// * Class -1 = no Gas/Fire
// * Class 0 = Infantry Soldier
// * Class 1 = Assault Soldier
// * Class 2 = Support
// * Class 3 = Sharpshooter
// * Class 4 = Medic
// * Class 5 = Engenieer
// * Class 6 = Admiral
// * Class 7 = Spy

set am_gas_grenade_has_allies_class "-1"
set am_fire_grenade_has_allies_class "1"

set am_gas_grenade_has_axis_class "1"
set am_fire_grenade_has_axis_class "-1"

// * Artillery Strike with Binoculars + Effects *       (0/1),(0/100),(1/10),(1/360),(1/360),(1/1000),(1/100)
set am_player_artillerie "1"
set am_player_artillerie_needed_score "35"
set am_player_artillerie_max_strikes "3"
set am_player_artillerie_delay_first_strike "40"
set am_player_artillerie_delay_next_strikes "75"
set am_player_artillerie_damage_range "600"
set am_player_artillerie_player_damage "70"

// * Artillery Kill Points * //NEW                   (1/100)
set am_points_for_artillerie_kill "1"

// * Limit the weapons to only rifles *               (0/1)
set am_only_rifles "1"



//************************************************************
// WEAPON LIMIT
//************************************************************

// * Limit the MG on the map *                      (0/10)
set am_max_turrets "10"


// * Weapon Limit for each weapon *                (0/1)
set am_weapon_limit "0"

// possible values: (-1 = unlimited, 0-100 = weapon count) *

set am_weapon_mosin_nagant_sniper_mp_max_count "2"
set am_weapon_enfield_scope_mp_max_count "2"
set am_weapon_kar98k_sniper_mp_max_count "2"
set am_weapon_springfield_mp_max_count "2"
set am_weapon_svt40_mp_max_count "-1"
set am_weapon_enfield_mp_max_count "-1"
set am_weapon_kar98k_mp_max_count "-1"
set am_weapon_m1carbine_mp_max_count "-1"
set am_weapon_m1garand_mp_max_count "-1"
set am_weapon_mosin_nagant_mp_max_count "-1"
set am_weapon_g43_mp_max_count "-1"
set am_weapon_bar_mp_max_count "-1"
set am_weapon_bren_mp_max_count "-1"
set am_weapon_mp44_mp_max_count "-1"
set am_weapon_ppsh_mp_max_count "-1"
set am_weapon_sten_mp_max_count "-1"
set am_weapon_mp40_mp_max_count "-1"
set am_weapon_thompson_mp_max_count "-1"
set am_weapon_pps42_mp_max_count "-1"
set am_weapon_greasegun_mp_max_count "-1"
set am_weapon_shotgun_mp_max_count "2"
set am_weapon_smokegrenade_max_count "-1"
set am_weapon_fraggrenade_max_count "-1"
set am_weapon_colt_mp_max_count "-1"
set am_weapon_luger_mp_max_count "-1"
set am_weapon_webley_mp_max_count "-1"
set am_weapon_TT30_mp_max_count "-1"
set am_weapon_panzerschreck_mp_max_count "-1"
set am_weapon_30cal_walk_mp_max_count "-1"
set am_weapon_mg42_bipod_walk_mp_max_count "-1"
set am_weapon_mortar_cannon_walk_mp_max_count "-1"


// * Overwrite Wepaon Nades Count *                  (-1/10)
set am_weapon_rifle_nades_count "-1"
set am_weapon_automatic_rifle_nades_count "-1"
set am_weapon_small_mg_nades_count "-1"
set am_weapon_mg_nades_count "-1"
set am_weapon_sniper_nades_count "-1"
set am_weapon_shotgun_nades_count "-1"

// * Overwrite Wepaon Smokes Count *               (-1/10)
set am_weapon_rifle_smokes_count "-1"
set am_weapon_automatic_rifle_smokes_count "-1"
set am_weapon_small_mg_smokes_count "-1"
set am_weapon_mg_smokes_count "-1"
set am_weapon_sniper_smokes_count "-1"
set am_weapon_shotgun_smokes_count "-1"


// * Overwrite Grenade Count *                      (-1/10)
set am_frag_grenade_count "-1"
set am_smoke_grenade_count "-1"

// * Pickup max Grenades *                        (1/10), (1/10)
set am_pickup_max_frag_grenades "5"
set am_pickup_max_smoke_grenades "5"


// * Enable/Disable more Weapons for NOZ *             (0/1)
set am_night_of_zombies_more_weapons "1"



//************************************************************
// WEAPON DAMAGE MODIFIER
//************************************************************
// * Weapon Damage Modifiers *                     (0/1)
set am_weapon_damage_modifiers "0"

// * 1.0 = (100%) Standard Damage *                  (0.1/4.9)

set am_weapon_damagex_luger_mp "1.0"
set am_weapon_damagex_webley_mp "1.0"
set am_weapon_damagex_TT30_mp "1.0"
set am_weapon_damagex_colt_mp "1.0"

set am_weapon_damagex_mp40_mp "1.0"
set am_weapon_damagex_mp44_mp "1.0"
set am_weapon_damagex_thompson_mp "1.0"
set am_weapon_damagex_bren_mp "1.0"

set am_weapon_damagex_PPS42_mp "1.0"
set am_weapon_damagex_ppsh_mp "1.0"
set am_weapon_damagex_sten_mp "1.0"
set am_weapon_damagex_bar_mp "1.0"
set am_weapon_damagex_greasegun_mp "1.0"

set am_weapon_damagex_m1carbine_mp "1.0"
set am_weapon_damagex_g43_mp "1.0"
set am_weapon_damagex_mosin_nagant_mp "1.0"
set am_weapon_damagex_m1garand_mp "1.0"
set am_weapon_damagex_enfield_mp "1.0"
set am_weapon_damagex_kar98k_mp "1.0"
set am_weapon_damagex_SVT40_mp "1.0"

set am_weapon_damagex_kar98k_sniper_mp "1.0"
set am_weapon_damagex_mosin_nagant_sniper_mp "1.0"
set am_weapon_damagex_enfield_scope_mp "1.0"
set am_weapon_damagex_springfield_sniper_mp "1.0"

set am_weapon_damagex_shotgun_mp "1.0"

set am_weapon_damagex_frag_grenade_british_mp "1.0"
set am_weapon_damagex_frag_grenade_german_mp "1.0"
set am_weapon_damagex_frag_grenade_american_mp "1.0"
set am_weapon_damagex_frag_grenade_russian_mp "1.0"

set am_weapon_damagex_panzerschreck_mp "1.0"
set am_weapon_damagex_mg42_mp "1.0"
set am_weapon_damagex_30cal_mp "1.0"




//************************************************************
// AMBIENT SOUND SETTINGS
//************************************************************

// * Enable/Disable BattleChatter System *             (0/1), (0/100)
set am_battlechatter "1"
set am_battlechatter_comments_probability "35"

// * Abient Sounds *                            (0/1), (0/1)
set am_ambient_war_sounds "1"
set am_ambient_flyby_sounds "1"



//************************************************************
// AMBIENT MORTARS
//************************************************************

// * Mortar Attacks like a little scene *             (0/1), (1/5), ("random","line","circle"), ("random","light","medium","normal","heavy","hell"), (1/360), (15/360), (0/1000), (0/100),"", (0/1)
set am_mortar_attacks "0"
set am_mortar_attacks_at_same_time "2"
set am_mortar_attacks_formation "random"
set am_mortar_attacks_strength "random"
set am_mortar_attacks_min_wait "20"
set am_mortar_attacks_max_wait "45"
set am_mortar_attacks_damage_range "400"
set am_mortar_attacks_player_damage "50"
set am_mortar_attacks_target "random"
set am_mortar_explosion_silent "1"




//************************************************************
// CLAN SETTINGS
//************************************************************

// * Clan-Member Tag in Player-Names *
set am_clanmember_tag "[CLAN]"


// * Clan-Member in one Team, Public Players in other team *
set am_clan_vs_public "0"




//************************************************************
// INGAME VOTING ADMIRAL MOD
//************************************************************


// * Voting *                                 (0/1), (0/1), (10/45), (0/1), (0/1)
set am_vote_map "1"
set am_vote_gametype "1"
set am_vote_time "20"
set am_vote_only_clanmembers "0"

// Limited to 15 Maps
set am_vote_maps "breakout,brecourt,burgundy,carentan,dawnville,decoy,downtown,farmhouse,leningrad,matmata,railyard,toujane,trainstation,rhine,harbor"

// Limited to 10 Gametypes
set am_vote_gametypes "ctfb,ctb,dm,dom,hq2,sd,tdm,ctf,hq,noz"

// * Allow Custom Maps *
// * If you doing the wrong name in the "am_vote_maps" cvar ... the server will not find the map and crash/stop! *
set am_allow_vote_custom_maps "1"



//************************************************************
// ADMIRAL GAMETYPE SETTINGS
//************************************************************

//**************
// S&D  SETTINGS
//**************

// * Search & Destroy Options *                   (0/1), (0/1), (30/120), (30/240)
set am_sd_show_bomb_timer "1"
set am_sd_random_bomb_timer "0"
set am_sd_random_timer_from "60"
set am_sd_random_timer_till "75"

set am_sd_points_bomb_planted "5"
set am_sd_points_bomb_defused "5"

// * Teambalance every round *                     (0/1)
set am_sd_teambalance_every_round "0"


//*********************
// S&D Respawn SETTINGS
//*********************

// * Search & Destroy Respawn Options *             (0/1), (0/1), (30/120), (30/240)
set am_sdr_show_bomb_timer "1"
set am_sdr_random_bomb_timer "0"
set am_sdr_random_timer_from "60"
set am_sdr_random_timer_till "75"

set am_sdr_points_bomb_planted "5"
set am_sdr_points_bomb_defused "5"

// * Teambalance every round *                     (0/1)
set am_sdr_teambalance_every_round "0"


//***************************
// Counterstrike S&D SETTINGS
//***************************

// * Counterstrike Search & Destroy *                (0/1), (0/1), (0/1), (0/1), (0/1), (30/120), (30/240)
set am_csd_plant_team "1"
set am_csd_switch_axis_spawn_when_attackers "1"
set am_csd_use_cs_original_sounds "1"

set am_csd_show_bomb_timer "1"
set am_csd_random_bomb_timer "0"
set am_csd_random_timer_from "60"
set am_csd_random_timer_till "75"


set am_csd_points_bomb_planted "5"
set am_csd_points_bomb_defused "5"

// * Teambalance every round *                     (0/1)
set am_csd_teambalance_every_round "0"





//******************
// HQ / HQ2 SETTINGS
//******************

set am_hq_respawn_delay "10"
set am_hq2_respawn_delay "10"

set am_hq_allow_defenders_to_respawn "1"
set am_hq2_allow_defenders_to_respawn "1"



//*************
// CTF SETTINGS
//*************

// * Point-System *                              (1/50), (1/50)
set am_ctf_points_capture_flag "5"
set am_ctf_points_returned_flag "1"

// * Times *                                  (1/60)
set am_ctf_respawn_delay "10"

// * CTF: show Enemy the own Flag *                (0/1),(20/900),(20/900)
set am_ctf_show_enemy_own_flag "1"
set am_ctf_show_enemy_own_flag_after_sec "60"
set am_ctf_show_enemy_own_flag_time "10"

// * Random Flagposition *                        (0/1)
set am_ctf_random_flag_position "1"


//********************************
// CTB SETTINGS (Capture the Beer)
//********************************

// * Point-System *                              (1/50), (1/50)
set am_ctb_points_capture_flag "5"
set am_ctb_points_returned_flag "1"

// * Times *                                  (1/60)
set am_ctb_respawn_delay "10"

// * CTF: show Enemy the own Flag *                (0/1),(20/900),(20/900)
set am_ctb_show_enemy_own_flag "1"
set am_ctb_show_enemy_own_flag_after_sec "60"
set am_ctb_show_enemy_own_flag_time "10"

// * Random Flagposition *                        (0/1)
set am_ctb_random_flag_position "1"

// * Set "beer" or "jack daniels" *                  (1 = Beer Bottle, 2 = Jack Daniels Bottle)
set am_ctb_art "1"   



//**********************************************************
// CTFB SETTINGS (Capture the Flag with bring back own flag)
//**********************************************************

// * Point-System *                              (1/50), (1/50)
set am_ctfb_points_capture_flag "5"
set am_ctfb_points_returned_flag "1"

// * Times *                                  (1/60)
set am_ctfb_respawn_delay "10"

// * CTF: show Enemy the own Flag *                (0/1),(20/900),(20/900)
set am_ctfb_show_enemy_own_flag "1"
set am_ctfb_show_enemy_own_flag_after_sec "60"
set am_ctfb_show_enemy_own_flag_time "10"

// * Random Flagposition *                        (0/1)
set am_ctfb_random_flag_position "1"



//**************************************
// DOM SETTINGS (Domination)
//**************************************


// * Point-System *                              (1/50)
set am_dom_points_capture_flag "5"

// * Times *                                  (1/45), (1/60)
set am_dom_flag_capture_time "20"
set am_dom_respawn_delay "10"




//************************************************************
// SQUAD SYSTEM
//************************************************************

// * Squad System *                              (0/1),(2/6),(500/2000),(5/120),(0/1)

set am_squads "0"
set am_max_players_in_squad "3"
set am_max_dist_from_squad "1200"
set am_squad_respawn_time "5"
set am_clanmember_squads_enabled "0"

set am_squad_new_leader_text "^2The SQUAD ^7[#squadname#] #teamname# ^2 has a new Leader: ^7#playername#"
set am_squad_you_leader_text "^2You are the Leader of SQUAD ^7[#squadname#] #teamname#"

set am_squadnames_allies "PEACE,ZULU,DROID,GAMMA,TIGER,EARTH,TARGET,COMMIT,DRONE,PATH"
set am_squadnames_axis "ADLER,STURM,FUCHS,WIND,WUESTE,BORKE,EICHE,SIEG,EISEN,STAHL"



exec boat_positions.cfg

   
//************************************************************
// MAP ROTATION SETTINGS
//************************************************************

set sv_mapRotation "gametype dom map mp_toujane gametype ctb map mp_carentan gametype ctfb map mp_carentan gametype hq2 map mp_carentan gametype noz map mp_carentan"

set g_gametype "csd"
map mp_toujane


Razmena Igara - http://www.razmenaigara.com
Virtualne Ture - http://www.360.rs
Web Design - http://www.mindnever.com
August 08, 2007, 08:37:13 PM
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Adoney
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Nisam bash sve mogao da prochitam, ali izglada vrlo interesantno... Bar shto se tiche onih, upucan u ruku, isputish oruzije i slichno... Ima i nekih, meni ne tako sjajnih stvari.. ali eto...

Pa sve se to da probati ;)


 read somewhere, how important it is in life to not necessarily be strong but to feel strong, to measure yourself at least once.. and find yourself at least once...
August 09, 2007, 11:15:32 AM
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SALTSTONE
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Ma do jaja,...Dobar je i SPAWN sa padobranom pa da vidimo dok se spustamo na mapu gde je frka!!! Iskusio sam to na jednom serveru Smiley
Da ispadne puska iz ruke pri pogotku u istu, poluvremena, random zastavice i sl.,......

August 09, 2007, 11:18:24 AM
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SALTSTONE
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band:   wah:  rnr:
 btw. jako su mi dobri ovi mali rokeri!!!  :lol:

August 09, 2007, 11:54:42 AM
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mean
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Capture the Flag with bring back own flag.........ovo treba probati rnr: ,pa onda iskljucene crvene tackice na radaru Cheesy ,pokaze ti na radaru gde je steker rnr: .............jbt pa igra ce nam se pretvoriti u unreal tournament....ja sam ZA Wink

August 09, 2007, 04:19:13 PM
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Citadel of Pain
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necemo da isklucujemo nase tackice...navikao sam se jaako na njih a i one se sasvim dovoljan lek protiv stekera...mene nedju cim dva puta opalim

October 21, 2007, 01:22:32 AM
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korisnik2007a
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Slazem se da probate....bilo bi mnogo dobro....znaci i ja sam ZA!

October 21, 2007, 01:11:26 PM
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|EUnet|V@S!L!
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stavi onaj Admiral mod gde mogu da se stois u tenku na MAPI :Moskwi Wink


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October 21, 2007, 04:51:08 PM
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KIKI
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e ovo je stvarno dobar mod

aj se ubaci

OFF topic


jeli bre kad ce se ubaci onj timer na bombu


October 22, 2007, 09:42:53 AM
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Sauron
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Quote from: "|EUnet|V@S!L!"
stavi onaj Admiral mod gde mogu da se stois u tenku na MAPI :Moskwi Wink

Ti bi da se štenkaš?  :lol:


NETOLERANCIJA ■ Krčma "Poni koji se propinje"
October 22, 2007, 02:47:50 PM
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Citadel of Pain
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New Gametypes:

- Counterstrike Search & Destroy
- Capture The Beer


Sta je capture the Beer zaboga?!?


Ja sam za  ziveli:  ziveli:

October 22, 2007, 06:34:18 PM
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Sauron
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Odeš kod protivnika, otmeš mu flašu (veličine igrača) i odneseš kod sebe i pretočiš Cheesy
ziveli:


NETOLERANCIJA ■ Krčma "Poni koji se propinje"
October 23, 2007, 07:58:53 AM
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|EUnet|V@S!L!
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Quote from: "Citadel of Pain"
New Gametypes:

- Counterstrike Search & Destroy
- Capture The Beer


Sta je capture the Beer zaboga?!?


Ja sam za  ziveli:  ziveli:


yes  Cheesy


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October 23, 2007, 10:24:42 AM
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Adoney
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Ma meni to nekako bzvz Smiley.. Al' ajd.. shta ja znam Smiley


 read somewhere, how important it is in life to not necessarily be strong but to feel strong, to measure yourself at least once.. and find yourself at least once...
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