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Topic: Company of Heroes (Read 1203 times)
August 17, 2009, 05:54:47 AM
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Mephisto
General-lajtnant
Karma: +669/-672
Posts: 518
Uraaaaaaaaa!!! Za rodinuuu!!!
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Company of Heroes
Jel ima jos netko tko mozd posjeduje orginal COH, COH -opposing fronts ili COH - tales of valor?
Vise mi dopizdilo upast u match i dobit neke debile njemce svicarce ruse koji su tako sakati da kad im napisete da nest napravi po 10 puta vec bude kasno.
Vec sam igrao s kolegom i bili smo na ts-u i 100% lakse graat i pricat a ne pisat jednostavno koordinacija je bolja ko i u svim ostalim igrama.
Ak ima netko ko to igra nek se javi ak ne jbg ko i uvijek okrivit cu vipera za sve.
August 17, 2009, 08:30:21 AM
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komara
General armije
Karma: +27/-5
Posts: 1089
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Re: Company of Heroes
Ja imam org dobio uz komp ali ga jos nisam igrao,nadam se da cu se jednog dana skinuti sa COD 2!
February 13, 2010, 01:33:03 AM
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kordoba
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Re: Company of Heroes
Jeste da kasnnim godinu dana sa odgovorom al sad videh... igram ja... CoH
December 28, 2010, 03:18:36 PM
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Lag
Reprezentativac
Major
Karma: +7/-2
Posts: 168
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Re: Company of Heroes
uskoro izlazi novi patch. ispravljaju mnogo stvari ali nishta ne pishe za strafe.
jebo zhivot, ako i dalje ne poprave posle to sranje posle 5 godina kukanja igracha i nekoliko stotina ljudi koji su samo zbog toga prestali da igraju - igra stvarno vishe nije vredna vremena.
ostale promene su poprilichno dobrodoshle i rispekt za trud. evo lista izmena:
Quote
General
All medics' health reduced from 120 to 60
Snipers' moving accuracy vs tp_infantry_sniper has been increase from 0.5 to 1.0
Americans
Crocodile HP increased from 636 to 700
American mortar setup time reduced from 2.4s to 1.5s
Tank Depot manpower cost decreased from 350 to 300
Fixed a bug where the M18 Hellcat's range increase gained at Vet 2 was giving a shorter bonus than intended. Vet 2 range increased from 46.15m to 51.75m
Fixed a bug where the M18 Hellcat could not be detected
Engineers' suppression threshold changed to match other infantry, increased from 0.02 to 0.2
Engineers' suppression recovery threshold changed to match other infantry, increased from 0.01 to 0.15
57mm accuracy vs tp_vehicle_allies_57mm_towed_gun reduced from 0.5 to 0.1
Pershing manpower cost reduced from 900 to 800
Commonwealth
Forward Observation Officers barrage has had its delay between the smoke and the artillery increased from 2s to 2.75s.
Kangeroo manpower cost increased from 240 to 300
Kangeroo HP decreased from 650 to 550
Kangeroo fuel cost increased from 10 to 45
Sappers now have wire cutters
Fixed a bug where Tommy reconnaissance squads did not detect camouflage units
Staghound’s machine gun damage modifier vs tp_infantry changed from 1.75 to 1.5
Staghound’s machine gun damage modifier vs tp_infantry_airborne changed from 1 to 075
Staghound’s machine gun damage modifier vs tp_infantry_heroic changed from 0.85 to 0.75
Staghound’s machine gun accuracy modifier vs tp_infantry_riflemen_elite changed from 1 to 0.75
Staghound’s machine gun damage modifier vs tp_infantry_sniper changed from 1.5 to 1
Staghound’s machine gun accuracy modifier vs tp_infantry_soldier changed from 1 to 0.75
Staghound’s machine gun damage modifier vs tp_infantry_soldier changed from 1.5 to 1.0
British Anti-Tank Gun Emplacement accuracy vs tp_vehicle_allies_57mm_towed_gun reduced from 0.5 to 0.1
Wehrmacht
Pak38 accuracy vs tp_vehicle_allies_57mm_towed_gun reduced from 0.5 to 0.1
Axis Medic station's squad reformation body count increased from 4 to 5
Officer build time reduced from 45s to 25s
Stuh manpower cost reduced from 600 to 500
Stuh CP cost reduced from 3 to 2
Tiger CP cost increased from 4 to 5
Pak38's camouflage shots decreased from 3 to 1 before revealing itself
Grenadier's grenade distance_scatter_ratio decreased from 0.2 to 0
Goliaths can now be detected
Pioneers' level 2 and 3 vet bonuses have been switched
Stug acceleration increased from 1.7m/s to 2.5m/s
Stug deceleration increased from 2.0m/s to 3.0m/s
Geschutzwagen will no longer have an MG until acquiring veterancy rank 2
Geschutzwagen's damage decreased from 250 to 165
Geschutzwagen's accuracy vs tp_vehicle_57mm_anti_tank_gun changed from 0.65 to 0.2
Tiger manpower cost reduced from 900 to 800
Assault Grenades now have the potential to kill units. Damage average reduced from 30 to 17.5
Wehrmacht panzerschreck moving accuracy vs tp_vehicles_allies_m8_greyhound increased from 0.8 to 0.9
Panzer Elite
Panzer Elite Grenadiers with panzerschrecks will no longer drop Wehrmacht schrecks when killed
Panzer Elite Panzerschreck accuracy vs moving M8 Armored Car increased from 0.7 to 0.9
Panzer Elite Armored Car accuracy vs garrison cover increased from 0.4 to 0.45
Panzer Elite Armored Car HP increased from 220 to 260
Panzer Elite Armored Car detection radius reduced from 9 to 0
Hotchkiss accuracy vs infantry increased from 0.5 to 0.6
Hotchkiss' Stuka upgrade munitions cost decreased from 150 to 100
Kettenkrad sight radius increased from 35 to 55
Luftwaffe reinforce time reduced from 15s to 7s
Fix a bug where the Hetzer had increased veterancy requirements. Now matches standard tank values.
Panzer IV Stubby now has a targeting priority of light vehicles, then infantry, then tanks.
Infantry Halftrack damage vs light cover increased from 0.75 to 0.8
Munitions Halftrack can now reinforce units
Schwimmwagen sight radius increased from 35 to 55
Marder III accuracy vs tp_vehicle_allies_57mm_towed_gun changed from 0.65 to 0.2
Anti-Tank Halftrack accuracy vs tp_vehicles_allies_m8_greyhound increased from 1 to 1.05
http://soundcloud.com/lag
December 29, 2010, 12:30:12 AM
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Labello
Potpukovnik
Karma: +8/-17
Posts: 263
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Re: Company of Heroes
Verovatno ne znate ali postoji COH: Online koji je pokrenut ove godine, evo sajta gde mozete da napravite acc i da pikate.
http://www.companyofheroes.com/
Kada napravite skinite igru (sa desne strane pise "download now") oko 6.7gb je, nakon toga mozete potpuno besplatno da igrate preko neta i budzite svoje heroje. Ako budete krenuli da igrate preporucujem da uzmete nemce, a takodje mi se javite da vas ubacim u srpski guild pa da pikamo zajedno uz ts naravno. Evo i mog xfire-a:
djstojadin
pa me dodajte za neku pomoc ako vam treba ili pitanje neko... Pozz
«
Last Edit: December 29, 2010, 12:40:04 AM by Labello
»
January 26, 2011, 06:18:21 PM
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kordoba
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Re: Company of Heroes
Ah Labello, ti bi trebalo sa Lagom da se cujes... Ako ga dobijes, onda stvarno igras za medalju
March 19, 2011, 12:41:57 PM
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Lag
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Karma: +7/-2
Posts: 168
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Re: Company of Heroes
Bug Fixes
Units no longer continue to crawl after recovering from Suppression
Chance for a kill critical on vehicles is now properly being updated when they've received other non-kill criticals (5% bug)
Unbuilt Tank Traps cannot be repeatedly spawned around enemy vehicles
All vehicles now properly have vehicle cover
Registered Artillery can no longer target field defenses
M18 Hellcat can now be detected
Goliath can now be detected
Recon Squads can now detect camouflage while moving
Teller Mines no longer have a chance to miss vehicles in vehicle cover
The Hotchkiss now properly shares experience with other PE units
ATHT's using Focus Fire now have intended accuracy vs moving British infantry
Hetzer Veterancy requirements reduced to standard
M10 Veterancy requirements increased to standard
Panzer IV Stubby now prioritizes light vehicles over infantry
StuH now prioritizes infantry over vehicles
PE Panzerschrecks no longer do higher damage once picked up
G-Wagon wrecks can now be salvaged for Munitions
Luftwaffe reinforce time reduced to standard
Paks and Nebelwerfers can now use Medkits
AT Grenades now collide with enemy vehicles
Hetzer and Jagdpanther CP reward increased to standard
Panther Battlegroups are much less likely to fail to spawn the second Panther
Medics no longer detect camouflage
Snipers and weapon teams can now pick up Supply Drops
Tank Traps can no longer be placed so close together that they block infantry
105mm Howitzers are now re-crewed with 3 squad members
Removed the chance for the Pak38 support members to one-hit kill infantry
Bombing Run no longer does double damage to Vet 3 StuGs
M10 no longer has increased accuracy vs skirted PIVs
Wehr Officer 81mm Mortar Bombardment can no longer be interrupted to produce false smoke
Panther Battle Groups and OMCGs will not refund their cost if partially called in on an unfinished building
AT Guns no longer avoid their reload time by resetting the gun after a shot
Panthers now properly benefit from Tank Destroyer's APCR upgrade
Nebelwerfer rockets no longer have a chance to instantly kill all occupants of a building
Sappers with the Demolitions & Disposal upgrade are no longer negatively affected by the Lieutenants movement aura
Kettenkrad no longer moves out of the way of other moving vehicles
Kettenkrad can now be hit by rolled misses
Burst bug effects reduced on Pumas, Armoured Cars, and Ostwinds
Units camouflaging after leaving a building are no longer visible for much longer than intended
Allied Medics are now selectable
Speech files for PE Defensive Operations, PE Field Craft, PE Panther Battlegroup, WM Phase Upgrades, and WM Veterancy Upgrades fixed
Engineer Demo Charges can now be targeted and destroyed
Rangers no longer drop Bazookas more frequently than intended
Units throwing sticky bombs will no longer occasionally become unresponsive
Wehr Pioneer call-in ability now properly requires only a destroyed HQ and no living Pioneers
Improved the consistency of Propaganda and Force Retreat
Scout and Armoured Cars are no longer highly resistant to damaged engines from Mines
Scout and Armoured Cars at high health are no longer highly susceptible to immobilization from Stickies
Scout and Armoured Cars at medium health are no longer highly resistant to damaged engines from Stickies
Kettenkrads can now repair Scorched Points like the Schwimmwagen
PE light Halftrack pathfinding improved; far more likely to reverse rather than turn around
General
Medics
Health reduced from 120 to 60
Snipers
Accuracy and Damage vs garrisoned units increased from 75% to 100%
Sniper auto-cover distance reduced
Flamethrowers
Damage vs units in open cover reduced from 1.0x to 0.85x
Damage vs units in negative cover reduced from 1.0x to 0.75x
Damage vs Soldier Armour reduced from 1.0x to 0.95x
Damage vs buildings increased from 0.5x to 0.6x
Infantry Flamethrower max damage reduced from 40 to 30, min damage increased from 15 to 25
Sherman and Churchill Flamethrower max damage reduced from 40 to 35, min damage increased from 20 to 30
Halftrack Flamethrower max damage increased from 30 to 35, min damage increased from 10 to 30
Grenades
No longer scatter
Abilities
Weapon using Abilities can no longer be used while Pinned
Base Buildings
All base buildings can now reinforce
American
Engineers
Suppression threshold increased to match other infantry
Suppression recovery threshold increased to match other infantry
Upgrading with a Flamethrower increases Received Suppresion by 50%
Mortar
Barrage scatter angle reduced from 15 to 10
Set-up time reduced from 2.4s to 1.5s
Pack-up time reduced from 2.8s to 1.9s
.30 Cal HMG
Pack-up time reduced from 2.5s to 2.1s
Ready aim time reduced from 0.3s to 0.1s
Anti-Tank Gun
Reinforcement cost reduced from 71 to 26
Accuracy vs Anti-Tank guns reduced from 0.5x to 0.1x
Accuracy vs Infantry reduced from 0.15x to 0.05x
Accuracy vs Snipers reduced from 0.15x to 0.02x
Targeting priority vs Snipers reduced from 10 to 5
Weapon health increased from 300 to 390
Sherman Crocodile
Range increased from 20 to 25
Vet 2 1.5x Penetration bonus replaced with a 0.8x Cooldown bonus
M18 Hellcat
Speed increased from 6.0 to 7.2
Acceleration increased from 1.5 to 2.0, Deceleration increased from 3.8 to 4.4
Vet 2 bonus is now 1.5x Penetration rather than +1.25 Range
Hellcat penetration at short range increased from .65x to .75x, medium range from 0.55x to 0.69x, and long range from 0.4x to 0.63x
Target table now identical to the M10's
Damage bonus from camouflage reduced from 2.0x to 1.5x
Penetration bonus from camouflage reduced from 5.0x to 1.5x
M26 Pershing
Cost reduced from 900 Manpower to 800 Manpower
Off-Map Combat Group
M8s and Hellcats now spawn with their upgrades
Population requirement increased from 12 to 15
Jeep
Received Accuracy from the Pak reduced from 1.0x to 0.75x
Received Accuracy modifier from the Pak while moving reduced from 0.75x to 0.5x
Received Damage from the 57mm ATG reduced from 1.0x to 0.5x
Strafing Run
Significant changes to make Strafe more effective against groups of units and less effective against single units
Sticky Bombs
Deflection Damage enabled, set to 50%
Accuracy increased to prevent thrown Stickies from missing their intended target
Rifles
Received XP bonus from BARs and Stickies reduced from 5% to 0%
Received XP bonus from Supply Yard 2 increased from 20% to 30%
T17
Cooldown lowered from 2-2.5 to 0
Reload increased from 1 to 3.5
Health increased from 175 to 265
Vet 1 Health bonus reduced from +175 to +50
Fixed an issue where the T17 had a harder time penetrating the rear armour of some vehicles
Fixed an issue where the T17 would fail to penetrate Snipers
Off-Map Howitzer Barrage
Damage against Paks and ATGs reduced from 2.0x to 1.33x
Wehrmacht
Kampfkraft Center
Now requires a built base structure or a FHQ
Pak 38
Number of camouflage shots reduced from 3 to 1
Cost reduced from 310 Manpower to 290 Manpower
Reinforcement cost reduced from 57 to 23
Accuracy vs Anti-Tank Guns reduced from 0.5x to 0.1x
Accuracy vs Sherman Armour increased from 1.0x to 1.1x
Accuracy vs Cromwell Armour increased from 0.8x to 1.0x
Accuracy vs Pershing Armour increased from 1.08x to 1.15x
Accuracy vs Infantry reduced from 0.15x to 0.05x
Accuracy vs Snipers reduced from 0.15x to 0.02x
Targeting priority vs Snipers reduced from 10 to 5
Weapon health increased from 300 to 390
Panzerschreck
Accuracy vs M8 Greyhound Armour increased from 0.73x to 0.85x
Accuracy vs M3 Halftrack Armour reduced from 1.0x to 0.85x
Accuracy vs Stuart Armour reduced from 1.0x to 0.85x
Damage vs Stuart Armour reduced from 1.0x to 0.7x
88mm Flak 36
Accuracy vs Infantry reduced from 0.5x to 0.15x
Accuracy vs Snipers reduced from 0.25x to 0.05x
Targeting priority vs Snipers reduced from 10 to 5
Puma
Received Accuracy bonuses while moving from Vet removed
Vet 2 Sight Range bonus increased from +4 to +10
Officer
Build Time reduced from 45s to 25s
StuG
Acceleration increased from 1.7 to 2.5, Deceleration increased from 2.0 to 3.0
G-Wagon
Damage lowered from 250 to 185
Tracking speed increased from 10 to 20
MG Gunner now requires Vet 2
Vet 3 bonus reduced from 0.5x Reload to 0.75x Reload
Accuracy vs Anti-Tank Guns reduced from 0.65x to 0.2x
Nebelwerfer
Suppression radius reduced from 18 to 13.5
StuH
CP cost lowered from 3 to 2
Cost lowered from 600 Manpower to 500 Manpower
Tiger
CP cost increased from 4 to 5
Cost lowered from 900 Manpower to 800 Manpower
Assault Grenades
Maximum damage lowered from 35 to 25, minimum damage lowered from 25 to 10
Low health kill critical chance increased from 0% to 30%
Knights Cross Holders
Now passively regenerate 21.12 Health per Minute
Received Damage from BARs, Brens, and Thompsons reduced from 0.85x to 0.78x
Firestorm
Damage vs 105mm Howitzers reduced from 1.0x to 0.35x
Medkits
Cost reduced from 35 Munitions to 30 Munitions
Goliaths
Goliaths can no longer be Buttoned
Goliath rotation speed increased from 45 to 65
Rocket Barrage
Long AoE increment damage increased from 0.1x to 0.2x
AoE accuracy increased to 100%
Panzerfaust
Damage vs Bren Carriers increased from 1.3x to 1.45x
Accuracy increased from 100% to 200% at all ranges
Accuracy vs infantry halved
Blitzkrieg
Cost reduced from 150 Munitions to 125 Munitions
Manpower Blitz
Cost reduced from 200 Munitions to 175 Munitions
MG42
Cost reduced from 260 Manpower to 250 Manpower
Build time reduced from 40s to 35s
Pack-up time reduced from 2.5s to 2.1s
Weapon health increased from 300 to 390
Halftrack
Received Accuracy bonuses while moving from Vet removed
Motorcycle
Received Accuracy bonuses while moving from Vet removed
Schwimmwagen
Received Accuracy bonuses while moving from Vet removed
Cost reduced from 240 Manpower to 225 Manpower
Build time reduced from 45s to 40s
Volksgrenadiers
Reinforce percentage reduced from 0.5x to 0.4x
Capture speed increased from 1.0x to 1.25x upon reaching Skirmish Phase
Light MG42
Drop chance reduced from 60% to 30%
Long Range Accuracy increased from 0.1x to 0.13x
http://soundcloud.com/lag
March 19, 2011, 12:42:17 PM
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Lag
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Karma: +7/-2
Posts: 168
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Re: Company of Heroes
Commonwealth
Kangaroo
Cost increased from 240/10 to 300/45
Health reduced from 650 to 550
Speed reduced from 6.5 to 5.85
Build time increased from 35s to 45s
Staghound
Damage vs Infantry Armour reduced from 1.75x to 1.5x
Damage vs Airborne Armour reduced from 1.0x to 0.75x
Damage vs Heroic Armour reduced from 0.85x to 0.75x
Damage vs Sniper Armour reduced from 1.5x to 1.0x
Damage vs Soldier Armour reduced from 1.5x to 1.0x
Accuracy vs Elite Armour reduced from 1.0x to 0.75x
Accuracy vs Soldier Armour reduced from 1.0x to 0.75x
Stuart
Stuart moving accuracy modifier increased from 0.5x to 0.75x
Stuart Reload time reduced from 5-6.5s to 4-5.5s
Stuart accuracy vs Infantry increased from 0.5x to 0.75x
Sappers
Now have the Wirecutters ability
17 Pounder
Health increased from 400 to 450
Accuracy vs Anti-Tank Guns reduced from 0.5x to 0.1x
Accuracy vs Infantry reduced from 0.15x to 0.05x
Accuracy vs Snipers reduced from 0.15x to 0.02x
Targeting priority vs Snipers reduced from 10 to 5
Lieutenants
Now receive a 0.85x Received Damage modifier at Vet 1
Vet 2 Received Accuracy modifier increased from 0.9x to 0.75x
Now receive a 0.75x Received Accuracy modifier at Vet 3
Lieutenants' aura's stackable damage modifier at veterancy level 1 has been reduced from 1.125 to 1.04
Lieutenants' aura's non-stackable damage modifier at veterancy level 1 has been increased from 1.025 to 1.11
Lieutenants' aura's stackable damage modifier at veterancy level 2 has been increased from 1.025 to 1.065
Lieutenant's aura radius increased from 25 to 30
PIATs
Penetration modifier at short and medium range reduced from 2.0x to 1.0x
Reload modifier at long range reduced from 1.6x to 1.2x
Projectile speed increased from 10 to 15
Penetration vs skirted Panthers reduced from .15 to .112
Penetration vs skirted PIV reduced from .449 to .337
Penetration vs skirted StuG reduced from .332 to .249
Damage vs Infantry Armour reduced from 0.5x to 0.33x
Damage vs Heroic Armour reduced from 0.5x to 0.33x
Damage vs Elite Armour reduced from 0.5x to 0.2x
Damage vs Sniper Armour reduced from 1.0x to 0.2x
Damage vs Soldier Armour reduced from 1.0x to 0.33x
Mortar Pit
Build Time reduced from 90s to 60s
Received Damage while under construction increased from 0.5x to 0.75x
Damage reduced from 20 to 18
Supercharge range reduced from 100 to 90
Recon Section
Recon Sections can no longer build Trenches
Churchills
Churchill and AVRE Population lowered from 14 to 8
Churchill Crocodile Population lowered from 16 to 10
Churchill 6 Pounder gun AoE distance increased from 0.1/0.25/0.5 to 0.15/0.5/1.0
Bofors
Build time reduced from 90 seconds to 60 seconds
Bren Carrier
Self-Repair ability is disabled while the Carrier is garrisoned
Garrison disabled while Self-Repair is active
Panzer Elite
Panzer-Jaeger Kommand
Build time increased from 115 to 135
Gewehr 43
Maximum Cooldown reduced from 1.8 to 1.65, minimum Cooldown reduced from 1.25 to 1.15
Suppressive Volley Fire now Suppresses the target
Suppressive Volley Fire slow duration reduced from 20s to 5s
Kettenkrad
Sight Range increased from 35 to 55
Schwimmwagen
Sight Range increased from 35 to 55
Mark Target cooldown increased from 10 seconds to 45 seconds
Mark Target Munitions cost increased from 0 to 15
Incendiary Trap detonation radius increased
Incendiary Trap DoT damage vs Soldier Armour increased from 1.0x to 1.25x
Infantry Halftrack
Accuracy vs Light Cover increased from 0.75x to 0.8x
Panzerschreck
Accuracy vs M8 Greyhound Armour increased from 0.73x to 0.85x
Accuracy vs M3 Halftrack Armour reduced from 1.0x to 0.85x
Accuracy vs Stuart Armour reduced from 1.0x to 0.85x
Damage vs Stuart Armour reduced from 1.0x to 0.7x
Target table now matches WM Panzerschreck (Damage increase against OPs, CW HQs, and CW Mortar Pits and 25 Pounders)
Scout Car
Detection radius increased from 9 to 18
Vampire Halftrack
Divert Supplies now camouflages the Vampire while active
Population reduced from 4 to 2
Munitions Halftrack
Cost reduced from 200/15 to 200
Population reduced from 4 to 2
Armoured Car
Detection radius lowered from 9 to 0
Accuracy vs garrisoned units increased from 0.4x to 0.45x
Vet 2 and Vet 3 increase Health by 20 each
Build time increased from 45 to 55
Overdrive hotkey changed from O to V
Marder III
Sight Main Gun LoS bonus increased from +5 to +10
Tracking speed increased from 10 to 20
Accuracy vs Anti-Tank Guns reduced from 0.65x to 0.2x
Population reduced from 8 to 5
Anti-Tank Halftrack
Accuracy vs M8 Greyhound Armour increased from 1.0x to 1.05x
Treadbreaker cost increased from 40 Munitions to 50 Munitions
Population reduced from 6 to 4
Hotchkiss
37mm moving accuracy modifier increased from 0.5x to 0.75x
37mm accuracy vs Infantry increased from 0.5x to 0.6x
Stuka upgrade cost reduced from 150 Munitions to 100 Munitions
Stuka Barrage cooldown reduced by 10 seconds per Vet level
Bergetiger
Population reduced from 10 to 8
Hummel
Population reduced from 12 to 10
Base-Sector Flakvierlings
Population reduced from 3 to 0
Incendiary Grenades
Hotkey changed from Y to N
Maps
2p Langres
Various visual improvements
Gap opened in hedgerow along the Northern call-in point
Stone wall overlooking the Northern base replaced with a wooden fence
Strategic point to the northwest of the Southern base moved further northwest
Low fuel point to the west of the Southern base moved further west
2p Flooded Plains
Territory Sectors completely redrawn
Amount of water throughout the map reduced
Land area increased on the High fuel points
2p Beaux Lowlands
The central bridge is now indestructible
2p Wrecked Train
Various visual improvements
Negative cover areas touched up and reduced
Vehicle pathfinding through the center area improved
Fixed an issue where train cars would stop providing cover
Fixed several issues where direct line of sight was being blocked unintentionally
2p Sturzdorf
Southern Strat point outside the large building replaced with a +10 Munitions point
New +10 Munitions sector disconnected from HQ
Northeastern +10 Munitions replaced with a Strat point
Northwestern +16 Munitions switched with Northeastern +16 Munitions
New Northeastern +16 Munitions point moved towards the center of the map
Northwestern Strat point removed
Western +10 Fuel sector lengthened to connect with Southern Strat point
Western +10 Fuel point moved slightly South
+5 Munitions outside the Northern base moved out of MG range
+5 Fuel outside the Southern base moved out of MG range
Southern HQ rotated to face the middle of the map
4p Duclair
Various visual improvements
Hedgerow to the right of the middle VP removed
4p Pointe du Hoc
Salvageable wrecks removed
Southern bunkers replaced with bunkers with firing slots only opening onto the beach
Far Eastern +5 Munitions point removed
Hedgerow and Fence extended to limit undefended access to Northern bases
Fence opened to allow easier access out of the Western base
4p McGechean's War
Several openings made in hedgerows around the map
Switched Western +10 Munitions with Center +5 Munitions
+5 Munitions outside the Southern base moved out of MG range
4p Lorraine
Several paths opened around the Western bases
Cover around the middle Western base exit reduced or made one-directional
Northwestern +10 Munitions switched with Northwestern +5 Munitions
New +5 Munitions replaced with a +5 Fuel
Southeastern +5 Munitions replaced with a +5 Fuel
Westcenter +10 Munitions sector redrawn to extend less to the East
4p Rails & Metal
Several paths opened in the Southcenter and East
Southeastern HQ rotated to face the middle of the map
2p Carpiquet
Added to the game
2p Egletons
Added to the game
2p Duclair
Added to the game
4p Alsace Moselle
Added to the game
6p Refinery
Added to the game
6p Steel Pact
Added to the game
http://soundcloud.com/lag
May 20, 2011, 12:55:07 AM
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Lag
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Karma: +7/-2
Posts: 168
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Re: Company of Heroes
PECH U UTORAK IZLAZI AAAAAAAAA!
http://soundcloud.com/lag
May 23, 2011, 06:38:23 PM
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kordoba
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Re: Company of Heroes
Znao sam da nisi normalan...
May 25, 2011, 12:49:19 AM
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Lag
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Major
Karma: +7/-2
Posts: 168
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Re: Company of Heroes
izasho pech. neverovatno, ali sve su dobro uradili. jedino chega se plashim su helketi, jer su ih vrlo buffovali sada.
http://soundcloud.com/lag
May 25, 2011, 06:16:36 AM
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Mephisto
General-lajtnant
Karma: +669/-672
Posts: 518
Uraaaaaaaaa!!! Za rodinuuu!!!
Logged
Re: Company of Heroes
CoH Online je ugasen koliko ja znam.
Kako god balans je tamo bio u vecoj banani neg igdje.
I jos kad su nest sjebali sa igrom oko frameworka il neceg nisam ni igrao.
Mrtva je to igra vec postala. Bilo je zabavno prije par godina sad su tenkici u modi.
Mislim sve se tamo vec izigralo svaka taktika, pio spam, roo spam, puma spam, fast BARs, fast M8, inf vs def, air vs PE... i onda kad te krene neko dijete te drophacka i mos se sexat sa hrenovkom.
May 25, 2011, 06:49:19 PM
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Lag
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Re: Company of Heroes
ja svako malo vidim neshto novo, al ako tako kazhesh...
pech donosi nove zanimljive taktike, pogotovo sa PE.
ove izmene na mapama su vrh totalni.
http://soundcloud.com/lag
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